Contacts

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Over the course of their career, any good character builds up a network of personal contacts independent of their work connections. Even if they operates solely through cut-outs and intermediaries, each task puts them in communication with individuals who may become valuable assets during later tasks. It’s up to the character, however, to put forth the effort to maintain these connections after the initial encounters.

In game terms, any NPC whose disposition toward the character is friendly or better at the end of a job or mission, and who contributes to the success of the job or mission in some meaningful way, becomes a potential long-term contact. Specific examples include:

  • A specialist whose services are acquired through a favor check.
  • An expert whom the character contacts through his own research.
  • An NPC whom the character successfully seduces (or who seduces the character).

An NPC who is directly tied to one of the character’s story feats cannot become a potential contact until that story feat is resolved.

Contact Points

Each time a character levels up, they gain one or more contact points. The amount of contact points a character gains per level is determined by consulting the table below. The minimum amount of contact points a character can gain per level is 1, no matter how horribly abrasive, irritating, and offensive you may be, it is sentient lifes’ tendency to form connections with people. A character that starts higher than level 1 receives the normal contact points they would have received for levelling from 1 to their starting level. Increases to Charisma DO NOT retroactively grant additional contact points.

Criteria Contact Points
Charisma Modifier +CHA Modifier
Trained in skills: Knowledge [Social Sciences], Persuasion +1/Skill
Feats: Famous, Fan Service, Fascinating Information, Gorgeous, Jet Setter, Silver Tongue, Skill Focus (Persuasion), Superstar, The Look +1/Feat
Any talent from the Influence, Inspiration, Leadership, or Lineage talent trees +1/Talent
Influential Friends talent (Lineage tree, this stacks with the line above) +1
Powerful Friends talent (Lineage tree, this stacks with the two above lines) +1
Charmer title +1

Random Generation

HUMANS: For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan. For 2030 onwards things get messy.

To determine the type of a contact, roll 2d10+2d4 and consult the table below. If this looks like a weird dice roll, it is - its designed to be a bell curve probability.

2d10+2d4 Result Contact Type
4 Exotic (CONSULT THE GM)
5 Psionic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)
6 Media (1d8+1 Influence)
7 Business (1d8+1 Influence)
8 Wilderness (1d8-1 Influence)
9 Security (1d8-1 Influence)
10 Scientific (1d8-1 Influence)
11 Military (1d8-1 Influence)
12 Medical (1d8-1 Influence)
13 Computer (1d8-1 Influence)
14 Technology (1d8-1 Influence)
15 Legal (1d8-1 Influence)
16 Blue Collar (1d6-1 Influence)
17 Street (1d8-1 Influence)
18 Academic (1d8-1 Influence)
19 Vehicular (1d8-1 Influence)
20 Journalist (1d8-1 Influence)
21 Law Enforcement (1d8-1 Influence)
22 Mercenary (1d8-1 Influence)
23 Traveling (1d8-1 Influence)
24 Criminal (1d8+1 Influence PLUS Reroll additional contact type and use highest influence)
25 Government (1d8+1 Influence)
26 Entertainment (1d8+1 Influence)
27 Magic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)
28 Exotic (CONSULT THE GM)

Random Service Branch for Military contacts

Roll Service Branch
1 Navy
2 Administration
3 Army
4 Marines
5 CEC
6 TAPS