Training Regimens
Basic Close Quarters Combat Training
You spend some time training with a sparring partner, making sure your close quarters combat skills are up to par.
Time: 1 Hour
Requirements: An appropriate area for sparring, blunted or nonlethal versions of your weapons (if you are using them), a sparring partner.
Make a Melee Attack roll with the weapon you are training with. The result of the roll determines the benefits of the regimen.
DC 18: You gain 1 temporary Hero Point which you can only apply to attack rolls with this weapon. If this Hero Point is not used by the beginning of the next day, it is lost.
DC 24: You gain 2 temporary Hero Points which you can only apply to attack rolls with this weapon. If these Hero Points are not used by the beginning of the next day, they are lost.
DC 30: You gain 2 temporary Hero Points which you can only apply to attack rolls with this weapon. If these Hero Points are not used by the beginning of the next day, they are lost. In addition, you can reroll an attack roll with this weapon once before the beginning of the next day.