SPECIES
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Acr
- -2 Dexterity, +2 Constitution, +2 Wisdom: Acr are hardy and stubborn creatures, but they are not agile.
- Size: Medium
- Speed: 4 Squares
- Aloof: Unable to communicate vocally with many species, the Acr have difficulty relating to species that they cannot communicate with. An Acr takes a -5 penalty on Deception and Persuasion checks made with creatures that cannot understand the Xylat’ta’acr Pheremon Language or Acr.
- Blind: The Acr utilize a combination of ultrasonic echolocation and highly-developed vibration-sensing organs in their legs to perceive the world around them. An Acr is immune to visual-based attacks, but it consequently cannot perceive anything that explicitly requires sight to observe (such as things outside spaceship windows, text on a page, computer screens).
- Single Manipulating Appendage: The Acr have only one ‘hand,’ but this appendage can be used to wield a two-handed object as if they were holding it with both hands. They cannot take the Dual Weapon Mastery feats, but they can utilize a double weapon.
- Automatic Languages: Xylat’ta’acr Pheremone Language, Acr (cannot be spoken or understood by creatures unable to communicate in the ultrasonic frequencies it uses)
Artificial Intelligence [Terran Soft AI]
Calengil
Chrysoari
Deep Ones
Fost
- Fuset [Template]
- Fuuer
- Hast
Hand of Action
- Base Caste
- Leader Caste
- Noble Caste
Hand of Temperance
Hive
Human
- Bonus Feat: A human can choose any feat that they qualify for at level 1 as a bonus feat.
- Culture Bonus: All Humans receive a Culture Bonus. See their Species page for brief suggestions and their Lore page for more information.
- Automatic Language: Terran Standard, plus an additional one dependent on origin location (see Species page).
Imperiumite
JolKoar
- JolKoar’Amask
- JolKoar’Hul
- Jol’Koar "Pureblood"
Lissonian
- Size: Medium
- Speed: 6 Squares
- Radiation Resistance: Lissonians have a +4 Species bonus to Fortitude Defense against radiation
- Retractable Claws: 1d4 slashing damage. A holdover from their time as a strictly tree-dwelling species, these claws can be extended or retracted as a swift action.
- Impact-Resistant: Lissonians have a natural damage reduction vs bludgeoning damage (including explosions) equal to their Constitution modifier (minimum 1), this stacks with all other damage reduction. This damage reduction is doubled against falling damage.
- Expert Climber: Due to their arboreal background, Lissonians may choose to take 10 on Climb checks even when distracted or threatened.
- Jungle Bond: Lissonians do not take the normal -5 penalty on the Persuasion checks when dealing with undomesticated creatures with an Intelligence of 2 or lower. This counts as the Charm Beast talent for the purpose of taking talents from the Shamanism magic talent tree. Lissonians may take the Bonded Mount and Soothing Presence talents without being trained in Magery.
- Low-Light Vision: A Lissonian takes no penalty to perception and ranged attacks in low-light conditions, but it still suffers a penalty in darkness.
- Culture Bonus: All Lissonians receive a Culture Bonus at level 1. See their Species page for brief suggestions and their Lore page for more information.
- Languages: A Lissonian starts play speaking Lissonian, and a language based on their culture (see below): Charesh, Leef, Mariata, Railaka, Shakana, Taina, or Zaina