Terran Alliance Armed Forces

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Originally conceived as a peacekeeping force to maintain ‘order’ inside the Terran Alliance, the TAAF was intended to be used as a means to enforce the laws of the Alliance in relation to international relations. This didn’t hold true for long, as the TAAF found itself being used for a variety of different purposes. Exploration missions, some cargo transport, and some research & development all fall under the monolithic umbrella of the TAAF these days.

Members of the Terran Alliance are drawn from all walks of life. Some of them are veterans of their home nation’s military, who can transfer from that organization to the TAAF under service recognition agreements. Others are idealistic patriots who wish move beyond the era of nationalism and serve humanity as a whole. And plenty of others are just civilians with a desire to serve and an appetite to see the cosmos – service with the Terran Alliance Armed Forces guarantees that you will at least see other worlds inside the Sol system.

All soldiers of the TAAF each have a unique 9-digit identification number assigned upon recruitment. The ID number is prefixed with one letter signifying service branch. A for Administration, B for the Navy, C for the Marine Corps, D for the Army and Logistical Corps, E for the CEC, and F for TAPS.

Rank Structure

The TAAF operates using a simplified ranking system compared to most Earth militaries. There are 9 Officer ratings and 6 Enlisted ratings – though within each rating there can be a varying scale of pay commensurate with soldier experience and service history. For ease of distinguishing between service branches, each rating has a different title for each service branch.

Officers

Promotion Points Rank/Pay Grade Administration Army CEC Marines (Pre-2023 in brackets) Navy TAPS
0 O-1 Yeoman (YEO) Cadet-Lieutenant (CDLT) Cadet-Engineer (CENG) Cadet-Captain (CDCP) [Kadettkapitän] Ensign (EN) Carrier (CAR)
3 O-2 Junior Leftenan (JLFT) 2nd Lieutenant (LT2) Corpsman (CPM) Squad Captain (SQC) [Kaderkapitän] Junior Lieutenant (JLT) Senior Carrier (SCAR)
6 O-3 Leftenant (LFT) 1st Lieutenant (LT1) Engineer (ENG) Platoon Captain (PLC) [Zugkapitän] Lieutenant (LNT) Flight Pilot (FLP) / Flight Engineer (FLE) / Operations Manager (OPS)
9 O-4 Leftenant Commander (LFTC) Lieutenant Major (LTM) Squad Leader (SQL) Commandant (CMDT) [Kommandant] Lieutenant Commander (LCMD) Senior Flight Pilot (SFLP) / Senior Flight Engineer (SFLE) / Senior Operations Manager (SOPS)
12 O-5 Administrative Commander (ACMD) Major (MJR) Senior Squad Leader (SSQL) Lieutenant Colonel (LTC) [Oberstleutnant] Commander (CMD) Postmaster (POST) (of planet or major location)
15 O-6 Administrator (ADMIN) Major-Colonel (MJC) Engineering Colonel (ENGC) Colonel (COL) [Oberst] Captain (CPT) N/A (pay grade exists, but no rank title)
20 O-7 Senior Administrator (SADM) Colonel-General (CLG) Lieutenant General (LTG) Brigadier (BGD) [Brigadegeneral] Vice Admiral (VADM) or Fleet Captain (FCAP) System Postmaster (SYSPO) (of Sol or Centauri) OR Service Postmaster (SERPO) (of the Navy, Army, Marines, or CEC), Flight Postmaster (FLIPO)
25 O-8 Vice-Chief (VCHF) Marshal (MSL) General (GNC) Brigadier (2 Stars) (BGD2) [Generlamajor] Admiral (ADM) N/A (pay grade exists, but no rank title)
30 O-9 Chief of ... (C<Bureau Abbreviation> (ACC, Arch, IA, MInt, etc) Field Marshal (FMSL) Council General (CGNC) Brigadier (3 Stars) (BGD3) [Generallieutenant] Fleet Admiral (FADM) N/A (pay grade exists, but no rank title)
(By Appointment Only) O-10 N/A (no O-10 Administration rank exists) Marshal of the Army (MSLA) N/A (a Council General stationed at Tycho fills this role as needed) Brigadier of the Marine Corps (BMC) [General] Admiral of the Navy (ADMN) Postmaster-General (PMG)

Promotion to flag rank (O-7 and above) is as much a matter of politics as competence. All prospective flag officers must be nominated by the Council of Ten and confirmed by the People’s Chamber and State’s Chamber before being promoted to O-7. If a character who is eligible for such a rank has taken actions that might place them in disfavor with those groups — or even one specific member of those groups — they may be refused promotion past O-6, regardless of their qualifications. On the other hand, connections are helpful when striving for flag rank. For all intents and purposes, the highest a player character can rise in the ranks for actual rank is O-6, barring odd circumstances. Players may receive a pay grade higher than O-6, however.

Warrant Officers

Enlisted

Reserves and Guard