Bionic Augmentation
Whether by design or accident, you found yourself in need of cybernetic replacement limbs. This talent tree helps you utilize them to their full potential.
Special: Each talent a character has from this tree imposes a -2 cumulative penalty to their Magery checks, as it represents an abandonment of their natural form and a move towards the artificial.
Augmented Strike: As a Swift action, you may add one die to your melee damage rolls until the end of the turn.
- Prerequistes: Cybernetic arm or arms
Concealed Weapon: Choose one weapon you own, that is made for creatures your size or smaller (so a human could choose a slugthrower pistol, since it is a medium weapon). That weapon is stored inside your cybernetic limb or body part. Thanks to mechanical assistance, you may draw this weapon as a Swift action (or a Free action if you have the Quick Draw feat) and you may re-roll any Stealth or Deception check to conceal this weapon, keeping the higher of the two results.
- Prerequisites: Any one cybernetic limb or body part
Servo Assisted Leap: As a Swift action, you may add a bonus equal to your Heroic Level to your Jump checks.
- Prerequisites: Cybernetic leg or legs
Targeting Optics: As a Swift action, you may add a +1 bonus to your ranged attack rolls and ignore the penalties for attacking at close range until the end of turn.
- Prerequisites: Any eye or it’s analog for your species as a cybernetic replacement. (Nanoaugmentations of the Eye count (but not HUD, since that’s not actually an augmentation of the eye))