Organizational Training
Some characters qualify for additional training over time based on their organization memberships.
For every 2 years of service after initial training, a character that qualifies for organizational training for those years (time spent recuperating from injuries still counts as being in the service) picks an option from the lists below that they qualify for. Some trainings can be chosen more then once, and unless otherwise noted the bonuses stack up to +6 for skills, but these skill bonuses do not stack with the Skill Focus or [Team] feats as they are competence bonuses. If a training grants a bonus feat or a choice of bonus feats this is only gained the first time the training is chosen.
Additionally, heroic characters can choose from these lists at level 2 and every 6 levels thereafter.
Military Occupational Specialties
Restriction: These are only open to characters who are active duty, guard forces, reserve forces, or civilian auxiliaries of a standing military force. 'Special: Full-time SDA Agents can also choose from these unless a given choice indicates that the SDA cannot choose it.
The military’s term for these jobs is Military Occupational Specialty, or MOS. Like an occupation, each MOS expands the character’s range of class skills, and provides a bonus feat (where multiple feats are listed the character may select one). Most enlisted men and women spend their entire military careers in a single MOS. Bouncing around from MOS to MOS is inefficient, and is highly discouraged for most soldiers, however some soldiers (especially those seeking a career in special operations) find it better to have a high degree of self-sufficiency, and cross training in a number of different areas.
Air Assault Training
You are trained to deploy rapidly by rappelling from helicopters and VTOL craft into combat.
Skills: You gain a +2 bonus on Acrobatics checks. This bonus is doubled for any checks made to descend ropes.
Amphibious Assault Training
You have learned how to fight and survive in amphibious conditions (including beach areas, but excluding shipboard combat). In most modern militaries 'amphibious' covers both naval to ground and space to ground landing operations.
Skills: You gain a +2 bonus to the following skills in amphibious landing operations: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, Survival, and Swim.
Arctic Warfare College
You have learned how to fight and survive in arctic terrain.
Skills: You gain a +2 bonus to the following skills in arctic terrain: Acrobatics, Climb, Knowledge (Tactics), Mechanics, Perception, Pilot, Stealth, and Survival. Characters with this training are also proficient in the use of skis, which negate any movement penalties due to snow/arctic conditions.
SDA Training Courses
Restriction: These are only open to SDA-registered characters, both agents and non-agents.
Special: Full-time SDA Agents can also choose from the Military Occupational Specialties listed above unless a given choice indicates that the SDA cannot choose it.
Formalized Defensive Spellcasting Training
You have taken part in one of the SDA's formalized courses on defensive spellcasting.
Prerequisite: Trained in Magery
Feat: You gain Magery Training as a bonus feat and select one more spell than usual, however you can only choose from the following spells for this feat:
- Atmospheric Dampening
- Bastion
- Crucitorn
- Energy Resistance
- Intercept
- Negate Energy
- Rebuke Magic
- Resist Magic
- Shield
Formalized Offensive Spellcasting Training
You have taken part in one of the SDA's formalized courses on offensive spellcasting.
Prerequisite: Trained in Magery plus Full-Time SDA Agent, SDA Member on active military duty, or completion of an interview with the 5th Directorate
Feat: You gain Magery Training as a bonus feat and select one more spell than usual, however you can only choose from the following spells for this feat:
- Air Blast
- Ballistakinesis
- Blind
- Combustion
- Cryokinesis
- Disarm
- Ionize
- Lightning
- Repulse
- Shatter
- Slam
- Slow
- Stagger
- Strike Boost
- Thrust
Formalized Utility Spellcasting Training
You have taken part in one of the SDA's formalized courses on offensive spellcasting.
Prerequisite: Trained in Magery
Feat: You gain Magery Training as a bonus feat and select one more spell than usual, however you can only choose from the following spells for this feat:
- Creation
- Glide
- Inertia
- Levitate
- Move Object
- Surge
- Track
- Vital Transfer