Loyal Protector

Revision as of 01:38, 16 January 2023 by Marty (talk | contribs) (Created page with "Category:Universal Talents As a result of your station, occupation, or even just your natural charisma, you can attract one or more faithful followers who protect you from harm. ===Inspire Loyalty=== You gain a single follower. Choose either the aggressive, defensive, or utility follower template for your follower, generating the follower’s statistics based on the rules for Followers. This follower gains one Armor Proficiency feat of your choice and becomes trai...")
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As a result of your station, occupation, or even just your natural charisma, you can attract one or more faithful followers who protect you from harm.

Inspire Loyalty

You gain a single follower. Choose either the aggressive, defensive, or utility follower template for your follower, generating the follower’s statistics based on the rules for Followers. This follower gains one Armor Proficiency feat of your choice and becomes trained in the Perception skill. The follower must meet the prerequisites for the Armor Proficiency feat you select. You can select this talent multiple times. Each time you do, you gain one additional follower (maximum of 3 followers).

Protector Actions

You and your followers have learned to work together to great effort, ensuring that you remain safe while allowing them to do their duty. You can use any of the following actions on your turn.

    • Bodyguard: As a standard action, you can make a melee or ranged attack against a target within range. Until the end of your next turn, if that target damages you with an attack, spell, power, nanite ability, incantation, or nanospell, as a reaction you can choose to redirect the attack, spell, power, nanite ability, incantation, or nanospell, to an adjacent follower; the attack, spell, power, nanite ability, incantation, or nanospell is resolved against that ally as normal.
    • Diversion Attack: As a standard action, you can make a melee or ranged attack against a target within range. If that target attacks you or one of your allies before the beginning of your next turn, you can move one of your followers up to its speed directly toward that target.
    • The Best Defense: As a standard action, you can make a melee or ranged attack against a target within range. For each of your followers armed with a ranged weapon and having line of sight to the target, that target takes a -1 penalty on attack rolls until the beginning of your next turn.
  • Prerequisite: Inspire Loyalty.

Punishing Protection

As a reaction to you being damaged by an attack, spell, power, nanite ability, incantation, or nanospell, one of your followers can make an immediate melee or ranged attack against the target that attacked you. Until the beginning of your next turn, any time you are damaged by an attack, spell, power, nanite ability, incantation, or nanospell, another of your followers can attack that attacking target. This ability can be used once per encounter.

  • Prerequisites: Inspire Loyalty, BAB +5

Undying Loyalty

Each of your followers gains the Toughness feat.

  • Prerequisite: Inspire Loyalty