General Feats

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Name Prerequisites Description
Accelerated Strike Base Attack Bonus +6 Make a full attack as a standard action with restrictions.
Academic Contacts Intelligence 13+, Scholarly Reroll a failed knowledge check.
Acrobatic Ally Dexterity 13, Strength 13, trained in the Acrobatics skill Hoist or toss allies.
Acrobatic Dodge Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When missed in melee you can move into an adjacent square immediately.1
Acrobatic Strike Trained in the Acrobatics skill Tumble to gain a bonus to attack.
Adaptable Talent ---- You can swap out a talent once a day.
Adjust Aim Careful Aim Aim faster against a target that you missed hitting after you aimed at that target.
Advanced Device Signature Device Designate a single thing as an advanced item to give it an additional trait.
Advantageous Attack Base Attack Bonus +1 Do more damage against targets that haven't acted yet.
Advantageous Cover Trained in the Stealth skill Cover grants immunity to area attacks.
Agile Riposte Dexterity 13+, Dodge Attack an attacker in melee.
Analytical Diagnostics Trained in Treat Injury Use Intelligence for Treat Injury instead of Wisdom.
Angled Throw Dexterity 13+ Bounce grenades off of walls to ignore cover.