Watcher

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Specialization Details
Specialization: Watcher
Trained Skills: Choose Two:
  • Gather Information
  • Knowledge [Culture (Choose One)]
  • Knowledge [History (Choose One)]
  • Perception
Talent Trees: Any Watcher talent you qualify for
Subspecializations: None
Iconic Character: test

Level 1

Decipher Nightscript

You are able to pick out bits of Nightscript from your environment. You may make an Intelligence check (DC 15) to read Nightscript – you add your Night Bonus to this check as well. If successful, you may identify the contents of a night scribble or determine the intentions of a strange inscription or strange verse. To those without this ability Nightscript appears to be meaningless or random symbols which are frequently entirely overlooked.

Detect Night

You receive a +5 bonus to notice nightscript. Further, if you pass within 1 square of a nightbridge or character with one or more Night feats you immediately sense that the place or character is touched by the Night.

Watcher Initiation

As part of initiation into the Watchers, you receive a set of Watcher Implants. These bits of biotechnology are reverse-engineered Nightlord tech, which serve to allow the Watcher to control his abilities. Additionally, it functions as a translation device, holding an infinite amount of languages and learning new languages as they are encountered (after a few days of exposure). You can understand the language without penalty, but speaking the language imposes a -6 penalty to social interaction skills when using the translator – this penalty is reduced to -3 one month after receiving the implant. Since this is organic technology, you do not become susceptible to ion damage.

Level 3

Night Ability

As you gain experience you learn to manipulate the Night and its effects in more advanced ways. Each time you gain a Night Ability, choose one from the list below that you meet the prerequisites for.

Night Shift (Full-Round Action)

As a full-round action, you can shift into the Night. While in the Night, your movement speed is quadrupled, but you cannot interact with anything outside of the Night. As you gain levels, the ease with which you can enter the Night increases. Returning from the Night to reality is a free action that can only be taken on your turn. You can only enter the Night once per turn. When you Night Shift, you can also shift a number of adjacent creatures equal to your Night Bonus, however creatures who have the Night Shift ability cannot be shifted in this manner. Unwilling creatures can be shifted in this fashion, however you must make a melee touch attack against them to shift them.

Level 5

Level 7

Level 9

Level 11

Level 15

Level 17

Level 19