Enhanced Psychometry

Revision as of 05:08, 10 November 2020 by Marty (talk | contribs) (→‎Level 15)
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Level 1

Guarded Mind

You have better self-control over your psionic abilities due to the need to suppress your ability to read every object you touch. The penalty to Accidental Scan checks you make while wearing gloves increases to -15, and you can always take a -5 penalty when at risk of making an Accidental Scan.

Seer

Whenever you take the Psionic Training feat, you automatically add a use of farseeing to your power suite as well.

Psychometer

You gain Psionic Perception as a bonus talent. If you already have this talent, you instead gain Psychometry as a bonus talent.

Level 3

Improved Psychometry (1st)

At level 3 and every 4 levels thereafter, choose an ability from the following list. You must have the talent of the same name in order to choose an ability.

  • Illusion - As part of making an illusion you can now instead implant the illusion into an object no larger than yourself. This illusion triggers when the next intelligent creature that can be affected by psionics touches the object. You make your Psionics check now and the result is used to determine whether or not the creature is affected by the illusion.
  • Psychometric Absorption - The effects of Psychometric Absorption are changed to the following: When you use the Psychometry talent on a weapon that has passed through at least one previous user you can absorb some of the lingering psychometric impressions of previous users’ skills. If you do not have proficiency with the weapon, you become proficient with it and gain Weapon Focus with it. If you are already proficient with it and do not have Weapon Focus with it, you instead gain the benefits of Weapon Focus and Weapon Specialization with that weapon. If you already had Weapon Focus that the weapon benefits from, you instead gain the Weapon Specialization and either Crushing, Impaling, or Stinging Assault talents with that weapon. If you already have the Weapon Specialization talent with the weapon or the weapon group it belongs to, you instead gain the benefits of the Crushing Assault, Impaling Assault, or Stinging Assault talent and +1 to attack and damage with the weapon. If you already have the appropriate of those three talents, you instead gain a +2 bonus to attack and damage with the weapon. Aside from Psychometry, all the talents mentioned in this talent are from the Weapon Specialist tree available to Soldiers. Any benefit you gain from this talent lasts until you sleep next.
  • Psychometry - The maximum amount of time you can look into is increased to 25 years per character level.
  • Sense Psionically-Resonant Location - The range at which you can sense locations with a strong psychic presence is doubled. Additionally, you can also sense locations with a strong historical presence as long as records of what happened there exist in some form (even if they are not accessible to you) instead of just locations which have a strong psychic presence.

Level 5

Level 7

Improved Psychometry (2nd)

Level 9

Level 11

Improved Psychometry (3rd)

Level 13

Level 15

Improved Psychometry (4th)

Level 17

Level 19