Dimensional Induction talents

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All-Seeing Eye talents

  • Battle-Ready All-Seeing Eye (Prerequisite: All-Seeing Eye sub-specialization) - You may spend 1 meta charge to activate your All-Seeing Eye as a swift action. You gain an additional 2 meta charges when taking this talent.

Sealing talents

  • Advanced Seal Proficiency (Prerequisite: Trained in Sealing) - You can learn Sealing techniques of the Advanced Seal subtype.

Movement talents

  • Blinkstrike (Prerequisites: trained in Stealth, trained in Acrobatics, Dodge, Mobility, Quick Draw, 5th step mastery of Dash Arts - Flicker, know at least one Spacetime technique with the Teleportation descriptor, know at least 5 Induction techniques) - Blinkstrike counts as a stance that you can enter as a free action. It has no maintenance cost and lasts until you assume another Control stance. This stance can only be entered when you are unarmored and carrying no heavier than a light load. While in the Blinkstrike stance, the character gains a +1 dodge bonus to Reflex defense and a bonus to Stealth checks as mentioned above. When dodging, attacking or taking a 1-square shift action, the character appears to vanish for a short period of time, reappearing when they strike or after moving away. There is no blur of movement, no sound or anything that might indicate the character wasn't in this position before disappearing. The character may also spend 2 points of induction as a swift action once per round to gain a bonus to his next attack roll equal to his Blinkstrike bonus halved, rounded up. When you take this ability your Induction Pool increases by 5 and your Reserve increases by 10.
    • Blink Step (Prerequisites: Blinkstrike) - Twice per encounter, while in the Blinkstrike stance, you can take a blink step as a move action. You appear to distort and vanish and teleports up to his land speed. This mode of teleport has no visual or auditory component.
    • Blurstrike (Prerequisite: Quick Draw feat, Blinkstrike, fifth step mastery of Kenjutsu: Iaido Sword Arts - Draw) - The character is able to sheathe and draw his weapon as a free action in the Blinkstrike stance, without provoking an attack of opportunity. The character may spend 1 meta charge to increase his Blinkstrike ability bonus by +2 for 1 round while making a full-attack action. This talent can be used up to three times per encounter. This talent does not stack with the True Blinkstrike ability, and cannot be used in conjunction with it. You gain two meta-charges when you take this talent.
    • Improved Blinkstrike (Prerequisite: Blinkstrike) - The bonus you get from Blinkstrike increases to +3.
      • True Blinkstrike (Prerequisite: Improved Blinkstrike, Quick Draw, Dodge, Mobility, Agile Riposte) - The character is able to use this ability as a free action, it lasts for 1 round. The character turns his Blinkstrike bonus to defense into a bonus to attack and damage rolls equal to half his Blinkstrike level, rounded up. While in the Blinkstrike stance, he may make a full-attack action and still move up to his speed. The character is subject to attacks of opportunity while doing so, but may Acrobatics normally or use the Blink Step ability as part of his move. If he is prevented from completing his move, he is also prevented from finishing his full-attack action. While using this ability, the character must make a minimum 1 square movement between each attacks, including attacks of opportunity, and is unable to return to a square he previously occupied this round.
      • Superior Blinkstrike (Prerequisite: Improved Blinkstrike) - The bonus you get from Blinkstrike increases to +5.
    • Warp Charge (Prerequisite: Blinkstrike) - You are able to charge using his astounding abilities. You appear to blink in and out of space, reappearing at different places for a split-second before vanishing again. You are able to charge without provoking attacks of opportunity for moving in and out of threatened areas, and are also able to turn while charging, avoiding opponents or obstacles in your path and charge over difficult terrain while using this ability. The ability can also be coupled with techniques having a "Charge" range. Once per day, you can designate a warp charge as a powerful charge, and deal +3d6 points of bonus damage on a successful hit, not multiplied on a critical hit.

Weakness-Spotting Eye talents

  • Battle-Ready Weakness-Spotting Eye (Prerequisite: Weakness-Spotting Eye sub-specialization) - You may spend 1 meta charge to activate your Weakness-Spotting Eye as a swift action. You gain an additional 2 meta charges when taking this talent.