Bionic Augmentation

Revision as of 04:28, 11 January 2023 by Marty (talk | contribs) (Created page with "Whether by design or accident, you found yourself in need of cybernetic replacement limbs. This talent tree helps you utilize them to their full potential. '''Special:''' Eac...")
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Whether by design or accident, you found yourself in need of cybernetic replacement limbs. This talent tree helps you utilize them to their full potential.

Special: Each talent a character has from this tree imposes a -2 cumulative penalty to their Magery checks, as it represents an abandonment of their natural form and a move towards the artificial.

Augmented Strike: As a Swift action, you may add one die to your melee damage rolls until the end of the turn.

  • Prerequistes: Cybernetic arm or arms


Concealed Weapon: Choose one weapon you own, that is made for creatures your size or smaller (so a human could choose a slugthrower pistol, since it is a medium weapon). That weapon is stored inside your cybernetic limb or body part. Thanks to mechanical assistance, you may draw this weapon as a Swift action (or a Free action if you have the Quick Draw feat) and you may re-roll any Stealth or Deception check to conceal this weapon, keeping the higher of the two results.

  • Prerequisites: Any one cybernetic limb or body part

Servo Assisted Leap: As a Swift action, you may add a bonus equal to your Heroic Level to your Jump checks.

  • Prerequisites: Cybernetic leg or legs

Targeting Optics: As a Swift action, you may add a +1 bonus to your ranged attack rolls and ignore the penalties for attacking at close range until the end of turn.

  • Prerequisites: Any eye or it’s analog for your species as a cybernetic replacement. (Nanoaugmentations of the Eye count (but not HUD, since that’s not actually an augmentation of the eye))