Backgrounds
Backgrounds represent how you grew up and what you did before training to become the main character that you've become.
Animal Handler
Maybe you grew up on a farm, or maybe you just always had a way with animals. Regardless, you've now got a beastly companion that follows your every move. Is it a good boi doggo? A trusty falcon? Or perhaps some more exotic beast?
Ability Score Boost: Wisdom or Charisma
Bonus Skill: Knowledge [Life Sciences]
Bonus Feat or Ability: You gain the Beast Handler feat and the beast begins play with 3 levels of Beast. You can take Combat Beast Master and Fierce Beast Master any time you gain a feat, regardless of if the feat list allows it or not.
Artisan
Sculptor? Painter? Welder of strange mechanical contraptions that sit in lawns? Your art has gotten you known, and has made you some money too.
Ability Score Boost: Dexterity or Intelligence
Bonus Skill: Knowledge [Art] or Mechanics
Bonus Feat or Ability: Roll a bonus contact, and roll a Business contact
Athlete
Whether or you were a track and field star or an olympic gymnast in training, your past in athletics has left its mark on you - probably physically as well.
Ability Score Boost: Strength or Constitution
Bonus Skill: Acrobatics, Climb, Endurance, or Jump
Bonus Feat or Ability: You gain Conditioning as a bonus feat and roll a random Injury.
==Calengil Shotgunner
RESTRICTION: Calengil Only
You've been drilled all your life on the use and maintenance of shot-weapons, either by parents who wanted you to know it or by government-mandated training regiments run by some of the more militaristics Dominions.
Ability Score Boost: Dexterity or Intelligence
Bonus Skill: Knowledge [Technology] or Mechanics
Bonus Feat or Ability: As a move action, you can: change a shot-weapon’s choke between Standard, Full, or Open; or alter the area of effect of the shotgun - it must still hit 4 squares, but they can be in any arrangement as long as all squares are directly adjacent (not diagonally).
You reload Calengil shot-weapons one step faster. Standard actions become move actions, move actions become swift actions, swift actions become free actions. When reloading weapons with an internal magazine, this means that you can reload them as a swift action.
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