Gambling Leader
You aren’t afraid to take chances when leading your allies, and you risk defeat in exchange for a shot at even the most unlikely victories. You put yourself on the front lines to encourage your allies to overcome long odds.
Assault Gambit
Once per turn, as a standard action, you can designate one ally and one enemy that have line of effect to each other. The ally and the enemy make opposed Initiative checks, and the winner can make a single immediate melee or ranged attack against the loser. No character can benefit from this talent more than once per round.
Direct Fire
Once per turn, as a swift action, you can designate one ally and one target that does not have cover from you. Until the start of your next turn, the ally you designate ignores that target’s cover bonus to Reflex Defense.
Face the Foe
If you do not have cover from a target, you gain a +1 morale bonus to attack rolls against that target.
Lead From the Front
If you do not have cover from a target that you damage with a ranged attack, all your allies gain a +2 morale bonus to attack rolls against that target and a +5 circumstance bonus on opposed Initiative checks against that target until the start of your next turn.
- Prerequisite: Face the Foe.
Luck Favors the Bold
If at least one enemy in your line of sight is aware of you and you do not have cover against that enemy, at the start of your turn if you are conscious you gain a number of bonus hit points equal to 5 + one-half your level. Damage is subtracted from bonus hit points first, and any bonus hit points remaining at the end of the encounter are lost. Bonus hit points do not stack.
- Prerequisite: Face the Foe