Master of Intrigue

Revision as of 00:36, 16 January 2023 by Marty (talk | contribs) (Created page with "Category:Universal Talents You are a skilled manipulator and have mastered the art of working behind the scenes to accomplish your goals. Flash and spectacle are inferior tools, only suitable for those without your unique talents. ===Advanced Planning=== When you roll Initiative for combat, choose one willing ally within your line of sight. You and that ally swap Initiative results. ===Blend In=== You know how to blend into a variety of cultures and groups with eas...")
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You are a skilled manipulator and have mastered the art of working behind the scenes to accomplish your goals. Flash and spectacle are inferior tools, only suitable for those without your unique talents.

Advanced Planning

When you roll Initiative for combat, choose one willing ally within your line of sight. You and that ally swap Initiative results.

Blend In

You know how to blend into a variety of cultures and groups with ease. As a swift action, you gain total concealment when adjacent to at least two other creatures. This benefit does not apply to attacks from adjacent creatures.

Done It All

When you select this talent, choose two talents (from any non-prestige class) that you do not possess but for which you meet the prerequisites. Once per turn on your turn, you can spend a Hero Point as a free action to gain the benefits of one of those talents until the end of your next turn.

Get into Position

Once per encounter, at the start of your first turn, choose two allies within 12 squares and in your line of sight. Each ally can immediately move up to his or her speed as a reaction.

Master Manipulator

You are a master of making things happen the way you want them to. You can use each of the following actions once per encounter as a swift action on your turn:

    • Demand Recovery: Select one ally within 5 squares and in your line of sight. That ally moves +5 steps on the condition track and gains a +2 morale bonus to attack rolls and skill checks until the end of your next turn.
    • Exceptional Control: Roll a d20 and note the result. Once before the end of the encounter, as a reaction you can replace the result of any enemy’s or ally’s d20 roll with the result you rolled for this ability. The enemy or ally must be within your line of sight.
    • Word of Warning: Select one ally within 5 squares and in your line of sight. Once before the end of the encounter, as a reaction to that ally having any defense score targeted by a skill check or an attack, you can replace that ally’s defense score with your same defense score until the attack or skill check is resolved.
  • Prerequisites: Advanced Planning, Get into Position

Retaliation

Whenever you move down the condition track as a result of taking damage that equals or exceeds your damage threshold, the next time you hit and damage a creature or a drone with a melee or a ranged attack before the end of your next turn, you automatically move the target -1 step on the condition track.

  • Prerequisite: Advanced Planning