Provocateur
As a provocateur, you specialize in turning your enemies against one another, giving your allies the advantage. This is accomplished through a combination of gaining an enemy’s confidence, making careful use of deception, and coordinating your allies’ attacks.
Cast Suspicion
As swift action, you can select one enemy within your line of sight. That enemy loses all morale and insight bonuses on attack rolls and cannot be aided (using the aid another action) by its allies until the end of your next turn.
Distress to Discord
You encourage your allies to sow discord among your enemies by fighting with renewed vigor. Whenever an ally within your line of sight takes its second wind, all enemies within 2 squares of that ally lose their Dexterity bonuses to Reflex Defense until the end of your next turn.
Friend or Foe
Whenever an ally within your line of sight is missed by a ranged attack, you can (as a reaction, once per turn) designate one enemy adjacent to that ally. Compare the attack roll of the missed attack to the Reflex Defense of that enemy; if the attack would hit, the attack targets that enemy and is resolved as normal.
- Prerequisite: Cast Suspicion
Seize the Moment
Once per turn as a reaction, when an enemy is reduced to 0 hit points or is moved down the condition track by any means, you allow one ally within your line of sight to take its second wind immediately (as a free action). Furthermore, when your ally takes its second wind, it regains a number of additional hit points equal to your class level.
- Prerequisite: Distress to Discord
Stolen Advantage
Whenever an enemy within your line of sight uses the aid another action to grant one of its allies a bonus. you can (as a reaction) designate one ally within your line of sight. The enemy automatically fails to aid its ally, and the ally you designate gains a +2 bonus on its next attack roll made before the end of your next turn.
- Prerequisite: Cast Suspicion
True Betrayal
As a standard action, make a Persuasion check against the Will Defense of one enemy within your line of sight that can hear and understand you. If your check result equals or exceeds the targets Will Defense, that target immediately makes an attack (as a free action) against another target of your choice. This can be a melee attack against an adjacent target or a ranged attack against a target within the attacker’s point-blank range. The target gets a +5 bonus to its Will Defense if it is higher level than you. This is a mind-affecting effect.
- Prerequisite: Cast Suspicion, Friend or Foe