Renaissance Sentient

Revision as of 05:30, 18 January 2023 by Marty (talk | contribs) (Created page with "Category:Themes {{theme |name=Renaissance Sentient |abilityScore=Choose One |skills=Two skills of your choice (aside from any specialization-locked skills) |tree1=Master of Intrigue |tree2=Versatility |feats=any Team feat, Academic Contacts, Adaptable Talent, Brilliant Defense, Fascinating Information, Mission Specialist, Natural Leader, Quick Skill, Recall, Scholarly, Skill Focus (the two skills you selected for...")
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Theme Details
Theme: Renaissance Sentient
Ability Score: +1 to Choose One
Theme Skills: Two skills of your choice (aside from any specialization-locked skills)
Talent Trees: Master of Intrigue, Versatility
Theme Feats: any Team feat, Academic Contacts, Adaptable Talent, Brilliant Defense, Fascinating Information, Mission Specialist, Natural Leader, Quick Skill, Recall, Scholarly, Skill Focus (the two skills you selected for Specialization), Skill Training
Iconic Character: [[{{{iconic}}}]]

Level 1: Theme Knowledge

You gain a "floating skill training" of sorts. After studying for 2 4-hour downtime periods, you can change this trained skill to a different skill. You cannot use this to become trained in specialization-locked skill.

Level 6: Jack of all Trades

You can now use any skill untrained, except for any specialization-locked skill. When making a check with an untrained skill, you gain a +1 bonus to that skill. This increases to +2 at level 13, +3 at level 17, +4 at level 21, and +5 at level 25.

Level 12: Diverse Focus

You gain Skill Focus as a bonus feat, but do not have to select a skill for it on a permanent basis. Instead, you may change the skill that this Skill Focus feat is assigned to by spending 2 4-hour downtime periods in study.

Level 18: TBD