Strong Interaction (force control)

Revision as of 06:12, 18 January 2023 by Marty (talk | contribs) (Created page with "==Detonate== You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand. This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below. This cannot be used with objects weighing 5 or more kilograms. The damage this does is half f...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Detonate

You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand. This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below. This cannot be used with objects weighing 5 or more kilograms. The damage this does is half fire, and half destructive power. The object can be thrown at simple thrown weapon ranges, and functions as a grenade. You add half your level to the damage done by Detonate.

  • <1 KG – 4d6 damage, 2-square burst radius.
  • 1.0-1.9 KG – 6d6 damage, 2-square burst radius.
  • 2.9-4.9 KG – 8d6 damage, 4-square burst radius.

Intense Detonation

In addition to doing damage, Detonate now affects its targets with radiation (regardless of if they are hit or not), with an intensity determined by your level.

  • 13th-14th – Mild Radiation
  • 15th-16th – Moderate Radiation
  • 17th-18th – Severe Radiation
  • 19th and higher – Extreme Radiation