Poisoner

Revision as of 16:18, 29 January 2023 by Marty (talk | contribs) (Created page with "Category:Universal Talents You have mastered the deadly arts of poisons and toxins from secret masters (or just your own knowledge). You can employ a wide range of lethal toxins with which you can quickly and efficiently destroy your targets. ===Modify Poison=== You can modify the deliver method of a Poison (Contact, Ingested, Inhaled) to another delivery method by succeeding in a Knowledge (Life Science) check (DC equal to the Poison's Treat Injury DC). The Poison'...")
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You have mastered the deadly arts of poisons and toxins from secret masters (or just your own knowledge). You can employ a wide range of lethal toxins with which you can quickly and efficiently destroy your targets.

Modify Poison

You can modify the deliver method of a Poison (Contact, Ingested, Inhaled) to another delivery method by succeeding in a Knowledge (Life Science) check (DC equal to the Poison's Treat Injury DC). The Poison's capabilities and specific effects are unchanged.

  • Prerequisite: Toxic Techniques

Numbing Poison

Any target you Poison is automatically denied its Dexterity bonus to its Reflex Defense, for a long as it remains Poisoned.

  • Prerequisite: Toxic Techniques

Toxic Techniques

Once per encounter, you can apply a toxin to any non-Energy Slashing or Piercing weapon as a Standard Action. If an attack roll with that weapon also exceeds the target's Fortitude Defense, that target is Poisoned.

Each round on the creature's turn, the Poison makes an attack roll (1d20 + your Heroic Level) against the target's Fortitude Defense. If the attack succeeds, the target takes damage equal to 1d6 + one-half your Heroic Level and moves -1 step along the Condition Track.

A target moved to the end of the Condition Track by the Poison is unconscious but continues to take damage as long as the Poison continues to attack. The Poison attacks each round until it misses, or until the victim is cured with a Treat Injury check (DC 10 + your Heroic Level).

Undetectable Poison

The Treat Injury DC needed to cure a Poison you have use against a target increases by 5.

  • Prerequisite: Toxic Techniques

Vicious Poison

Any Poisons you have used against a target gain a +2 bonus to their attack rolls made against that target's Fortitude Defense.

  • Prerequisite: Toxic Techniques