General Feats
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| Name | Prerequisites | Description |
|---|---|---|
| Accelerated Strike | Base Attack Bonus +6 | Make a full attack as a standard action with restrictions. |
| Academic Contacts | Intelligence 13+, Scholarly | Reroll a failed knowledge check. |
| Acrobatic Ally | Dexterity 13, Strength 13, trained in the Acrobatics skill | Hoist or toss allies. |
| Acrobatic Dodge | Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill | When missed in melee you can move into an adjacent square immediately.1 |
| Acrobatic Strike | Trained in the Acrobatics skill | Tumble to gain a bonus to attack. |
| Adaptable Talent | ---- | You can swap out a talent once a day. |
| Adjust Aim | Careful Aim | Aim faster against a target that you missed hitting after you aimed at that target. |
| Advanced Device | Signature Device | Designate a single thing as an advanced item to give it an additional trait. |
| Advantageous Attack | Base Attack Bonus +1 | Do more damage against targets that haven't acted yet. |
| Advantageous Cover | Trained in the Stealth skill | Cover grants immunity to area attacks. |
| Agile Riposte | Dexterity 13+, Dodge | Attack an attacker in melee. |
| Analytical Diagnostics | Trained in Treat Injury | Use Intelligence for Treat Injury instead of Wisdom. |
| Angled Throw | Dexterity 13+ | Bounce grenades off of walls to ignore cover. |
| Anti-Psion Training | Psionics must not be a trained skill | You gain a bonus to defenses vs Psionics. |
| Aquatic Training | Trained in Survival and Swim | Gain bonuses when in large bodies of water or on the coast. |
| Archery Basics | Weapon Proficiency (Simple), Base Attack Bonus +2 | Gain bonuses when using bows or crossbows. |
| Archery Mastery | Archery Basics, Base Attack Bonus +9 | Gain additional attack options with bows and crossbows. |
| Armor Proficiency | Dependent on armor category | You can wear a category of armor without penalty. |
| Artillery Shot | Proficient with weapon used | Increase the area affected by splash weapons at long range. |
| Assured Attack | ---- | You can reroll the lowest damage die when attacking. |
| Attack Combo (Fire and Strike) | Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 | Deal extra damage after hitting with two attacks. |
| Attack Combo (Melee) | Base Attack Bonus +3 | Deal extra damage after hitting with two melee attacks. |
| Attack Combo (Ranged) | Base Attack Bonus +3 | Deal extra damage after hitting with two ranged attacks. |
| Autofire Assault | Weapon Focus (Chosen Weapon) | Repeated autofire attacks with your chosen weapon are more accurate and deadlier. |
| Autofire Sweep | Weapon Focus (Chosen Weapon) | You can use your chosen weapon to make an autofire attack as a cone instead of a square. |
| Bad Feeling | ---- | Your paranoia makes you difficult to surprise. |
| Banter | Charisma 13, Trained in Persuasion | Your witty repartee comes to your defense in combat. |