Tech Specialist
Tech Specialist
You can make custom modifications to armor, weapons, vehicles, and devices.
Prerequsites: Trained in the Mechanics skill
Benefit: You can modify a device, suit of armor, weapon, or vehicle so that it gains a special trait. Specific traits are given on the table below. You may perform only one modification at a time. Unless noted otherwise, you cannot grant more than one benefit to a single device, suit of armor, weapon, or vehicle, and you cannot apply the same benefit more than once.
Before beginning the modification, you must pay one-tenth the cost of the device, suit of armor, weapon, or vehicle you wish to modify or 1,000 credits, whichever is more. Completing the modification requires 1 day per 1,000 credits of the modification’s cost. At the end of this time, make a DC 20 Mechanics check; you can’t take 10 or take 20 on this check. If the check succeeds, the modification is completed successfully, and the object gains the desired trait. If the check fails, you lose all credits spent making the modification, and the object doesn’t gain the desired trait. However, you may start over if you wish.
Other characters trained in the Mechanics skill may assist you, reducing proportionally the time needed to complete the modification. At the end of the modification process, they can make a Mechanics check to aid your check.
The market value of the modified item is equal to the base cost of the item + double the cost of the modification made to it (not including credits wasted on failed modification attempts).
Normal:
Special:
| Armor Trait | Benefit |
| Agile Armor | The armor's maximum Dexterity bonus increases by 1. |
| Fortifying Armor | The armor's equipment bonus to Fortitude Defense increases by 1. |
| Protective Armor | The armor's armor bonus to Reflex Defense increases by 1. |
| Device Trait | Benefit |
| Enhanced Strength | Increase the device's Strength by 2. |
| Improved Durability | The device's damage reduction increases by 1, and it gains extra hit points equal to one-quarter of its maximum hit points. |
| Mastercraft Device | Skill checks made using the device gain a +1 equipment bonus, or the device's equipment bonus increases by 1. |
| Drone Trait | Benefit |
| Enhanced Strength | Increase the drone's Strength by 2. |
| Enhanced Dexterity | Increase the drone's Dexterity by 2. |
| Vehicle Trait | Benefit |
| Enhanced Dexterity | Increase the vehicle's Dexterity by 2. |
| Improved Speed | Increase the vehicle's speed by one-quarter of its base speed (minimum 1 square). |
| Improved Defenses | Increase the vehicle's shield rating by 5. This cannot add a shield rating to a vehicle that does not already have one. |
| Weapon Trait | Benefit |
| Improved Accuracy | The weapon gains a +1 equipment bonus on attack rolls. |
| Improved Damage | The weapon deals +2 points of damage on a successful hit. If the weapon has a damage multiplier, apply the extra damage before applying the modifier. |
| Selective Fire | An autofire-only ranged weapon can be set to fire single shots, or a single-shot ranged weapon can be made to have an autofire mode. (Not allowed for weapons that have a burst radius or splash radius.) |