Espionage

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You use your knowledge of stealth and survival to make yourself a master of espionage and a valuable resource for those who wish to keep their hands clean in dirty situations.

Fade Out

You know how to make yourself scarce when dealing with suspicious or hostile beings. You can use your Stealth skill, not Deception, to create a diversion to hide. If you are trained in the Deception skill, you gain a +5 bonus to your skill check for the purposes of creating a diversion.

  • Prerequisite: Trained in Stealth

Keep Together

Whenever you are hit or missed by a melee or a ranged attack, you can move up to your speed as a reaction, provided that you end your movement adjacent to an ally. This movement does not provoke attacks of opportunity.

Prudent Escape

Whenever you reduce a target to 0 hit points or otherwise render a creature unconscious, you can choose two allies within 6 squares of you and within your line of sight. You and the allies you chose can immediately move up to your speeds as a reaction. This movement does not provoke opportunity attacks.

Reactive Stealth

When you are missed by a ranged attack and have concealment or cover from the attacker, you can move up to half your speed as a reaction and make a Stealth check to become hidden from your attacker, provided you still have concealment or cover at the end of your movement.

  • Prerequisite: Trained in Stealth

Sizing Up

Once per encounter, you can make a Perception check against the Will Defense of a single target that is within 6 squares of you and within your line of sight. If you succeed, you gain a +2 insight bonus to all skill checks and attack rolls against the target until the end of the encounter.