Lineage

Jump to navigation Jump to search

You lead a privileged life and reap the benefit of an upbringing beyond most people.

Connections

You are able to obtain licensed, restricted, military, or illegal equipment without having to pay a licensing fee or endure a background check, provided the total cost of the desired equipment is equal to or less than your character level x 1,000 credits. In addition, when obtaining equipment or services through the black market, you reduce the black market cost multiplier by 1. See Restrictions and Licensing (Equipment section) for details.

Educated

Thanks to your well-rounded education, you may make any Knowledge check untrained.

Engineer

You are trained in the Mechanics skill. Additionally, when installing new systems into a vehicle, the efficiency of your designs reduces the time it takes to install the system by 25%.

  • Prerequisites: Educated, Trained in Knowledge (technology)

Five Star Service

You are known around the world as a connoisseur of the high life. You have a standing account with the foremost hotels, casinos, airlines, and other travel accommodations. You are never refused at the door of these establishments, and may use their services without spending any credits. When gambling or shopping, your credit is equal to 50,000 credits, plus or minus 5,000 times your Charisma modifier. You may attempt to increase this credit limit by making an opposed Deception check against the establishment’s financial director (a casino’s floor manager, a hotel’s general manager, etc.). Every point your roll beats the director’s roll by increases your credit limit by 5,000 credits. A natural 20 increases your limit by 50,000 credits. Be careful, however — a natural 1 cuts your standard credit limit in half. You are still responsible for repaying any money you spend on credit — this talent merely establishes your practical ceiling at each establishment.

Also, should you visit areas where five-star accommodations are unavailable, your deportment grants you an opposed Deception or Persuasion check (depending on the approach you prefer) against the person in charge of the finest rooms, clubs, and travel arrangements available to convince them to allow you to stay, fly, or gamble with their services as described above. Credit limits at lesser establishments begin at 5,000 credits per star, plus 500 times your Charisma modifier (e.g. success with your Deception or Persuasion check at a two-star casino would earn you a starting credit limit of 11,000 credits if you have a Charisma modifier of +2). Credit increases are gained in 500 credit increments, and a natural 20 increases your limit by 2,000 credits per star.

  • Prerequisites: Wealth

Influential Friends

You have influential contacts within a certain organization, planet, or region who can provide concrete information to you on certain subjects. Once per day, you can have one of those contacts make a skill check on your behalf. The contact always takes 20 on the skill check (even if the skill would normally not allow taking 20) and has a skill modifier equal to 5 + one-half your heroic level. Contacting your influential allies and receiving the benefit of the skill check takes a minimum number of minutes equal to 10x the skill check result, not including the time it actually takes to contact the ally.

  • Prerequisite: Connections.

Personal Staff

You have a small network of servants, assistants, and aides you may call upon in non-combat situations. You gain a number of non-combatant minions (butlers, secretaries, cooks, drivers, etc) equal to your Charisma modifier +2. You may fire and replace them, and they are considered to be helpful to their employer.

  • Prerequisites: Wealth

Powerful Friends

You have a powerful contact who has an extended sphere of Influence. The contact could be an Alliance Senator, a high-level military officer, a regional governor, an infamous crime lord, or another person of similar significance. Once per encounter, you can invoke the name or office of your powerful friend and take 20 on one Persuasion check with no increase in the time needed to make the check. Whether or not you can use this talent on a given target is up to the GM’s discretion.

  • Prerequisite: Connections, Influential Friends

Spontaneous Skill

Sometimes you surprise others with your skill. Once per day, you may make an untrained skill check as though you were trained in the skill. Exception: You cannot use this talent to make an untrained Magery, Nanite Control, or Psionics checks as though you were trained in the skills unless you have the appropriate feat. You can select this talent multiple times; each time you do, you use it one additional time per day.

  • Prerequisite: Educated

Wealth

Each time you gain a level (Including the level at which you select this talent), you receive an amount of credits equal to 2,500 x your character level, but levels of Corporate Agent and Expert count as 2 levels for the purpose of this talent. You can spend these credits as you see fit. The credits appear in a civilized, accessible location of your choice or in your private bank account. A character with this talent gains an Excellent quality financial service provider dedicated towards building their portfolio – however, unlike a financial service provider paid for during the course of play, this provider is not considered to be taking any of the income as a fee. This portfolio starts play with 100,000 credits in it, and it can be liquidated as normal whenever the character chooses to do so. Additional credits can be placed into this portfolio as normal. Credits gained from the Wealth talent can be added to the portfolio during creation.