Pilot
| Theme Details | |
|---|---|
| Theme: | Pilot |
| Ability Score: | +1 to Dexterity |
| Theme Skills: | Pilot, Ride |
| Talent Trees: | Deep Space Explorer, Spacer |
| Theme Feats: | any Vehicle feats, Advanced Device (must be a vehicle), Destructive Force, Drone Operations, Hasty Modification, Heavy Hitter, Hold Together, Momentum Strike, Mounted Combat, Mounted Defense, Mounted Regiment, Moving Target, Signature Device (must be a vehicle), Skill Focus (Pilot), Skill Focus (Ride), Starship Designer, Superior Tech, Tech Specialist, Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons) |
| Iconic Character: | [[{{{iconic}}}]] |
Level 1: Theme Knowledge
You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of skill checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Additionally, you can choose another category of vehicle you are proficient with piloting (see the Pilot skill).
Level 6: It's My Ship
You know at least a little bit about handling every role on a vehicle, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during vehiclecombat or to directly repair or otherwise maintain your vehicle, you can use your Pilot check modifier with a -5 penalty in place of the appropriate skill and you are considered trained in that skill.
Level 12: Favored Vehicle
Choose one specific vehicle you have or that is assigned to you. While you are serving as a crewmember on this vehicle, you gain bonuses that increase with your level. You gain a +1 bonus to attack and damage withthe vehicle’s weapons and a +1 bonus to all skill checks relating to the vehicle., These bonuses increase by 1 every 5 levels beyond 9th. Changing the vehicle you have assigned to this requires spending 28 4-hour downtime periods training with the new vehicle.
Level 18: We've Been Through A Lot Together
While serving as a crewmember on your Favored Vehicle you can perform seemiingly impossible feats. As a free action a number of times equal to your character level you can perform one of the things listed below. Once used, a use of this ability is gone for good – you get one additional use per character level, can ‘bank’ them from level to level, but there is no way to get additional uses besides levelling. A vehicle can only be affected by one of these abilities once per turn.
- "Incoming Fire!"" – Automatically cause an attack rolled against your vehicle to miss, even once the attack is resolved. (Commanding officer, copilot, executive officer, pilot, or second officer only )
- "Watch Out!" – Automatically succeed on any Pilot or Ride check, including any check to avoid a hazard or obstacle, getting the best possible outcome on the check. (Pilot or copilot only)
- "Do It Now!" – Allow your vehicle to act out of turn, thus changing your position in the initiative order. (Commander, executive officer, operations officer, pilot, second officer, or system operator only)
- "Right Full Rudder!" – Cause any damage rolled against your vehicle to instead affect any other vehicle or target within three squares. (Commander, executive officer, operations officer, pilot, second officer, or system operator only)
- "Patch That Breach!" – Repair your vehicle, restoring a number of hit points equal to its damage threshold. (Engineer only)
- "Reverse The Polarity!" – Restore your vehicle’s shields to full SR. (Engineer, operations officer, or system operator only)
- "Execute Attack Pattern Alpha" – Regain all uses of your vehicle maneuvers and immediately activate a maneuver of your choice. (Commander, gunner, or pilot only)