Run and Gun

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Scoundrels find ways to slip through fights of any size, even when the odds are against them.

Cheap Shot

Once per encounter, you can make an attack of opportunity against an opponent that takes the withdraw action to withdraw from a space threatened by one of your allies within point-blank range.

  • Prerequisite: Opportunistic Strike

No Escape

Whenever an opponent uses the withdraw action to leave your threatened space, that opponent is considered flat-footed against you until the end of your next turn.

  • Prerequisite: Opportunistic Strike

Opportunistic Strike

Once per encounter, you can make an attack of opportunity against an opponent within point-blank range (even using a ranged weapon) if that opponent provokes an attack of opportunity from one of your allies.

Slippery Strike

Once per encounter, you can designate an opponent you have just damaged as a reaction; that opponent cannot make attacks of opportunity against you until the end of your next turn. You may use this in conjunction with the Strike and Run talent, allowing you to benefit from both talents as a single reaction.

  • Prerequisite: Strike and Run

Strike and Run

Once per encounter, as a reaction after successfully damaging an opponent with a melee or ranged attack, you can move your speed.