Technician
| Theme Details | |
|---|---|
| Theme: | Technician |
| Ability Score: | +1 to Intelligence |
| Theme Skills: | Mechanics, Knowledge [Technology] |
| Talent Trees: | Outlaw Tech, Slicer |
| Theme Feats: | Advanced Device, Drone Operations, Gearhead, Hasty Modification, Scavenger, Signature Device, Skill Focus (Mechancis), Skill Focus (Knowledge [Technology]), Starship Designer, Superior Tech, Tech Specialist, Technophile, Urgent Modification |
| Iconic Character: | [[{{{iconic}}}]] |
Level 1: Theme Knowledge
You’re obsessed with the intricacies of circuit and microchip. You can easily identify what a machine’s function is and have an easier time attempting to access the internal programming machines. Reduce the DC of skill checks to identify technology by 5.
Level 6: Tinkering Savant
You've mastered the art of putting things together and altering already-built stuff. You gain a +5 bonus to Mechanics checks made to Modify Weapon and Build Object, as well as Mechanics checks made to install vehicle components and equipment modifications.
Level 12: Master Repairman
You can use the Quick Repair application of the Mechanics skill without consuming a nanopack, however you must still have a nanopack to use it. Consuming the nanpack gives you a +10 bonus on the Mechancis check, and you can repair an object with Quick Repair twice per 24 hour period now.