Traveler
| Theme Details | |
|---|---|
| Theme: | Traveler |
| Ability Score: | +1 to Constitution |
| Theme Skills: | Knowledge [Culture (choose one)], Persuasion |
| Talent Trees: | Deep Space Explorer, Exile |
| Theme Feats: | Academic Contacts, Adaptable Talent, Aquatic Training, Bad Feeling, Burst of Speed, Close Combat Escape, Conditioning, Cut the Red Tape, Experienced Linguist, Hyperblazer, Linguist, Mission Specialist, Perfected Attitude, Safe House, Skill Training, Skill Focus |
| Iconic Character: | [[{{{iconic}}}]] |
Level 1: Theme Knowledge
You have read and studied much in your eagerness to learn about and experience new cultures or do your job, and you often know about them before you encounter them. Reduce the DC of skill checks to recall knowledge about a culture’s customs and related topics by 5. In addition, you gain the Linguist feat as a bonus feat assuming you meet the prerequisite (Intelligence 13 or higher).
Level 6: Compelling Influence
You understand a variety of social cues and are quick to take advantage of them when you interact with others. When you exceed the DC of a Persuasion check to improve a creature’s attitude by 5 or more, you need to spend only 1 extra minute interacting with the creature to improve its attitude by one additional category. In addition, if you fail a Persuasion check against a target you can try again in 12 hours instead of 24.
Level 12: Breadth of Knowledge
In your many travels, you have accumulated a wide base of knowledge about all manner of subjects. You can always take 10 on skill checks to recall knowledge, no matter the circumstances. In addition, once per day when attempting a skill check with a skill you have no ranks in, you can roll twice and take the better result.