Trip

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Trip
You are skilled at tripping grappled foes.
Prerequsites: Base Attack Bonus +1
Benefit: If you succeed on a grappling attack and your opponent fails the opposed grapple check, it falls prone in its space and is no longer considered grappled. A prone opponent takes a -5 penalty on melee attack rolls. Melee attacks made against a prone target gain a +5 bonus, while ranged attacks made against a prone target take a -5 penalty.
Normal:
Special: You cannot use the Pin and Trip feats during the same round.