Warrior

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Warriors draw upon their natural aggressiveness, powerful bodies, and fighting abilities to defeat their enemies. Whether they fight with primitive or advanced weaponry, they are fearsome combatants.

Champion

You fight for protection, honor, or glory for yourself and others. You can use each of the following actions once per encounter:

Champion’s Pride

Your pride and dedication drives you on in the most difficult moments. When you use your second wind, you move + 1 step on the condition track and remove one fear effect or mind-affecting effect in addition to the normal benefit of second wind.

Disarming Hit

When you hit and damage a creature and that damage equals or exceeds the target’s damage threshold, you can make a Disarm Attack (see page 152 of the Saga Edition core rulebook) against that target as a free action. If using a ranged weapon, you must also have the Ranged Disarm feat.

Masterful Strike

You land an impressive blow against your enemy. When making a successful unarmed or melee attack, increase your damage by 2 for every 5 points by which your attack roll exceeds your target’s Reflex Defense.

  • Prerequisites: Warrior’s Awareness, Warrior’s Determination

Quick Study

You excel at turning an enemy’s tricks against it. Once per encounter, if an enemy attacks you using a non-Magic/Psionic/Nanite-related talent, you can use the same talent against it on your next turn. You must use an appropriate weapon or item, if required by the talent, although you do not have to have the prerequisites. You can take this action even if your enemy’s attack misses you.

  • Prerequisite: Warrior’s Awareness

Simple Opportunity

You can make attacks of opportunity when using a ranged or thrown simple weapon against a single target. Area attack weapons cannot be used with this talent.

Warrior’s Awareness

You learn your enemy’s preferred tactics quickly. When an enemy character makes an unarmed or a melee attack against you for at least the second time in an encounter, make a Perception check as a reaction. If the check is successful, you gain a +1 bonus to your Reflex and Fortitude Defenses against that character until the end of the encounter. You can use this against only one character at a time, until that character is incapacitated or killed, or until you voluntarily switch targets by dropping the use of this talent for one full round (you can take other actions normally).

Warrior’s Determination

Your natural determination carries you through tough battles. Once per encounter, as a reaction, you can ignore one non Magic/Psionic/Nanite-related effect, talent, skill, or ability that exceeds your Will Defense. If you spend a Hero Point, you can ignore one mind-affecting effect, even if it is the result of a Psionic power.