Weapon Mastery

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Adaptable Mastery

By familiarizing yourself with a new weapon, you may benefit from your previous training with another weapon. To use this ability, you must spend at least an hour training with the new weapon. At the end of this period, you may choose any number of feats and talents you have that directly apply to the use of one weapon you are proficient with. Those feats and talents now apply to the use of the weapon you trained with (and all weapons that share a proficiency group with that weapon) and no longer apply to the old weapon. This effect lasts until you spend an hour to train with another weapon. Alternatively, you may decide to have your feats and talents return to their original configuration (before the original application of this talent) when you wake up on a given morning, no matter how they were applied previously. Training with a ranged weapon consumes ammunition at the GM’s discretion.

  • Prerequisite: Tools of the Trade

Tools of the Trade

Once per day as a Swift action, you may choose to transform your talent for wielding one weapon into skill with another. You may apply any feats or talents you have regarding one specific weapon (such as Weapon Focus, Double Attack, Multi-Attack Proficiency, etc) to another weapon of the same general type (Ranged or Melee) until the end of the current encounter. You must be proficient with the chosen weapon for this ability to work. For example, a character with Devastating Attack (Rifles), Double Attack (Rifles) and Weapon Specialization (Rifles) could transfer those feats to a Pistol or Heavy Weapon (making them Devastating Attack (Pistols) or Double Attack (Heavy Weapons) until the end of the encounter, assuming she was proficient in the use of those weapons.

  • Special: This talent may be taken more than once. Each time it is taken, you may use this ability one additional time each day.