General Feats: Difference between revisions
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| When using the Bull Rush feat you push your opponent additional squares away from you. | | When using the Bull Rush feat you push your opponent additional squares away from you. | ||
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| | | [[Improved Called Shot]] | ||
| | | Intelligence 13, Melee Defense | ||
| | | You are skilled at landing blows right where you want to. | ||
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| | | [[Improved Charge]] | ||
| | | Dexterity 13, Dodge, Mobility | ||
| You can charge around obstacles. | |||
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| [[Improved Critical]] | |||
| Base Attack Bonus +6, proficient with weapon group chosen | |||
| You can make devastating attacks with your chosen weapon. | |||
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Revision as of 23:37, 20 January 2021
| Name | Prerequisites | Description | |||
|---|---|---|---|---|---|
| Accelerated Strike | Base Attack Bonus +6 | Make a full attack as a standard action with restrictions. | |||
| Academic Contacts | Intelligence 13+, Scholarly | Reroll a failed knowledge check. | |||
| Acrobatic Ally | Dexterity 13, Strength 13, trained in the Acrobatics skill | Hoist or toss allies. | |||
| Acrobatic Dodge | Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill | When missed in melee you can move into an adjacent square immediately.1 | |||
| Acrobatic Strike | Trained in the Acrobatics skill | Tumble to gain a bonus to attack. | |||
| Adaptable Talent | ---- | You can swap out a talent once a day. | |||
| Adjust Aim | Careful Shot | Aim faster against a target that you missed hitting after you aimed at that target. | |||
| Advanced Device | Signature Device | Designate a single thing as an advanced item to give it an additional trait. | |||
| Advantageous Attack | Base Attack Bonus +1 | Do more damage against targets that haven't acted yet. | |||
| Advantageous Cover | Trained in the Stealth skill | Cover grants immunity to area attacks. | |||
| Agile Riposte | Dexterity 13+, Dodge | Attack an attacker in melee. | |||
| Analytical Diagnostics | Trained in the Treat Injury skill | Use Intelligence for Treat Injury instead of Wisdom. | |||
| Angled Throw | Dexterity 13+ | Bounce grenades off of walls to ignore cover. | |||
| Anti-Psion Training | Psionics must not be a trained skill | You gain a bonus to defenses vs Psionics. | |||
| Aquatic Training | Trained in the Survival and Swim skills | Gain bonuses when in large bodies of water or on the coast. | |||
| Archery Basics | Weapon Proficiency (Simple), Base Attack Bonus +2 | Gain bonuses when using bows or crossbows. | |||
| Archery Mastery | Archery Basics, Base Attack Bonus +9 | Gain additional attack options with bows and crossbows. | |||
| Armor Proficiency | Dependent on armor category | You can wear a category of armor without penalty. | |||
| Artillery Shot | Proficient with weapon used | Increase the area affected by splash weapons at long range. | |||
| Assured Attack | ---- | You can reroll the lowest damage die when attacking. | |||
| Attack Combo (Fire and Strike) | Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 | Deal extra damage after hitting with two attacks. | |||
| Attack Combo (Melee) | Base Attack Bonus +3 | Deal extra damage after hitting with two melee attacks. | |||
| Attack Combo (Ranged) | Base Attack Bonus +3 | Deal extra damage after hitting with two ranged attacks. | |||
| Autofire Assault | Weapon Focus (Chosen Weapon) | Repeated autofire attacks with your chosen weapon are more accurate and deadlier. | |||
| Autofire Sweep | Weapon Focus (Chosen Weapon) | You can use your chosen weapon to make an autofire attack as a cone instead of a square. | |||
| Bad Feeling | ---- | Your paranoia makes you difficult to surprise. | |||
| Banter | Charisma 13, Trained in the Persuasion skill | Your witty repartee comes to your defense in combat. | |||
| Barrage | Coordinated Attack | You and your allies can flood an area with a dense field of fire. | |||
| Battering Attack | Bull Rush, Trip | Targets you move with Bull Rush are knocked prone as well. | |||
| Battle Anthem | Musician, Solo Flourish | You can inspire others with music of historical or cultural significance. | |||
| Blade Master | Weapon Proficiency (Simple), Strength 13, Dexterity 13 | You handle your blades with lethal efficiency. | |||
| Bone Crusher | Crush, Pin | Your chokeholds are devastating to opponents. | |||
| Brilliant Defense | Intelligence 13 | Your vast intellect can help you dodge incoming fire. | |||
| Brink of Death | ---- | You can choose to not kill a target and instead leave it unconscious at 0 hit points. | |||
| Bull Herder | Proficient with weapon used, Base Attack Bonus +1 | You can use ranged attacks to herd enemies where you would like them. | |||
| Bull Rush | Strength 13, Base Attack Bonus +1 | You can move targets you hit in melee in a direction of your choosing. | |||
| Burst Fire | Weapon Proficiency (Heavy Weapons) | You can pinpoint autofire against singular targets. | |||
| Burst of Speed | Trained in the Endurance skill | You can push yourself to move faster as needed. | |||
| By The Book | ---- | Gain increased bonuses from talents from the Officer advanced specialization. | |||
| Card Shark | ---- | You're an expert at competitive gambling games. | |||
| Careful Shot | Point Blank Shot, Base Attack Bonus +2 | Gain a bonus to attack when you aim. | |||
| Charging Fire | Base Attack Bonus +4 | You can charge when making a ranged attack. | |||
| Cleave | Strength 13, Power Attack | Make an additional melee attack if you reduce a target to 0 hit points. | |||
| Close Combat Escape | Trained in the Acrobatics skill | You can attack immediately after escaping a grapple. | |||
| Collateral Damage | Rapid Shot, Base Attack Bonus +6 | Make an additional attack when using the Rapid Shot feat. | |||
| Combat Reflexes | ---- | You can more additional attacks of opportunity per turn. | |||
| Combat Trickery | Trained in the Deception skill | You can feint against targets to render them vulnerable to attack. | |||
| Composer | Musician, Solo Flourish | You can create music that manipulates the listeners in specific ways. | |||
| Conditioning | Strength 13, Constitution 13 | Your excellent physical condition makes you more reliable with physical exertion. | |||
| Contempt | Character Level 6 | You have no time to deal with lesser foes. | |||
| Coolness Under Fire | ---- | You've learned to ignore suppressing fire. | |||
| Coordinated Attack | Base Attack Bonus +2 | You are skilled at coordinating your attacks with your allies. | |||
| Coordinated Barrage | Coordinated Attack, Base Attack Bonus +3 | You can boost the damage of allies when you aid their attacks. | |||
| Cornered | ---- | Gain a bonus to attack when you cannot retreat. | |||
| CQB Gunnery | Base Attack Bonus +9 | You are talented at close-quarters gunnery. | |||
| Critical Strike | Base Attack Bonus +9, proficient with weapon used, Weapon Focus | At the cost of speed you can make your attacks potentially more lethal. | |||
| Crossfire | Point Blank Shot, Precise Shot, Base Attack Bonus +6 | Meatshields mean nothing to you. | |||
| Crush | Pin, Base Attack Bonus +1 | You can damage opponents you are grappling. | |||
| Cunning Attack | ---- | You are skilled at attacking unprepared opponents. | |||
| Cut the Red Tape | Trained in the Knowledge [Bureaucracy] skill | You can use the bureaucratic system to get information you need. | |||
| Cybernetic Surgery | Trained in the Treat Injury skill | You can install cybernetic prosthetics. | |||
| Deadeye | Point Blank Shot, Precise Shot, Base Attack Bonus +4 | You do more damage when you aim before making a ranged attack. | |||
| Deadly Sniper | Sniper, trained in the Stealth skill, Base Attack Bonus +9 | When you snipe a target you do more damage. | |||
| Decorated Veteran | Base Attack Bonus +5, trained in the Knowledge [Tactics] skill | Your years of service are a boon to you and your squad. | |||
| Deceptive Drop | Trained in the Initiative skill | You can knock surprised targets prone. | |||
| Deft Charge | ---- | You can charge as part of a larger attack pattern. | |||
| Demoralizing Strike | Charisma 13 | You can intimidate a target when you damage them. | |||
| Desperate Gambit | ---- | You can make a shot or strike count. | |||
| Destructive Force | ---- | When you devastate objects and vehicles you can damage targets near them. | |||
| Devastating Crush | Strength 15, Crush, Pin, Base Attack Bonus +1 | You can knock targets you pin into unconsciousness. | |||
| Disarming Skill | Improved Disarm | You can choose where a disarmed weapon falls. | |||
| Disturbing Presence | Trained in the Deception skill | You can fool enemies into letting you pass by them unhindered. | |||
| Dive For Cover | Trained in the Jump skill | You can leap for cover regardless of the circumstances. | |||
| Diving Shot | Running Attack, Base Attack Bonus +6 | You can move as part of a ranged attack. | |||
| Dodge | Dexterity 13 | You are adept at dodging blows and incoming fire. | |||
| Double Attack | Base Attack Bonus +6, proficiency with chosen weapon or weapon group | You can make an additional attack with a chosen weapon when making a full attack. | |||
| Drone Operations | ---- | You are adept at controlling drones. | |||
| Dual Weapon Defense | Dual Weapon Mastery I | You can use your off-hand weapon as a defensive shield. | |||
| Dual Weapon Mastery I | Dexterity 13, Base Attack Bonus +1 | You are adept at fighting with two weapons and double weapons. | |||
| Dual Weapon Mastery II | Dexterity 15, Dual Weapon Mastery I, Base Attack Bonus +6 | You are a master at fighting with two weapons and double weapons. | |||
| Dual Weapon Mastery III | Dexterity 17, Dual Weapon Mastery II, Base Attack Bonus +11 | You can wield two weapons or a double weapon without penalty. | |||
| Duck and Cover | Trained in the Stealth skill | You can dive for cover when exposed to area attacks. | |||
| Exalted One | Liturgies of the Heart | You have committed the ultimate sin of being well-spoken and charismatic. | |||
| Experienced Linguist | Intelligence 17, Linguist | You have a knack for leaning languages on the fly. | |||
| Experienced Medic | Trained in the Treat Injury skill | Treating wounded allies on the battlefield is second nature to you. | |||
| Expert Briber | Charisma 13 | You are adept at greasing the palms of contacts to reduce the amount of bribes required. | |||
| Expert Scavenger | Scavenger | You have a knack for scavenging parts. | |||
| Extra Second Wind | Trained in the Endurance skill | You can come back from the edge of oblivion more often. | |||
| Famous | Character level 3, Charisma 15, Jet Setter | You're a minor celebrity. | |||
| Fan Service | Combat Trickery, The Look | You can distract foes with your good looks. | |||
| Far Shot | Point Blank Shot | You are better at shooting distant foes. | |||
| Fascinating Information | Skill Focus (any Knowledge skill) | You have a knack for animated, educated discussion. | |||
| Fast Surge | ---- | You can return to the fight in the blink of an eye after being injured. | |||
| Fatal Hit | Strength 13, Dexterity 13 | Enemies you take down don’t get up again. | |||
| Feat of Strength | Strength 15 | You can draw on inner reserves of physical power to perform great feats of strength. | |||
| Fencing Basics | Base Attack Bonus +2 | You've trained extensively with fencing weapons. | |||
| Fencing Mastery | Fencing Basics, Base Attack Bonus +9 | You’re a deadly opponent with any fencing weapon. | |||
| Fight Through Pain | ---- | Through sheer willpower, you can keep yourself at peak fighting performance. | |||
| Flash and Clear | ---- | You can use the smoke, noise, light, and confusion caused by your grenade attacks to move unseen near your foes. | |||
| Fleche | Base Attack Bonus +1 | You throw yourself at your opponent to make a single precise strike. | |||
| Fleet-Footed | Running Attack | You gain a burst of speed when you attack while running. | |||
| Flood of Fire | ---- | You fill the air with weapon fire, keeping your opponents from escaping the barrage. | |||
| Flurry | Dexterity 13 | You attack using a series of quick strikes, sacrificing defense in the process. | |||
| Follow Through | ---- | You have learned to take down an enemy with an attack and then use your momentum to dash across the battlefield. | |||
| Forceful Blast | Base Attack Bonus +1 | You can position your grenade attacks such that they blast creatures away from the center of the explosion. | |||
| Force of Personality | Charisma 13 | As a result of your self-confidence and conviction, your will is strong. | |||
| Fortifying Recovery | Constitution 13 | Even as you reel from attacks, you can get yourself back into the fight and make a difference. | |||
| Friends in Low Places | Trained in the Gather Information skill | Given enough time, you can dig up the right tool for the job. | |||
| Frightening Cleave | Strength 13, Cleave, Power Attack, Base Attack Bonus +4 | Enemies that see you successfully use the Cleave feat become fearful. | |||
| Gearhead | ---- | You are naturally talented with machines and electronics. | |||
| Gorgeous | Character Level 6+, Charisma 15, The Look | You’re amazingly beautiful, an embodiment of raw physical attractiveness, bearing, grace, and fashion sense. | |||
| Grab Back | Dexterity 13 | You are able to counter grab and grapple attacks, redirecting them back on your attacker. | |||
| Grapple Resistance | ---- | You make it difficult for enemies to grab or grapple you, or attack object in your possession. | |||
| Grazing Shot | Point Blank Shot | Using precise aim, you can hit two targets with a single shot. | |||
| Great Cleave | Strength 13, Cleave, Power Attack, Base Attack Bonus +2 | You can wield a melee weapon with such power that you can strike multiple times when you drop your opponents. | |||
| Greater Called Shot | Intelligence 13, Improved Called Shot, Melee Defense, Base Attack Bonus +6 | You can make multiple called shots where others could land but one. | |||
| Greater Mighty Swing | Mighty Swing, Base Attack Bonus +5 | You have learned to put greater amounts of force behind your strikes. | |||
| Guns Akimbo | Dual Weapon Mastery I, Running Attack | You are skilled at delivering massive firearm attacks while on the move. | |||
| Halt | Trip, Weapon Focus, Base Attack Bonus +8 | When making an attack of opportunity, you can stop an enemy in its tracks. | |||
| Hard Drinking | Constitution 13, Combined Specialization and Initial Bonus to Fortitude defense of +2 or higher | You drink. A lot. But it rarely, if ever, affects your ability or combat senses. | |||
| Hasty Modification | Tech Specialist | You can tweak and adapt equipment on the fly. | |||
| Heavy Hitter | Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons) | You know how to pound targets when firing heavy-weapons emplacements and vehicle weaponry. | |||
| Hobbling Strike | Sneak Attack, Rapid Shot, or Rapid Strike | You know where to hit your enemy to slow it down. | |||
| Hold Together | Trained in the Mechanics skill | Sometimes vehicles seem to hold together by your force of will. | |||
| Home Turf | Character Level 6+, Safe House or a purchased lifestyle or a rented lifestyle | You know one neighborhood like the back of your hand. | |||
| Hometown Hero | Character Level 9+, Trained in the Persuasion skill, Home Turf | You’re well-known and respected on your home turf, and the locals actively look out for you. | |||
| Humiliate | Trained in the Persuasion skill, Undermine | Your sharp wit and ruthless tongue can cow even the most headstrong opponent. | |||
| Hyperblazer | Trained in the Use Computer skill | You are familiar with blazing new routes and navigating the galaxy. | |||
| Immobilizing Strike | Character level 6+, at least +2d6 of Sneak Attack damage from the Sneak Attack talent | You can restrict your target’s mobility with a few well-placed strikes. | |||
| Impetuous Move | Constitution 13 | You have the uncanny ability to call upon your reserves when you most need them. | |||
| Improved Attack Object | Strength 13, Power Attack | You are skilled at attacking held items. | |||
| Improved Bull Herder | Bull Herder, Dexterity 15, Base Attack Bonus +1 | When using the Bull Herder feat, you move your opponent additional squares. | |||
| Improved Bull Rush | Bull Rush, Strength 15, Base Attack Bonus +1 | When using the Bull Rush feat you push your opponent additional squares away from you. | |||
| Improved Called Shot | Intelligence 13, Melee Defense | You are skilled at landing blows right where you want to. | |||
| Improved Charge | Dexterity 13, Dodge, Mobility | You can charge around obstacles. | |||
| Improved Critical | Base Attack Bonus +6, proficient with weapon group chosen | You can make devastating attacks with your chosen weapon. | |||
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