Martial Arts Feats: Difference between revisions

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! Prerequisites
! Prerequisites
! Description
! Description
|-
| [[Blinding Punch]]
| [[Martial Arts I]], [[Martial Arts II]], [[Nauseating Punch]], [[Stunning Fist]]
| You have mastered striking the vital points that blind a humanoid opponent.
|-
| [[Crane Kick]]
| Strength 13+, Dexterity 13+, BAB +2, [[Martial Arts I]], [[Power Attack]]
| You kick multiple opponents with the same attack action.
|-
| [[Drunken Stance]]
| BAB +2, Trained in Deception
| You train in deceptive techniques that fool your opponent into thinking you are off-balance, unprepared, or unaware of his presence.
|-
| [[Fluid Stances]]
| ----
| You’re able to fight using a number of stances, moving from one to another with fluid grace.
|-
| [[Focused Strike Training]]
| Dexterity 13+, [[Martial Arts I]]
| You are trained in a set of martial arts techniques that revolve around making a single, focused strike on an opponent.
|-
| [[Grappling Training]]
| [[Martial Arts I]], [[Running Attack]]
| You are trained in an unarmed fighting style that focuses on grappling and subduing enemies.
|-
| [[Gun-Fu]]
| [[Martial Arts I]], [[Weapon Proficiency]] (Pistols), Trained in Acrobatics
| You have meshed martial arts with gunplay and can perform amazing stunts of dueling with firearms.
|-
| [[Hands Without Shadow]]
| Dexterity 15+, BAB +4, [[Martial Arts I]], [[Martial Arts II]]
| You throw a series of blindingly fast blows.
|-
| [[Martial Arts I]]
| ----
| You are adept at fighting unarmed.
|-
| [[Martial Arts II]]
| [[Martial Arts I]], BAB +3
| You are a master at fighting unarmed.
|-
| [[Martial Arts III]]
| [[Martial Arts I]], [[Martial Arts II]], BAB +6
| Your martial arts prowess is second to none.
|-
| [[Martial Arts Training]]
| Strength 13+, [[Martial Arts I]]
| You are have moved beyond simply punching people and into the realm of actual martial arts.
|-
| [[Nauseating Punch]]
| Dexterity 13+, Wisdom 13+, BAB +6, [[Martial Arts I]], [[Stunning Fist]]
| Your stunning attacks leave your opponents nauseated.
|-
| [[No-Shadow Kick]]
| Strength 13+, BAB +4, [[Power Attack]], [[Martial Arts I]], [[Martial Arts II]]
| You can follow up on a particularly powerful unarmed attack with an equally powerful kick.
|-
| [[Paralyzing Strike]]
| BAB +10, [[Blinding Punch]], [[Martial Arts III]], [[Nauseating Punch]], [[Stunning Fist]]
| You can paralyze an opponent with a stunning attack.
|-
| [[Poise]]
| Wisdom 13+, 1st Degree (or higher) Mastery of any combat school except for Self Defense.
| Your composure and indomitable will make you a formidable opponent.
|-
| [[Precision Strike Training]]
| [[Dodge]], [[Martial Arts I]], Trained in Initiative
| You are trained in the a style of precise-striking unarmed fighting and can use a variety of techniques to defeat your enemy.
|-
| [[Redirect Attack]]
| Dexterity 15+, Wisdom 13+, BAB +4, [[Martial Arts I]]
| You can redirect melee attacks to strike another target.
|-
| [[Returning Strike Training]]
| [[Combat Reflexes]], [[Martial Arts I]]
| You are trained in a style of unarmed fighting that can quickly turn an enemy’s attack against the attacker.
|-
| [[Stunning Fist]]
| Dexterity 13+, Wisdom 13+, [[Martial Arts I]], BAB +8
| You know just where to strike to temporarily stun a foe.
|-
| [[Superior Awareness]]
| Wisdom 13+, BAB +3, Trained in Perception, [[Martial Arts I]], [[Combat Reflexes]]
| Your superior awareness and compassion help you read the intentions of others and negate the effects of flanking.
|-
| [[Surprise Strike Training]]
| [[Martial Arts I]], Trained in Stealth
| You are trained in a of unarmed fighting which focuses on neutralizing enemies before they even know that you are present.
|-
| [[Swarming Strike Training]]
| [[Dual Weapon Mastery I]], [[Martial Arts I]]
| You are trained a style of unarmed fighting which focuses on striking with flashy moves and incredible speed.
|-
|-
| [[Takedown Strike]]
| [[Takedown Strike]]
| [[Martial Arts I]]
| [[Martial Arts I]]
| You know how to best use your body in order to bring a fleeing foe down in a hurry, immobilising him with leverage and momentum. With what may look like a simply step and push you can topple the biggest of enemies with ease.
| You know how to best use your body in order to bring a fleeing foe down in a hurry, immobilising him with leverage and momentum. With what may look like a simply step and push you can topple the biggest of enemies with ease.
|-
| [[Three Conflicts Stance]]
| BAB +4, [[Combat Reflexes]], [[Martial Arts I]], [[Martial Arts II]]
| You train to fight at close range and to resist grapple attacks.
|}
|}

Latest revision as of 06:10, 15 January 2023

Name Prerequisites Description
Blinding Punch Martial Arts I, Martial Arts II, Nauseating Punch, Stunning Fist You have mastered striking the vital points that blind a humanoid opponent.
Crane Kick Strength 13+, Dexterity 13+, BAB +2, Martial Arts I, Power Attack You kick multiple opponents with the same attack action.
Drunken Stance BAB +2, Trained in Deception You train in deceptive techniques that fool your opponent into thinking you are off-balance, unprepared, or unaware of his presence.
Fluid Stances ---- You’re able to fight using a number of stances, moving from one to another with fluid grace.
Focused Strike Training Dexterity 13+, Martial Arts I You are trained in a set of martial arts techniques that revolve around making a single, focused strike on an opponent.
Grappling Training Martial Arts I, Running Attack You are trained in an unarmed fighting style that focuses on grappling and subduing enemies.
Gun-Fu Martial Arts I, Weapon Proficiency (Pistols), Trained in Acrobatics You have meshed martial arts with gunplay and can perform amazing stunts of dueling with firearms.
Hands Without Shadow Dexterity 15+, BAB +4, Martial Arts I, Martial Arts II You throw a series of blindingly fast blows.
Martial Arts I ---- You are adept at fighting unarmed.
Martial Arts II Martial Arts I, BAB +3 You are a master at fighting unarmed.
Martial Arts III Martial Arts I, Martial Arts II, BAB +6 Your martial arts prowess is second to none.
Martial Arts Training Strength 13+, Martial Arts I You are have moved beyond simply punching people and into the realm of actual martial arts.
Nauseating Punch Dexterity 13+, Wisdom 13+, BAB +6, Martial Arts I, Stunning Fist Your stunning attacks leave your opponents nauseated.
No-Shadow Kick Strength 13+, BAB +4, Power Attack, Martial Arts I, Martial Arts II You can follow up on a particularly powerful unarmed attack with an equally powerful kick.
Paralyzing Strike BAB +10, Blinding Punch, Martial Arts III, Nauseating Punch, Stunning Fist You can paralyze an opponent with a stunning attack.
Poise Wisdom 13+, 1st Degree (or higher) Mastery of any combat school except for Self Defense. Your composure and indomitable will make you a formidable opponent.
Precision Strike Training Dodge, Martial Arts I, Trained in Initiative You are trained in the a style of precise-striking unarmed fighting and can use a variety of techniques to defeat your enemy.
Redirect Attack Dexterity 15+, Wisdom 13+, BAB +4, Martial Arts I You can redirect melee attacks to strike another target.
Returning Strike Training Combat Reflexes, Martial Arts I You are trained in a style of unarmed fighting that can quickly turn an enemy’s attack against the attacker.
Stunning Fist Dexterity 13+, Wisdom 13+, Martial Arts I, BAB +8 You know just where to strike to temporarily stun a foe.
Superior Awareness Wisdom 13+, BAB +3, Trained in Perception, Martial Arts I, Combat Reflexes Your superior awareness and compassion help you read the intentions of others and negate the effects of flanking.
Surprise Strike Training Martial Arts I, Trained in Stealth You are trained in a of unarmed fighting which focuses on neutralizing enemies before they even know that you are present.
Swarming Strike Training Dual Weapon Mastery I, Martial Arts I You are trained a style of unarmed fighting which focuses on striking with flashy moves and incredible speed.
Takedown Strike Martial Arts I You know how to best use your body in order to bring a fleeing foe down in a hurry, immobilising him with leverage and momentum. With what may look like a simply step and push you can topple the biggest of enemies with ease.
Three Conflicts Stance BAB +4, Combat Reflexes, Martial Arts I, Martial Arts II You train to fight at close range and to resist grapple attacks.