General Feats

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Name Prerequisites Description
Accelerated Strike Base Attack Bonus +6 Make a full attack as a standard action with restrictions.
Academic Contacts Intelligence 13+, Scholarly Reroll a failed knowledge check.
Acrobatic Ally Dexterity 13, Strength 13, trained in the Acrobatics skill Hoist or toss allies.
Acrobatic Dodge Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When missed in melee you can move into an adjacent square immediately.1
Acrobatic Strike Trained in the Acrobatics skill Tumble to gain a bonus to attack.
Adaptable Talent ---- You can swap out a talent once a day.
Adjust Aim Careful Aim Aim faster against a target that you missed hitting after you aimed at that target.
Advanced Device Signature Device Designate a single thing as an advanced item to give it an additional trait.
Advantageous Attack Base Attack Bonus +1 Do more damage against targets that haven't acted yet.
Advantageous Cover Trained in the Stealth skill Cover grants immunity to area attacks.
Agile Riposte Dexterity 13+, Dodge Attack an attacker in melee.
Analytical Diagnostics Trained in Treat Injury Use Intelligence for Treat Injury instead of Wisdom.
Angled Throw Dexterity 13+ Bounce grenades off of walls to ignore cover.
Anti-Psion Training Psionics must not be a trained skill You gain a bonus to defenses vs Psionics.
Aquatic Training Trained in Survival and Swim Gain bonuses when in large bodies of water or on the coast.
Archery Basics Weapon Proficiency (Simple), Base Attack Bonus +2 Gain bonuses when using bows or crossbows.
Archery Mastery Archery Basics, Base Attack Bonus +9 Gain additional attack options with bows and crossbows.
Armor Proficiency Dependent on armor category You can wear a category of armor without penalty.
Artillery Shot Proficient with weapon used Increase the area affected by splash weapons at long range.
Assured Attack ---- You can reroll the lowest damage die when attacking.
Attack Combo (Fire and Strike) Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 Deal extra damage after hitting with two attacks.
Attack Combo (Melee) Base Attack Bonus +3 Deal extra damage after hitting with two melee attacks.
Attack Combo (Ranged) Base Attack Bonus +3 Deal extra damage after hitting with two ranged attacks.
Autofire Assault Weapon Focus (Chosen Weapon) Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
Autofire Sweep Weapon Focus (Chosen Weapon) You can use your chosen weapon to make an autofire attack as a cone instead of a square.
Bad Feeling ---- Your paranoia makes you difficult to surprise.
Banter Charisma 13, Trained in Persuasion Your witty repartee comes to your defense in combat.
Barrage Coordinated Attack You and your allies can flood an area with a dense field of fire.
Battering Attack Bull Rush, Trip Targets you move with Bull Rush are knocked prone as well.
Battle Anthem Musician, Solo Flourish You can inspire others with music of historical or cultural significance.
Blade Master Weapon Proficiency (Simple), Strength 13, Dexterity 13 You handle your blades with lethal efficiency.
Bone Crusher Crush, Pin Your chokeholds are devastating to opponents.
Brilliant Defense Intelligence 13 Your vast intellect can help you dodge incoming fire.
Brink of Death ---- You can choose to not kill a target and instead leave it unconscious at 0 hit points.
Bull Herder Proficient with weapon used, Base Attack Bonus +1 You can use ranged attacks to herd enemies where you would like them.
Bull Rush Strength 13, Base Attack Bonus +1 You can move targets you hit in melee in a direction of your choosing.
Burst Fire Weapon Proficiency (Heavy Weapons) You can pinpoint autofire against singular targets.
Burst of Speed Trained in the Endurance skill You can push yourself to move faster as needed.
By The Book ---- Gain increased bonuses from talents from the Officer advanced specialization.
Card Shark ---- You're an expert at competitive gambling games.
Careful Shot Point Blank Shot, Base Attack Bonus +2 Gain a bonus to attack when you aim.
Charging Fire Base Attack Bonus +4 You can charge when making a ranged attack.
Cleave Strength 13, Power Attack Make an additional melee attack if you reduce a target to 0 hit points.
Close Combat Escape Trained in the Acrobatics skill You can attack immediately after escaping a grapple.
Collateral Damage Rapid Shot, Base Attack Bonus +6 Make an additional attack when using the Rapid Shot feat.
Combat Reflexes ---- You can more additional attacks of opportunity per turn.
Combat Trickery Trained in the Deception skill You can feint against targets to render them vulnerable to attack.