General Feats
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| Name | Prerequisites | Description |
|---|---|---|
| Accelerated Strike | Base Attack Bonus +6 | Make a full attack as a standard action with restrictions. |
| Academic Contacts | Intelligence 13+, Scholarly | Reroll a failed knowledge check. |
| Acrobatic Ally | Dexterity 13, Strength 13, trained in the Acrobatics skill | Hoist or toss allies. |
| Acrobatic Dodge | Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill | When missed in melee you can move into an adjacent square immediately.1 |
| Acrobatic Strike | Trained in the Acrobatics skill | Tumble to gain a bonus to attack. |
| Adaptable Talent | ---- | You can swap out a talent once a day. |
| Adjust Aim | Careful Aim | Aim faster against a target that you missed hitting after you aimed at that target. |
| Advanced Device | Signature Device | Designate a single thing as an advanced item to give it an additional trait. |
| Advantageous Attack | Base Attack Bonus +1 | Do more damage against targets that haven't acted yet. |
| Advantageous Cover | Trained in the Stealth skill | Cover grants immunity to area attacks. |
| Agile Riposte | Dexterity 13+, Dodge | Attack an attacker in melee. |
| Analytical Diagnostics | Trained in the Treat Injury skill | Use Intelligence for Treat Injury instead of Wisdom. |
| Angled Throw | Dexterity 13+ | Bounce grenades off of walls to ignore cover. |
| Anti-Psion Training | Psionics must not be a trained skill | You gain a bonus to defenses vs Psionics. |
| Aquatic Training | Trained in the Survival and Swim skills | Gain bonuses when in large bodies of water or on the coast. |
| Archery Basics | Weapon Proficiency (Simple), Base Attack Bonus +2 | Gain bonuses when using bows or crossbows. |
| Archery Mastery | Archery Basics, Base Attack Bonus +9 | Gain additional attack options with bows and crossbows. |
| Armor Proficiency | Dependent on armor category | You can wear a category of armor without penalty. |
| Artillery Shot | Proficient with weapon used | Increase the area affected by splash weapons at long range. |
| Assured Attack | ---- | You can reroll the lowest damage die when attacking. |
| Attack Combo (Fire and Strike) | Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 | Deal extra damage after hitting with two attacks. |
| Attack Combo (Melee) | Base Attack Bonus +3 | Deal extra damage after hitting with two melee attacks. |
| Attack Combo (Ranged) | Base Attack Bonus +3 | Deal extra damage after hitting with two ranged attacks. |
| Autofire Assault | Weapon Focus (Chosen Weapon) | Repeated autofire attacks with your chosen weapon are more accurate and deadlier. |
| Autofire Sweep | Weapon Focus (Chosen Weapon) | You can use your chosen weapon to make an autofire attack as a cone instead of a square. |
| Bad Feeling | ---- | Your paranoia makes you difficult to surprise. |
| Banter | Charisma 13, Trained in the Persuasion skill | Your witty repartee comes to your defense in combat. |
| Barrage | Coordinated Attack | You and your allies can flood an area with a dense field of fire. |
| Battering Attack | Bull Rush, Trip | Targets you move with Bull Rush are knocked prone as well. |
| Battle Anthem | Musician, Solo Flourish | You can inspire others with music of historical or cultural significance. |
| Blade Master | Weapon Proficiency (Simple), Strength 13, Dexterity 13 | You handle your blades with lethal efficiency. |
| Bone Crusher | Crush, Pin | Your chokeholds are devastating to opponents. |
| Brilliant Defense | Intelligence 13 | Your vast intellect can help you dodge incoming fire. |
| Brink of Death | ---- | You can choose to not kill a target and instead leave it unconscious at 0 hit points. |
| Bull Herder | Proficient with weapon used, Base Attack Bonus +1 | You can use ranged attacks to herd enemies where you would like them. |
| Bull Rush | Strength 13, Base Attack Bonus +1 | You can move targets you hit in melee in a direction of your choosing. |
| Burst Fire | Weapon Proficiency (Heavy Weapons) | You can pinpoint autofire against singular targets. |
| Burst of Speed | Trained in the Endurance skill | You can push yourself to move faster as needed. |
| By The Book | ---- | Gain increased bonuses from talents from the Officer advanced specialization. |
| Card Shark | ---- | You're an expert at competitive gambling games. |
| Careful Shot | Point Blank Shot, Base Attack Bonus +2 | Gain a bonus to attack when you aim. |
| Charging Fire | Base Attack Bonus +4 | You can charge when making a ranged attack. |
| Cleave | Strength 13, Power Attack | Make an additional melee attack if you reduce a target to 0 hit points. |
| Close Combat Escape | Trained in the Acrobatics skill | You can attack immediately after escaping a grapple. |
| Collateral Damage | Rapid Shot, Base Attack Bonus +6 | Make an additional attack when using the Rapid Shot feat. |
| Combat Reflexes | ---- | You can more additional attacks of opportunity per turn. |
| Combat Trickery | Trained in the Deception skill | You can feint against targets to render them vulnerable to attack. |
| Composer | Musician, Solo Flourish | You can create music that manipulates the listeners in specific ways. |
| Conditioning | Strength 13, Constitution 13 | Your excellent physical condition makes you more reliable with physical exertion. |
| Contempt | Character Level 6 | You have no time to deal with lesser foes. |
| Coolness Under Fire | ---- | You've learned to ignore suppressing fire. |
| Coordinated Attack | Base Attack Bonus +2 | You are skilled at coordinating your attacks with your allies. |
| Coordinated Barrage | Coordinated Attack, Base Attack Bonus +3 | You can boost the damage of allies when you aid their attacks. |
| Cornered | ---- | Gain a bonus to attack when you cannot retreat. |
| CQB Gunnery | Base Attack Bonus +9 | You are talented at close-quarters gunnery. |
| Critical Strike | Base Attack Bonus +9, proficient with weapon used, Weapon Focus | At the cost of speed you can make your attacks potentially more lethal. |
| Crossfire | Point Blank Shot, Precise Shot, Base Attack Bonus +6 | Meatshields mean nothing to you. |
| Crush | Pin, Base Attack Bonus +1 | You can damage opponents you are grappling. |
| Cunning Attack | ---- | You are skilled at attacking unprepared opponents. |
| Cut the Red Tape | Trained in the Knowledge [Bureaucracy] skill | You can use the bureaucratic system to get information you need. |
| Cybernetic Surgery | Trained in the Treat Injury skill | You can install cybernetic prosthetics. |
| Deadeye | Point Blank Shot, Precise Shot, Base Attack Bonus +4 | You do more damage when you aim before making a ranged attack. |
| Deadly Sniper | Sniper, trained in the Stealth skill, Base Attack Bonus +9 | When you snipe a target you do more damage. |
| Decorated Veteran | Base Attack Bonus +5, trained in the Knowledge [Tactics] skill | Your years of service are a boon to you and your squad. |
| Deceptive Drop | Trained in the Initiative skill | You can knock surprised targets prone. |
| Deft Charge | ---- | You can charge as part of a larger attack pattern. |
| Demoralizing Strike | Charisma 13 | You can intimidate a target when you damage them. |
| Desperate Gambit | ---- | You can make a shot or strike count. |
| Destructive Force | ---- | When you devastate objects and vehicles you can damage targets near them. |
| Devastating Crush | Strength 15, Crush, Pin, Base Attack Bonus +1 | You can knock targets you pin into unconsciousness. |
| Disarming Skill | Improved Disarm | You can choose where a disarmed weapon falls. |
| Disturbing Presence | Trained in the Deception skill | You can fool enemies into letting you pass by them unhindered. |
| Dive For Cover | Trained in the Jump skill | You can leap for cover regardless of the circumstances. |
| Diving Shot | Running Attack, Base Attack Bonus +6 | You can move as part of a ranged attack. |
| Dodge | Dexterity 13 | You are adept at dodging blows and incoming fire. |
| Double Attack | Base Attack Bonus +6, proficiency with chosen weapon or weapon group | You can make an additional attack with a chosen weapon when making a full attack. |
| Drone Operations | ---- | You are adept at controlling drones. |
| Dual Weapon Defense | Dual Weapon Mastery I | You can use your off-hand weapon as a defensive shield. |
| Dual Weapon Mastery I | Dexterity 13, Base Attack Bonus +1 | You are adept at fighting with two weapons and double weapons. |
| Dual Weapon Mastery II | Dexterity 15, Dual Weapon Mastery I, Base Attack Bonus +6 | You are a master at fighting with two weapons and double weapons. |
| Dual Weapon Mastery III | Dexterity 17, Dual Weapon Mastery II, Base Attack Bonus +11 | You can wield two weapons or a double weapon without penalty. |
| Duck and Cover | Trained in the Stealth skill | You can dive for cover when exposed to area attacks. |
| Exalted One | Liturgies of the Heart | You have committed the ultimate sin of being well-spoken and charismatic. |
| Experienced Linguist | Intelligence 17, Linguist | You have a knack for leaning languages on the fly. |
| Experienced Medic | Trained in the Treat Injury skill | Treating wounded allies on the battlefield is second nature to you. |
| Expert Briber | Charisma 13 | You are adept at greasing the palms of contacts to reduce the amount of bribes required. |
| Expert Scavenger | Scavenger | You have a knack for scavenging parts. |
| Extra Second Wind | Trained in the Endurance skill | You can come back from the edge of oblivion more often. |