User contributions for Marty
Jump to navigation
Jump to search
15 January 2023
- 23:0323:03, 15 January 2023 diff hist +1,442 N Healer Created page with "Category:Universal Talents You have a knack for keeping people alive when they otherwise wouldn’t be. ===Battlefield Medic=== You may take 10 on Treat Injury or Magery checks to heal characters or use the Vital Transfer spell, even when you are in danger or under stressful conditions. * '''Prerequisites:''' Medic ===Healing Knack=== Whenever you make a Treat Injury or Magery check to administer first aid to another character, you may add one half of your heroic l..." current
- 23:0023:00, 15 January 2023 diff hist +75 Commando →Dedicated Guardian current
- 22:5922:59, 15 January 2023 diff hist +5,452 N Commando Created page with "Category:Universal Talents You use advanced combat tactics to take down enemies quickly, shield your comrades, and endure whatever challenges are thrown your way. ===Battle Analysis=== As a swift action, you can make a DC 15 Knowledge (tactics) check. If the check succeeds, you know which allies and opponents in you line of sight are reduced to at least half of their maximum total hit points. While onboard a vehicle, if you succeed at both a DC 15 Knowledge (tactics..."
- 22:5722:57, 15 January 2023 diff hist +1,549 N Brute Squad Created page with "Category:Universal Talents Your brutal fighting techniques give you an upper hand when operating in small groups. ===Gang Leader=== Once per encounter, when you make a Persuasion check to intimidate, you gain a +1 bonus on the check for every ally within 6 squares of you and in the target’s line of sight (maximum +5 bonus). ===Melee Assault When you make a melee attack against a target that has one or more of your allies adjacent to it, compare the result to the..." current
- 22:4522:45, 15 January 2023 diff hist −1 Brawler →=Gun Club current
- 22:4522:45, 15 January 2023 diff hist +5,722 N Brawler Created page with "Category:Universal Talents You like to get up close and personal with your enemies and engage them in melee combat. ===Bayonet Master=== When you take a full attack action, you can treat a ranged weapon with a bayonet as a double melee weapon. You can attack with the bayonet and club a target with your ranged weapon (as with the Gun Club talent), ignoring the normal penalties for attacking with both ends of a double weapon. * '''Prerequisite: '''Gun Club ===Cantin..."
- 22:4022:40, 15 January 2023 diff hist +293 UNIVERSAL TALENT TREES No edit summary
- 22:3522:35, 15 January 2023 diff hist +1,787 N Assault Training Created page with "Category:Universal Talent Trees Given the military realities of the galaxy, often small units of highly trained individuals can have a greater impact than massed troops. In order to ensure that they always have those sorts of individuals available, modern militaries select particularly talented soldiers to undergo additional training. ===Heavy Gunner=== When using an autofire-only weapon, you may brace it using only one Swift action. Additionally, you may use your S..." current
- 22:3422:34, 15 January 2023 diff hist −1 Armor Specialist No edit summary current
- 22:3322:33, 15 January 2023 diff hist +9 Armor Specialist No edit summary
- 22:3322:33, 15 January 2023 diff hist +1,258 N Armor Specialist Created page with "Category:Universal Talents You can maximize the benefits of wearing armor while reducing or eliminating some of its drawbacks. ===Armor Mastery===The maximum Dexterity bonus of your armor improves by +1. You must be proficient with the armor you are wearing to gain this benefit. * '''Prerequisite:''' Armored Defense ===Armored Defense===When calculating your Reflex Defense, you may add either your heroic level or your armor bonus. whichever is higher. You must be pr..."
- 22:1822:18, 15 January 2023 diff hist −7 Smuggling No edit summary current
- 22:1822:18, 15 January 2023 diff hist −35 Slicer No edit summary current
- 22:1622:16, 15 January 2023 diff hist −9 Riot Control No edit summary current
- 22:1522:15, 15 January 2023 diff hist +6 Outlaw Tech No edit summary current
- 22:1322:13, 15 January 2023 diff hist −22 Misfortune No edit summary current
- 21:5421:54, 15 January 2023 diff hist −5 Brigand No edit summary current
- 21:3721:37, 15 January 2023 diff hist +3 Bionic Augmentation No edit summary current
- 21:3521:35, 15 January 2023 diff hist +20 N Slicer talent tree Marty moved page Slicer talent tree to Slicer current Tag: New redirect
- 21:3521:35, 15 January 2023 diff hist 0 m Slicer Marty moved page Slicer talent tree to Slicer
- 21:3421:34, 15 January 2023 diff hist 0 N Category:Universal Talents Created blank page current
- 21:3421:34, 15 January 2023 diff hist −3 Advanced Patrol No edit summary current
- 21:3421:34, 15 January 2023 diff hist −19 Advanced Patrol No edit summary
- 21:3321:33, 15 January 2023 diff hist +1,782 N Ambusher Created page with "Forewarned is forearmed, goes the proverb. Your enemies won't be forearmed with you around. ===Ambush Specialist=== If you are not surprised on the first round of combat in an encounter, you can treat the first round of combat as if it were the surprise round for the purposes of talents and feats that trigger only during the surprise round. Additionally, during the surprise round as a free action you can designate a target as your prime target. You gain a +2 morale bo..." current
- 21:3121:31, 15 January 2023 diff hist +4 UNIVERSAL TALENT TREES No edit summary
- 21:3021:30, 15 January 2023 diff hist +1 Weapon Specialist →Disarming Attack current
- 21:3021:30, 15 January 2023 diff hist +98 Weapon Specialist No edit summary
- 21:2821:28, 15 January 2023 diff hist +3,944 N Weapon Specialist Created page with "You are highly trained at using specific weapons. ===Autofire Assault=== When making an autofire attack, you can brace a weapon that is not restricted to autofire only. You must be proficient with the weapon being used. * Prerequisite: Weapon Proficiency (heavy weapons). ===Crushing Assault=== You use your attacks to beat down your opponents’ defenses. When you successfully damage an opponent using a bludgeoning weapon that you have the Weapon Specialization talent..."
- 21:2721:27, 15 January 2023 diff hist +1 Martial Arts III No edit summary current
- 21:2721:27, 15 January 2023 diff hist +936 N Martial Arts III Created page with "Category:Feats Category:Martial Arts Feats {{feat |name=Martial Arts III |flavor=You are a master at fighting unarmed. |prereqs=[[Martial Arts II], Martial Arts I, BAB +3 |benefits=Damage dealt by your unarmed attacks increases by one die step: 1d6 becomes 1d8, 1d8 becomes 1d10, and 1d10 becomes 1d12. In addition, you gain a +1 dodge bonus to your Reflex Defense (which stacks with the dodge bonus granted by the Martial Arts I and Martial Arts II feats). Once..."
- 21:2621:26, 15 January 2023 diff hist +893 N Martial Arts II Created page with "Category:Feats Category:Martial Arts Feats {{feat |name=Martial Arts II |flavor=You are a master at fighting unarmed. |prereqs=Martial Arts I, BAB +3 |benefits=Damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6, 1d6 becomes 1d8, and 1d8 becomes 1d10. In addition, you gain a +1 dodge bonus to your Reflex Defense (which stacks with the dodge bonus granted by the Martial Arts I feat). Once you have this feat, you can gain the benefi..." current
- 21:2521:25, 15 January 2023 diff hist +574 N Urgent Modification Created page with "Category:Feats Category:General Feats {{feat |name=Urgent Modification |flavor=You can make quick, permanent modifications on the fly. |prereqs=Hasty Modification |benefits=You can install a trait into an object by spending 1 minute to make a DC 35 Mechanics check (or DC 40 for Advanced Modifications). It you succeed, the object gains the new trait, and double the credits must be spent on the instillation. If you fail, the trait is not installed, and the cr..." current
- 21:2421:24, 15 January 2023 diff hist +872 N Technophile Created page with "Category:Feats Category:General Feats {{feat |name=Technophile |flavor=Your appreciation for gadgets borders on the disturbing. |prereqs=Trained in Mechanics and Use Computer |benefits=Your disposition towards electronic devices gives you an innate appreciation of how they work and how they can be repaired. When making Mechanics skill checks for any reason related to electronics, the time needed for the check is always halved. In addition, you always have 5,000 c..." current
- 21:2321:23, 15 January 2023 diff hist +3,907 N Superior Tech Created page with "Category:Feats Category:General Feats {{feat |name=Superior Tech |flavor=You expand your knowledge of technology and can apply a variety of other traits to equipment you modify. |prereqs=Intelligence 17+, Tech Specialist, Character Level 9+ |benefits= Select one of the following: armor, weapons, vehicles, drones, or devices. You can install advanced traits when modifying the selected type of equipment. These traits replace the traits granted by the Tech Spe..." current
- 21:2121:21, 15 January 2023 diff hist +2,501 N Starship Designer Created page with "Category:Feats Category:General Feats {{feat |name=Starship Designer |flavor=You are trained to design (and redesign) starships. |prereqs=Tech Specialist, Trained in Mechanics |benefits=You can design a starship from scratch. Doing so takes a minimum of 30 days and a DC 25 Mechanics check, adding 1 to the DC and 1 day to the time for every additional 100,000 credits of the design’s final cost beyond the first 100,000 credits (even a genius starship designe..." current
- 21:2021:20, 15 January 2023 diff hist +163 Skill Training No edit summary current
- 21:1921:19, 15 January 2023 diff hist +359 N Skill Training Created page with "Category:Feats Category:General Feats {{feat |name=Skill Training |flavor=You are considered trained in a new skill. |prereqs= |benefits=Choose one untrained skill. You become trained in that skill. |special=You cannot choose Calling, Control, Magery, Psionics, Sealing, Weaving, or Writing for this unless you have the appropriate specialization. }}"
- 21:1721:17, 15 January 2023 diff hist +411 N Silver Tongue Created page with "Category:Feats Category:General Feats {{feat |name=Silver Tongue |flavor=You are adept at quickly changing a creature’s attitude toward you. |prereqs=Trained in Persuasion |benefits=You can intimidate a creature or change its attitude as a standard action. You receive a +2 to all seduction rolls. Furthermore, you automatically succeed on seduction rolls when you roll a natural 19 or 20. |normal= }}" current
- 21:1721:17, 15 January 2023 diff hist +339 N Predictive Defense Created page with "Category:Feats Category:General Feats {{feat |name=Predictive Defense |flavor=The sharpness of your mind, not the speed of your reactions, allows you to avoid incoming attacks. |prereqs=Intelligence 13+ |benefits=You can use either your Dexterity modifier or your Intelligence modifier to determine your Reflex Defense. |normal= }}" current
- 21:1621:16, 15 January 2023 diff hist 0 N Category:Martial Arts Feats Created blank page current
- 21:1621:16, 15 January 2023 diff hist +453 N Poise Created page with "Category:Feats Category:Martial Arts Feats {{feat |name=Poise |flavor=Your composure and indomitable will make you a formidable opponent. |prereqs=Wisdom 13+, 1st Degree or higher Mastery of any Combat School except for Self Defense |benefits=You gain a Competence bonus to your Defense against melee attacks equal to your Wisdom modifier. Note that the bonuses from Banter and Poise do not stack, as they are both Competence bonuses |normal= }}" current
- 21:1621:16, 15 January 2023 diff hist +797 N Mark Created page with "Category:Feats Category:General Feats {{feat |name=Mark |flavor=You can size someone up with a glance. |prereqs=Wisdom 13+ |benefits= |normal=As a free action, you may target an NPC with this feat, ‘sizing him up.’ Name three skills. The GM must tell you which of those skills the target has the highest bonus with (i.e. which of those skills the target has the highest combined skill rank and ability modifier with), and which of the skills the target has the lo..." current
- 21:1521:15, 15 January 2023 diff hist +568 N Maniacal Charge Created page with "Category:Feats Category:General Feats {{feat |name=Maniacal Charge |flavor=You charge your enemies like a battle-crazed berserker. |prereqs=---- |benefits=When using the charge action, you can make a Persuasion check as a free action to intimidate your target and each enemy you pass within 1 square of. When your check succeeds against an enemy you pass, it cannot make an attack of opportunity against you. When your check succeeds against your target, it loses its..." current
- 21:1521:15, 15 January 2023 diff hist +4 Intimidator No edit summary current
- 21:1421:14, 15 January 2023 diff hist +687 N Intimidator Created page with "Category:Feats Category:General Feats {{feat |name=Intimidator |flavor=When you intimidate others, either physically or verbally, you shake their confidence so severely that it affects their performance. |prereqs=Trained in Persuasion |benefits=When you successfully use the Intimidate application of the Persuasion skill against a creature, instead of the normal results, the creature takes a -5 penalty to all skill checks and a -2 penalty to all attacks when you a..."
- 21:1421:14, 15 January 2023 diff hist +352 N Indomitable Personality Created page with "Category:Feats Category:General Feats {{feat |name=Indomitable Personality |flavor=Your powerful personality helps you cope with attacks that assault your will. |prereqs=Charisma 13+ |benefits=Once per encounter, you can add your Charisma bonus to your Will Defense as a reaction; this benefit lasts until the end of your next turn. |normal= }}" current
- 21:1221:12, 15 January 2023 diff hist +646 COMBAT METHODS →Weapon Devotee current
- 21:1121:11, 15 January 2023 diff hist +431 COMBAT METHODS →Unarmed Combatant
- 21:1021:10, 15 January 2023 diff hist +1,364 COMBAT METHODS →Perpetual Tinker
- 21:0921:09, 15 January 2023 diff hist +373 COMBAT METHODS →Marksmanship