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Combined display of all available logs of Worlds That Might Have Been. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:08, 14 September 2023 Marty talk contribs moved page Quote to Template:Quote
- 22:07, 14 September 2023 Marty talk contribs created page Quote (Created page with "<blockquote class="toccolours" style="float:none; padding: 10px 15px 10px 15px; display:table;"> {{{1<noinclude>| {{Lorem}}</noinclude>}}} {{#if:{{{2|<noinclude>x</noinclude>}}} |<p style="text-align: right;"> — {{{2}}}{{#if:{{{3|<noinclude>x</noinclude>}}} |, ''{{{3}}}'' }}{{#if:{{{4|<noinclude>x</noinclude>}}} |, {{{4}}} }}</p> }}</blockquote><noinclude> {{Documentation}} <!-- PLEASE ADD CATEGORIES AND INTERWIKIS TO THE /doc SUBPAGE, THANKS --> </...")
- 22:02, 14 September 2023 Marty talk contribs created page Bright Star Charter Services (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=Bright Star Charter Services |power=Terran Alliance |hq=Paris, Île-de-France, France, European Union, Earth, Sol |ownership=Private |type=Extraterritorial Private Company |primaryBusiness=VIP Transport |secondaryBusiness=None |subdivisions=None }} Bright Star Charter Services is one of the few companies currently licensed for interstellar passenger transport that can p...")
- 21:54, 14 September 2023 Marty talk contribs created page Ring of Duke Astaroth - Twenty-Ninth Fragment of the Seal of Solomon (Created page with "Category:Magic Artifacts According to numerous traditions, the mythological King Solomon used a signet ring (engraved by the Abrahamic God and gifted to him by the archangel Michael) to command demons. In legend, Solomon used these demons to construct the First Temple of Judaic lore. Solomon would later go on to lose the ring when he abandoned his beliefs for carnal desires, and the ring was lost. While no True Artifact bearing the designation Solomon's Seal - Eng...")
- 04:05, 24 April 2023 Marty talk contribs created page Scientist (Created page with "Category:Advanced Specializations Category:Tier 2 Specializations Category:Specializations {{Advanced Specialization Sidebar |specName=Summoner |prereqs= Trained Skills: Knowledge [Any] Feats: Scholarly, Skill Focus (Knowledge [Any]) |universalTalentTrees= Superior Skills Skill Challenge |uniqueTalentTrees=Scientist |defenseBoosts=+4 Will, +2 Fortitude }} Flavory Flavor Text Goes Flavoring Here === Specialization Abilities === '''Intellectua...")
- 04:54, 19 April 2023 Marty talk contribs created page Blademaster (Created page with "Category:SubspecializationsCategory:Dimensional Induction == LEVEL 1 == ===Bearer of the Secret Techniques=== Beginning at 1st level you are able to perform any Hiten Mitsurugi Ryu, Kenjutsu, Muryou Saikyou Ryuu, and Shinmei Ryu technique as an attack action instead of a full-attack action or a standard action. If the technique already could be performed as an attack action, then there is no change. Additionally, you apply your elemental affinity’s Learn Bonu...")
- 04:46, 19 April 2023 Marty talk contribs created page All-Seeing Eye (Created page with "Category:SubspecializationsCategory:Dimensional Induction == LEVEL 1 == == LEVEL 2 == == LEVEL 5 == == LEVEL 7 == == LEVEL 9 == == LEVEL 11 == == LEVEL 13 == == LEVEL 15 == == LEVEL 17 == == LEVEL 19 ==")
- 04:13, 19 April 2023 Marty talk contribs created page Night Talents (Created page with "* '''All or Nothing (Prerequisite: Unshakeable)''' – The Night’s effects on reality can be inherently random, sometimes allowing you to succeed in the face of overwhelming odds while at other times making you fail where you might have normally succeeded. Once per session before making a roll, you may increase the auto-succeed and auto-fail ranges of that roll by 5. For rolls that did not normally auto-succeed or auto-fail, this becomes a range of success on 16-20 an...")
- 20:57, 18 April 2023 Marty talk contribs created page Watcher (Created page with "Category:Specializations {{Specialization Sidebar |specName=Watcher |skills=Choose Two: * Gather Informatoin * Knowledge [Culture (Choose One)] * Knowledge [History (Choose One)] * Perception |talents=Any Watcher talent you qualify for |subspecializations=None |iconic=test }} == Level 1 == == Level 3 == == Level 5 == == Level 7 == == Level 9== == Level 11 == == Level 15== == Level 17 == == Level 19 ==")
- 19:10, 18 April 2023 Marty talk contribs created page Nanotech (Created page with "Category:Specializations {{Specialization Sidebar |specName=Nanotech |skills=Choose One: * Knowledge [Technology] * Nanite Control |talents=Any Nanotech talent you qualify for |subspecializations=None |iconic=test }} == Level 1 == == Level 3 == == Level 5 == == Level 7 == == Level 9== == Level 11 == == Level 13 == == Level 15== == Level 17 == == Level 19 ==")
- 18:02, 18 April 2023 Marty talk contribs created page Mundane (Created page with "==Level 1== ===Mundaneity=== Pick another theme - each time you would gain a theme improvement, theme feat, or theme talent you instead gain the improvement, feat, or talent for each theme that you have. 'Mundane' does not represent a lack of the supernatural or technological ability, it is merely you focusing on your mundane abilities. Mundane can be selected multiple times to get more themes. This does NOT give you a +1 to an ability score as a theme normally does....")
- 17:44, 18 April 2023 Marty talk contribs created page Independent AI (Created page with "Category:Specializations {{Specialization Sidebar |specName=Independent AI |skills=Choose Two: * Hackcraft * Knowledge [Technology] * Use Computer |talents=Autonomy, Elite AI, Specialized AI trees |subspecializations=None |iconic=test }} == Level 1 == ===Mutable Sapience=== When affected by a mind-affecting effect that is not a psionic ability, you can choose to not be affected by it. At your core, you are a creature of code, and code isn’t affected by...")
- 18:26, 3 March 2023 Marty talk contribs created page MCubed Integration (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=MCubed Integration |power=Terran Alliance |hq=Plattsburgh, New York, ESA, COA, Earth, Sol System |ownership=Private |type=Extraterritorial Private Company |primaryBusiness=Avionics Integration (Centralized Vehicle Operating Systems) |secondaryBusiness=Magic Device Manufacture, Vehicle Restoration |subdivisions=Magic Device Manufacture, ShipOS Development, ShipOS Support...")
- 18:20, 3 March 2023 Marty talk contribs created page Matsuda Corporation (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=Matsuda Corporation |power=Terran Alliance |hq=Kobe, Hyōgo Prefecture, Japan, Earth, Sol System |ownership=Private |type=Private Company |primaryBusiness=Artificial Intelligence |secondaryBusiness= |subdivisions= }} Based out of Japan, the Matsuda corporation is a relative newcomer on the AI scene, only getting involved in the business in 2027. Still, thanks to their...")
- 18:18, 3 March 2023 Marty talk contribs created page Frossen Dynamiks (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=Frossen Dynamik |power=Terran Alliance |hq=Aalborg, North Jutland Region, Denmark, Kingdom of Denmark, Earth, Sol System |ownership=Private |type=Private Company |primaryBusiness=Artificial Intelligence |secondaryBusiness= |subdivisions= }} Doing business primarily in Scandinavia, Frozen Dynamics (based in Denmark) produces AI which were designed to operate a wide varie...")
- 06:06, 3 March 2023 Marty talk contribs created page Boeing (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=The Boeing Company |power=Terran Alliance |hq=Arlington, Washington Federal Zone, COA, Earth, Sol System |ownership=Public |type=Extraterritorial Public Company |primaryBusiness=Aerospace Manufacturer |secondaryBusiness=More than you can shake a stick at |subdivisions=Boeing Space Systems }} For more information see [https://en.wikipedia.org/wiki/Boeing] ===Boeing Spac...")
- 06:01, 3 March 2023 Marty talk contribs created page Athens Artificial Intelligences (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=Athens Artificial Intelligences |power=Terran Alliance |hq=Athens, Attica, Hellenic Republic (Greece), Earth, Sol System |ownership=Public |type=Public Company |primaryBusiness=Artificial Intelligence |secondaryBusiness= |subdivisions= }} Athens Artificial Intelligence didn’t develop Class I and Class II AI, but they certainly figured out how to market them to the mas...")
- 05:59, 3 March 2023 Marty talk contribs created page AssistTech (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=AssistTech |power=Terran Alliance |hq=<unplaced as of now> |ownership=<undetermined> |type=<undetermined> |primaryBusiness=Artificial Intelligence |secondaryBusiness= |subdivisions= }} Specializing in AI designed to aid people rather than replace people, AssistTech makes personable artificial intelligences that are used in a wide variety of applications. They make Class...")
- 05:57, 3 March 2023 Marty talk contribs created page Artificial Solutions (Created page with "Category:Corporations Category:Terran Alliance Corporations {{Corporation Sidebar |corporation=Artificial Solutions |power=Terran Alliance |hq=Vladivostok, Primorsky Krai, Russia, Earth, Sol System |ownership=Private |type=Extraterritorial Private Company |primaryBusiness=Artificial Intelligence |secondaryBusiness=None |subdivisions= }} Victor Suslovich's 'personal fiefdom' and developer of the NOVA process for soft AI development.")
- 05:52, 3 March 2023 Marty talk contribs created page Category:Terran Alliance Corporations (Created blank page)
- 05:48, 28 February 2023 Marty talk contribs moved page Combat Rules (homebrew) to Combat Rules
- 01:50, 6 February 2023 Marty talk contribs uploaded File:04586-521699622.0-green eyes.png
- 01:50, 6 February 2023 Marty talk contribs created page File:04586-521699622.0-green eyes.png
- 23:44, 1 February 2023 Marty talk contribs created page Cwabby Plane (Created page with "'''Cost:''' XYZ Currency '''Availability:''' Size Type <br>'''Initiative''' +X <br>'''Senses:''' Perception +X <hr> <br>'''Defenses''' <br>'''Reflex''' XX = 10 + X (Dex) + XX (Armor Or Heroic Level) [flat-footed XX = 10 + XX (Armor Or Heroic Level)] <br>'''Fortitude''' XX = 10 + XX (STR) <br>+XX armor <br>'''HP''' XXX/XXX <br>'''DR''' XX <br>'''SR''' XX/XX <br>'''Damage Threshold''' XX (Fort Defense + Size Mod [XX]) <hr> <br>'''Speed:''' Fly XX squares (max velocity X,X...")
- 20:57, 30 January 2023 Marty talk contribs created page Treatment (Created page with "Category:Universal Talents You have learned to perform medical treatment in an exceptional manner. These techniques have allowed you to perform tasks more reliably and better than other healers. ===Back on their Feet=== After successfully performing the Revivify application of the Treat Injury skill, the target of your Revivify gains a number of Bonus Hit Points equal to 5 + your Character Level. These Bonus Hit Points last until the end of the encounter (at which...")
- 17:15, 29 January 2023 Marty talk contribs created page Unstoppable Force (Created page with "Category:Feats Category:General Feats {{feat |name=Unstoppable Force |flavor=Your constant exposure to Magic or Psionics has taught you methods of physically resisting their effect on you in battle. |prereqs= |benefits=You gain a +5 insight bonus to Fortitude Defense and Will Defense against any attack or effect requiring a Magery or Psionics check. |normal= |special= }}")
- 17:14, 29 January 2023 Marty talk contribs created page Unswerving Resolve (Created page with "Category:Feats Category:General Feats {{feat |name=Unswerving Resolve |flavor=You stand your ground in the face of terrifying or domineering opposition. |prereqs=BAB +2 |benefits=Whenever you are targeted by a fear effect or a mind-affecting effect that fails to affect you (such as when the skill check required to use the effect fails to beat your Will Defense), you gain a temporary Hero Point. If this Hero Point is not used before the end of your next turn, it...")
- 17:14, 29 January 2023 Marty talk contribs created page Unwavering Resolve (Created page with "Category:Feats Category:General Feats {{feat |name=Unwavering Resolve |flavor=You are not easily swayed by the words of others, and can see through deceptions thanks to your keen mind. |prereqs=Trained in Perception |benefits=You gain a +5 insight bonus to Will Defense against Deception and Persuasion checks. |normal= |special= }}")
- 17:13, 29 January 2023 Marty talk contribs created page Vitality Surge (Created page with "Category:Feats Category:General Feats {{feat |name=Vitality Surge |flavor=You can keep yourself in top fighting form at any point in the fight. |prereqs=Extra Second Wind |benefits=You can catch a second wind even if you are not at or below half your maximum hit points. |normal=Without this feat, you can catch a second wind only if you are at or below half your maximum hit points. |special= }}")
- 17:12, 29 January 2023 Marty talk contribs created page Wary Defender (Created page with "Category:Feats Category:General Feats {{feat |name=Wary Defender |flavor=Even in the heat of battle you can bolster yourself against nearly anything that comes your way. |prereqs= |benefits=When you use the fight defensively action, you gain a +2 competence bonus to your Fortitude Defense and Will Defense until the beginning of your next turn. |normal= |special= }}")
- 17:11, 29 January 2023 Marty talk contribs created page Weapon Finesse (Created page with "Category:Feats Category:General Feats {{feat |name=Weapon Finesse |flavor=You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength. |prereqs= |benefits=When using a light melee weapon or unarmed strike, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. |normal= |special= }}")
- 17:10, 29 January 2023 Marty talk contribs created page Whirlwind Attack (Created page with "Category:Feats Category:General Feats {{feat |name=Whirlwind Attack |flavor=You can strike nearby opponents in an amazing, spinning melee attack. |prereqs=Dexterity 13+, Intelligence 13+, Melee Defense, BAB +4 |benefits=As a full-round action, you can make an area attack with your melee weapon, striking every target within your reach. This whirlwind attack uses the area attack rules; you make one attack and apply the result to every target in range. |normal...")
- 17:10, 29 January 2023 Marty talk contribs created page Wicked Strike (Created page with "Category:Feats Category:General Feats {{feat |name=Wicked Strike |flavor=Your melee attacks can catch bystanders. |prereqs=Rapid Strike |benefits=When you damage a target with a single, non-area attack using the Rapid Strike feat, once per turn on your turn you can immediately make a second attack at a -2 penalty against a second target within your reach. If this attack hits, you deal half of the original attack’s damage to that target. |normal= |special= }}")
- 17:09, 29 January 2023 Marty talk contribs created page Withdrawal Strike (Created page with "Category:Feats Category:General Feats {{feat |name=Withdrawal Strike |flavor=Your enemies do not escape easily. |prereqs=BAB +5 |benefits=When taking this feat, select a single exotic weapon or weapon group. When wielding a melee weapon from the chosen weapon group, adjacent opponents may not withdraw from squares you threaten. They may still make Acrobatics checks to tumble as normal. |normal= |special= }}")
- 17:08, 29 January 2023 Marty talk contribs created page Zero Range (Created page with "Category:Feats Category:General Feats {{feat |name=Zero Range |flavor=You are lethal when using ranged weapons against adjacent targets. |prereqs=Point Blank Shot |benefits=When firing a ranged weapon at a target within or adjacent to your fighting space, you gain a +1 bonus on the attack roll and deal +1 die of damage on a hit.<br>The effects of this feat do not stack with the extra damage provided by the Burst Fire or Rapid Shot feats. This feat does not ap...")
- 17:08, 29 January 2023 Marty talk contribs created page Revolver Mastery (Created page with "Category:Feats Category:General Feats {{feat |name=Revolver Mastery |flavor=You can snap off a couple of rounds with a revolver as easily as with an automatic. |prereqs=BAB +6, Revolver Basics |benefits=You gain the benefits of the Quick Draw feat when using a revolver. Furthermore, when you use two hands to hold a revolver, you can treat it as if it had a semiautomatic rate of fire. |normal= |special= }}")
- 17:05, 29 January 2023 Marty talk contribs created page Revolver Basics (Created page with "Category:Feats Category:General Feats {{feat |name=Revolver Basics |flavor=The trusty revolver has become one of your weapons of choice. |prereqs=BAB +1 |benefits=You’re considered to be proficient with all revolvers, even if you don’t possess the appropriate weapon proficiency feat. Further, you gain the benefits Careful Shot feat when using a revolver, and you can reload a revolver as a swift action. |normal= |special= }}")
- 16:59, 29 January 2023 Marty talk contribs created page Primal Warrior (Created page with "Category:Feats Category:General Feats {{feat |name=Primal Warrior |flavor=You are extraordinarily skilled with the use of simple weapons. |prereqs=Weapon Proficiency (Simple) |benefits=Your attacks with Simple weapons deal an additional die of damage. This effect does not apply to weapons that are treated as Simple weapons due to some effect or ability, only to those that are listed as Simple weapons. This does not apply to grenades and similar weapons. |nor...")
- 16:58, 29 January 2023 Marty talk contribs created page Prime Shot (Created page with "Category:Feats Category:General Feats {{feat |name=Prime Shot |flavor=You know how to handle an enemy when none of your allies is closer. |prereqs=Point Blank Shot |benefits=If none of your allies is closer to your target than you are when you make a ranged attack, you gain a +1 circumstance bonus to the attack roll. Your target must be at short range or closer to gain this bonus. |normal= |special= }}")
- 16:32, 29 January 2023 Marty talk contribs created page Salvage Expert (Created page with "Category:Feats Category:General Feats {{feat |name=Salvage Expert |flavor=You have a talent for obtaining useful parts from damaged equipment. |prereqs=Trained in Mechanics |benefits=You may make a DC 20 Mechanics check as a Full-Round Action to salvage useful parts from a destroyed object. These parts provide you a +5 circumstance bonus on your next Mechanics check made to Jury-Rig. |normal= |special= }}")
- 16:31, 29 January 2023 Marty talk contribs created page Lightning Draw (Created page with "Category:Feats Category:General Feats {{feat |name=Lightning Draw |flavor=You can draw and fire in one smooth motion. |prereqs=QWuick Draw |benefits=Once per encounter, you can draw a holstered weapon and attack as a single standard action. |normal=With the Quick Draw feat, drawing or holstering a weapon is a swift action. |special= }}")
- 16:30, 29 January 2023 Marty talk contribs created page Meat Shield (Created page with "Category:Feats Category:General Feats {{feat |name=Meat Shield |flavor=You are adept at using an opponent’s defense to your own advantage. |prereqs=Point Blank Shot, Precise Shot, BAB +4 |benefits=Whenever an opponent attacks you while in cover provided by another character or creature, you are treated as being in cover from attacks by that opponent. |normal= |special= }}")
- 16:29, 29 January 2023 Marty talk contribs created page Medical Expertise (Created page with "Category:Feats Category:General Feats {{feat |name=Medical Expertise |flavor=You have a gift for healing the injuries of others. |prereqs=Intelligence 13+, Trained in Treat Injury |benefits=Patients under your care recover additional Hit Points equal to your Intelligence modifier when you successfully use the First Aid, Long-Term Care, and Critical Care applications of the Treat Injury skill. |normal= |special= }}")
- 16:28, 29 January 2023 Marty talk contribs created page Mighty Throw (Created page with "Category:Feats Category:General Feats {{feat |name=Mighty Throw |flavor=You are highly accurate with grenade-like weapons. |prereqs=Strength 13+ |benefits=You can add your Strength bonus (in addition to your Dexterity bonus) to your ranged attack bonus when using thrown weapons (including grenades and grenade-like weapons). Also, you can increase the length of each range category by a number of squares equal to your Strength modifier. |normal= |special= }}")
- 16:28, 29 January 2023 Marty talk contribs created page Luxury Safe House (Created page with "Category:Feats Category:General Feats {{feat |name=Luxury Safe House |flavor=An man’s home is his castle, and you’re never far from home. |prereqs=Character Level 6+, Five Star Service talent from the Lineage tree, Safe House |benefits=Once per job/mission/adventure, you may declare one of your safe houses to be a luxury estate with up to 20 square kilometers of grounds (assuming the local area permits). While at this safe house, you gain the benefits...")
- 16:26, 29 January 2023 Marty talk contribs created page Instinctive Attack (Created page with "Category:Feats Category:General Feats {{feat |name=Instinctive Attack |flavor=Your accuracy improves when you act on instinct. You might call it luck. |prereqs= |benefits=When you use a Hero Point when making an attack, you can reroll the attack and take the better result. Apply the results of the die from the Hero Point to the better result. |normal= |special= }}")
- 16:26, 29 January 2023 Marty talk contribs created page Impulsive Flight (Created page with "Category:Feats Category:General Feats {{feat |name=Impulsive Flight |flavor=You are not above running when the situation turns against you. |prereqs= |benefits=You can withdraw one extra square using the withdraw action. |normal= |special= }}")
- 16:24, 29 January 2023 Marty talk contribs created page Improvised Tools (Created page with "Category:Feats Category:General Feats {{feat |name=Improvised Tools |flavor=You have learned to make do without having the right tools at hand. |prereqs=Intelligence 13+, Trained in Mechanics |benefits=You can make Mechanics skill checks to Disable Device, Handle Explosives, Modify Drone, and Repair without requiring the proper tools. |normal=The above applications require a Security Kit or Tool Kit to perform. |special= }}")
- 16:18, 29 January 2023 Marty talk contribs created page Poisoner (Created page with "Category:Universal Talents You have mastered the deadly arts of poisons and toxins from secret masters (or just your own knowledge). You can employ a wide range of lethal toxins with which you can quickly and efficiently destroy your targets. ===Modify Poison=== You can modify the deliver method of a Poison (Contact, Ingested, Inhaled) to another delivery method by succeeding in a Knowledge (Life Science) check (DC equal to the Poison's Treat Injury DC). The Poison'...")
- 03:10, 25 January 2023 Marty talk contribs created page Incantations (Created page with "Notably lacking in the Normal Spells section is such fantasy staples as Fireball. These fall under High Power Magic and follow a slightly altered set of rules. The magics in this category are referred to as Incantations to distinguish them from basic spells. All incantations have verbal components of some sort as a means to focus the power being wielded. If a spellcaster is rendered unable to speak by some means, they are unable to use Incantations. '''Nonlethal Dam...")