User contributions for Marty
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18 January 2023
- 01:1001:10, 18 January 2023 diff hist +20 Template:Theme No edit summary Tag: Reverted
- 01:0901:09, 18 January 2023 diff hist +2 Outlaw No edit summary Tag: Reverted
- 01:0901:09, 18 January 2023 diff hist −1 Outlaw No edit summary
- 01:0801:08, 18 January 2023 diff hist +1 Outlaw No edit summary
- 01:0801:08, 18 January 2023 diff hist +1,668 N Outlaw Created page with "Category:Themes {{theme |name=Outlaw |abilityScore=dex |skills=Deception, Stealth |tree1=Brigand |tree2=Smuggling |feats=Adaptable Talent, Advantageous Cover, Alternate Persona, Bad Feeling, Combat Trickery, Desperate Gambit, Dive for Cover, Friends in Low Places, Grapple Resistance, Home Turf, Improved Sleight of Hand, Master of Disguise, Safe House |} ==Level 1: Theme Knowledge== You are well connected to shadowy..."
- 00:5300:53, 18 January 2023 diff hist +280 N Template:Theme Created page with "{| class="wikitable infobox" ! colspan="2" style="font-weight:bold;" | Theme Details |- | Theme: | {{{name}}} |- | Ability Score: | +1 to {{{abilityScore}}} |- | Theme Skills: | {{{skills}}} |- | Talent Trees: | [[{{{tree1}}}]], [[{{{tree2}}}]] |- | Theme Feats: | {{{feats}}} |}"
- 00:4600:46, 18 January 2023 diff hist +76 THEMES No edit summary
17 January 2023
- 17:4117:41, 17 January 2023 diff hist +4 Summoner →Summoner talent tree
- 15:4615:46, 17 January 2023 diff hist +1 Medic No edit summary
- 15:4515:45, 17 January 2023 diff hist +883 Medic No edit summary
- 15:4515:45, 17 January 2023 diff hist +28 Medic No edit summary
- 15:4415:44, 17 January 2023 diff hist +363 Medic No edit summary
- 15:4215:42, 17 January 2023 diff hist +28 ADVANCED SPECIALIZATIONS →Tier Two Specializations
- 15:3415:34, 17 January 2023 diff hist +2 Medic →Specialization Abilities
- 04:1804:18, 17 January 2023 diff hist −16,679 UNITED LISSONIAN TREEHOLDS No edit summary current
- 04:1604:16, 17 January 2023 diff hist 0 The "Marty Plz" List →Splodeykitteh
- 04:1604:16, 17 January 2023 diff hist +62 The "Marty Plz" List →Splodeykitteh
- 04:1504:15, 17 January 2023 diff hist +136 Tools and Role Guides No edit summary
- 04:0904:09, 17 January 2023 diff hist +1,645 Summoner →Summoner talent tree
- 03:4503:45, 17 January 2023 diff hist +890 N Summoner Created page with "Category:Advanced Specializations Category:Tier 2 Specializations Category:Specializations {{Advanced Specialization Sidebar |specName=Summoner |prereqs= Magic Specialization (Contracted Summoning) or Magic Specialization (Yoitsuni Servant Summoning) |universalTalentTrees= General Magic Creation Magic Item |uniqueTalentTrees=Summoner |defenseBoosts= +3 Will +3 Fortitude or Reflex }} === Specialization Abilities === '''STRONG SUMMONS''' - You ar..."
- 03:4203:42, 17 January 2023 diff hist +113 ADVANCED SPECIALIZATIONS No edit summary
16 January 2023
- 23:1623:16, 16 January 2023 diff hist +11 Terran Alliance No edit summary
- 23:1623:16, 16 January 2023 diff hist +150 Terran Alliance No edit summary
- 23:1523:15, 16 January 2023 diff hist +108 JOL'KOAR EMPIRE No edit summary
- 23:1423:14, 16 January 2023 diff hist −3,782 HOLY YOITSUNI EMPIRE No edit summary current
- 23:1323:13, 16 January 2023 diff hist +153 CALENGIL PEOPLES No edit summary current
- 23:1323:13, 16 January 2023 diff hist +182 TEUTHIDOID PEOPLES No edit summary current
- 23:1223:12, 16 January 2023 diff hist +105 UNITED LISSONIAN TREEHOLDS No edit summary
- 23:1123:11, 16 January 2023 diff hist +104 PROXIMAN SUZERAINTY No edit summary current
- 23:0923:09, 16 January 2023 diff hist +2,025 N TEUTHIDOID PEOPLES Created page with "The Teuthidoids were the first intelligent life encountered by humanity. They hail from the ocean of water that lies beneath the ice sheets that cover Jupiter’s moon, Europa. A highly evolved and intelligent species of squid (to use a Terran analog to describe them), they are slightly more advanced that humans in some areas of technology, but remain hesitant to share most of their technological expertise in all areas except hydroponics. This attitude stems from a disap..."
- 23:0823:08, 16 January 2023 diff hist +7,608 N HOLY YOITSUNI EMPIRE Created page with "==Biology== Yoitsuni are biological metamorphs, able to shapeshift between their natural form and various other forms. Their natural form is that of a small creature, shaped somewhat like an Earth ferret but far denser (and correspondingly having a higher mass), and with a longer tail, either catlike or foxlike – the shape of the tail is indicative of what population the Yoitsuni traces its lineage to (catlike indicates Northern Yoitsuni, foxlike indicates Southern Yo..."
- 23:0423:04, 16 January 2023 diff hist +24 Main Page No edit summary
- 23:0323:03, 16 January 2023 diff hist −6 Training Regimens No edit summary current
- 23:0323:03, 16 January 2023 diff hist +3,922 Training Regimens No edit summary
- 22:5922:59, 16 January 2023 diff hist +1,042 Training Regimens No edit summary
- 22:5822:58, 16 January 2023 diff hist −4 Template:Regimen →{{{name}}} current
- 22:5722:57, 16 January 2023 diff hist +2 Template:Regimen No edit summary
- 22:5722:57, 16 January 2023 diff hist +1,829 Training Regimens No edit summary
- 22:4922:49, 16 January 2023 diff hist +62 Training Regimens No edit summary
- 22:4922:49, 16 January 2023 diff hist +1,088 Training Regimens No edit summary
- 22:4822:48, 16 January 2023 diff hist −1 Training Regimens No edit summary
- 22:4822:48, 16 January 2023 diff hist +56 N Training Regimens Created page with "{{regimens |name=Basic Close Quarters Combat Training }}"
- 22:4722:47, 16 January 2023 diff hist +125 N Template:Regimen Created page with "<br>'''{{{name}}}''' <br>{{{flavor}}} <br>'''Time: '''{{{time}}} <br>'''Requirements: '''{{{requirements}}} <br>{{{details}}}"
- 22:4222:42, 16 January 2023 diff hist +5,788 N Downtime Rules Created page with "Each day is divided into 4 6-hour periods, which can each be used to do varying things – Morning, Afternoon, Evening, and Night. NPCs have schedules that they keep to, so they might be unavailable during a given time period. During each day, a character needs to use at least one of these time periods to rest. However, AI can function for 4 days without requiring a rest period. Failure to meet this rest period requirement causes a character to move -1 persistent step o..." current
- 22:4022:40, 16 January 2023 diff hist −1 Main Page →GAME RULES
- 22:3922:39, 16 January 2023 diff hist +22 Main Page →GAME RULES
- 22:3922:39, 16 January 2023 diff hist 0 Combat Rules No edit summary
- 22:3722:37, 16 January 2023 diff hist +20 Combat Rules No edit summary
- 22:3422:34, 16 January 2023 diff hist +66 Main Page →GAME RULES
- 22:3422:34, 16 January 2023 diff hist +20 Main Page →GAME RULES