COMBAT METHODS
Grace, Tact, And Wit
Rather than focusing on force of arms or fists, you have instead honed your razor wit and personality into a useful weapon and defense in combat.
At level 1 you gain the Noble Fencing Style talent as a bonus talent (Expert class, Fencing talent tree), and you can use this talent with any one-handed melee weapon you are proficient with instead of just light weapons. Whenever you gain a talent of any kind you can always take a talent from the Fencing tree regardless of that talent slot's specific type or source. At level 3 and every 3 levels thereafter you gain a bonus feat that you meet the prerequisites for from the following list of feats.
- Banter
- Brilliant Defense
- Combat Trickery
- Demoralizing Strike
- Disturbing Presence
- Fan Service
- Fight Through Pain
- Force of Personality
- Humiliate
- Indomitable Personality
- Intimidator
- Mark
- Poise
- Predictive Defense
- Skill Focus (Deception)
- Silver Tongue
- Undermine
Iterative Attacks
You have learned to get off more attacks in a shorter period of time. These additional attacks can only be used when making a Full Attack or when making a regular attack with a ranged weapon set to semiautomatic fire (in which case you cannot use the rules for semiautomatic fire that allow you to take a penalty to attack to do extra dice of damage).
At level 6 you gain your first additional attack, which is made at a -5 penalty. Every five levels after that, you gain another additional attack, and the penalty for each additional attack increases by 5 each time (second additional attack is at -10, third is at -15, etc). When making the extra attacks as a regular attack (with a semiautomatic ranged weapon), you can ONLY use that weapon to make them. When making a Full Attack, you can use any weapon you are actively armed with (including natural weapons and unarmed attacks) to make the attacks, in any combination you choose.
Marksmanship
You have spent much time on the shooting range or practicing with target dummies (or live targets if you’re sadistic), honing your abilities to hit specific weak points. When making a called shot, you reduce the penalty by 2. This penalty reduction increases to 3 at level 6, and by an additional 1 at every 5 levels after that (4 at level 11, 5 at level 16, and so on).
Perpetual Tinker
You are always tinkering with your equipment, focusing on that art rather than your actual combat skills. Relying on this ‘enhanced’ equipment means you’re rather dependent on it, but the improvements you’ve made to your equipment mean you can hold your own with it.
At level 1 you gain the Personalized Modifications talent as a bonus talent (Outlaw Tech tree) and you can use this on any weapon instead of only powered weapons, however using it requires 4 hours of work instead of a standard action. When you use the Personalized Modifications talent the changes are permanent instead of only lasting until the end of the encounter. You can still use the talent as a Standard Action as normal but if you do the benefits only last until the end of the encounter and you can only use it in this fashion on powered weapons. Any time you can choose a talent, you can choose a talent from the Outlaw Tech tree for that talent choice.
At level 3 and every 3 levels thereafter you gain a bonus feat that you meet the prerequisites for from the following list of feats.
- Advanced Device
- Expert Scavenger
- Hasty Modification
- Scavenger
- Signature Device
- Skill Focus (Mechanics)
- Skill Training (Mechanics)
- Starship Designer
- Superior Tech
- Tech Specialist
- Technophile
- Urgent Modification
Unarmed Combatant
Rather than focusing on a method of attack, you have instead focused on making sure that you are just as dangerous when unarmed as others are when armed.
You gain Martial Arts I as a bonus feat. At level 3 you gain Martial Arts II as a bonus feat. At level 6 you gain Martial Arts III as a bonus feat. At levels 9 and every 3 levels thereafter you gain any Martial Arts feat as a bonus feat.