Xenoarchaeologist

Revision as of 05:47, 18 January 2023 by Marty (talk | contribs) (Created page with "Category:Themes {{theme |name=Xenoarchaeologist |abilityScore=Inteligence |skills=Knowledge [Technology], Perception |tree1=Awareness |tree2=Lineage |feats=Academic Contacts, Acrobatic Dodge, Bad Feeling, Brilliant Defense, Drone Operations, Exotic Weapon Proficiency, Experienced Linguist, Fascinating Information, Hyperblazer, Increased Agility, Informer, Linguist, Scholar, Skill Focus (Perception), Skill Trai...")
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Theme Details
Theme: Xenoarchaeologist
Ability Score: +1 to Inteligence
Theme Skills: Knowledge [Technology], Perception
Talent Trees: Awareness, Lineage
Theme Feats: Academic Contacts, Acrobatic Dodge, Bad Feeling, Brilliant Defense, Drone Operations, Exotic Weapon Proficiency, Experienced Linguist, Fascinating Information, Hyperblazer, Increased Agility, Informer, Linguist, Scholar, Skill Focus (Perception), Skill Training
Iconic Character: [[{{{iconic}}}]]

Level 1: Theme Knowledge

You have trained yourself to have few presuppositions about the foreign devices you uncover. Reduce the DC to identify rare, ancient, or alien tech by 5. Reduce the DC for all skill checks regarding Alien Artifacts by 5. Reduce the DC of all skill checks involving dead or lost civilizations by 5. These three reductions do not stack. Additionally, you receive an Alien Artifact at character creation. If you choose this theme after character creation, you do not receive the free Alien Artifact.

Level 6: Trap Spotter

You often encounter ancient, exotic traps and security devices, varying from mechanical defenses to magical wards. You have honed your senses to pick out warning signs of traps of any kind. When you come within 10 feet of a trap of some kind, you can immediately attempt a Perception check to notice the trap, which should be rolled in secret by the GM.

Level 12: Master Translator

Your notable exposure to ancient and foreign writing systems allows you to gain the general meaning of new languages with ease, even if you have never been exposed to the language previously. You can attempt a Knowledge [Culture (Relevant Culture)] check to decipher writing of up to 250 words of text as a move action, and you have no chance of entirely misconstruing its meaning. Additionally, as long as you have any computer equipment (including just a comm unit), you are assumed to have the necessary data set to take 20 on Culture checks to decipher writing, which you can do even if you are not trained in the Computers skill. It normally takes you 20 minutes to take 20 on text up to 250 words.

Level 18: TBD