General Feats
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| Name | Prerequisites | Description |
|---|---|---|
| Accelerated Strike | Base Attack Bonus +6 | Make a full attack as a standard action with restrictions. |
| Academic Contacts | Intelligence 13+, Scholarly | Reroll a failed knowledge check. |
| Acrobatic Ally | Dexterity 13, Strength 13, trained in the Acrobatics skill | Hoist or toss allies. |
| Acrobatic Dodge | Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill | When missed in melee you can move into an adjacent square immediately.1 |
| Acrobatic Strike | Trained in the Acrobatics skill | Tumble to gain a bonus to attack. |
| Adaptable Talent | ---- | You can swap out a talent once a day. |
| Adjust Aim | Careful Aim | Aim faster against a target that you missed hitting after you aimed at that target. |
| Advanced Device | Signature Device | Designate a single thing as an advanced item to give it an additional trait. |
| Advantageous Attack | Base Attack Bonus +1 | Do more damage against targets that haven't acted yet. |
| Advantageous Cover | Trained in the Stealth skill | Cover grants immunity to area attacks. |
| Agile Riposte | Dexterity 13+, Dodge | Attack an attacker in melee. |
| Analytical Diagnostics | Trained in Treat Injury | Use Intelligence for Treat Injury instead of Wisdom. |
| Angled Throw | Dexterity 13+ | Bounce grenades off of walls to ignore cover. |
| Anti-Psion Training | Psionics must not be a trained skill | You gain a bonus to defenses vs Psionics. |
| Aquatic Training | Trained in Survival and Swim | Gain bonuses when in large bodies of water or on the coast. |
| Archery Basics | Weapon Proficiency (Simple), Base Attack Bonus +2 | Gain bonuses when using bows or crossbows. |
| Archery Mastery | Archery Basics, Base Attack Bonus +9 | Gain additional attack options with bows and crossbows. |
| Armor Proficiency | Dependent on armor category | You can wear a category of armor without penalty. |
| Artillery Shot | Proficient with weapon used | Increase the area affected by splash weapons at long range. |
| Assured Attack | ---- | You can reroll the lowest damage die when attacking. |
| Attack Combo (Fire and Strike) | Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 | Deal extra damage after hitting with two attacks. |
| Attack Combo (Melee) | Base Attack Bonus +3 | Deal extra damage after hitting with two melee attacks. |
| Attack Combo (Ranged) | Base Attack Bonus +3 | Deal extra damage after hitting with two ranged attacks. |
| Autofire Assault | Weapon Focus (Chosen Weapon) | Repeated autofire attacks with your chosen weapon are more accurate and deadlier. |
| Autofire Sweep | Weapon Focus (Chosen Weapon) | You can use your chosen weapon to make an autofire attack as a cone instead of a square. |
| Bad Feeling | ---- | Your paranoia makes you difficult to surprise. |
| Banter | Charisma 13, Trained in Persuasion | Your witty repartee comes to your defense in combat. |
| Barrage | Coordinated Attack | You and your allies can flood an area with a dense field of fire. |
| Battering Attack | Bull Rush, Trip | Targets you move with Bull Rush are knocked prone as well. |
| Battle Anthem | Musician, Solo Flourish | You can inspire others with music of historical or cultural significance. |
| Blade Master | Weapon Proficiency (Simple), Strength 13, Dexterity 13 | You handle your blades with lethal efficiency. |
| Bone Crusher | Crush, Pin | Your chokeholds are devastating to opponents. |
| Brilliant Defense | Intelligence 13 | Your vast intellect can help you dodge incoming fire. |
| Brink of Death | ---- | You can choose to not kill a target and instead leave it unconscious at 0 hit points. |
| Bull Herder | Proficient with weapon used, Base Attack Bonus +1 | You can use ranged attacks to herd enemies where you would like them. |
| Bull Rush | Strength 13, Base Attack Bonus +1 | You can move targets you hit in melee in a direction of your choosing. |
| Burst Fire | Weapon Proficiency (Heavy Weapons) | You can pinpoint autofire against singular targets. |
| Burst of Speed | Trained in the Endurance skill | You can push yourself to move faster as needed. |
| By The Book | ---- | Gain increased bonuses from talents from the Officer advanced specialization. |
| Card Shark | ---- | You're an expert at competitive gambling games. |
| Careful Shot | Point Blank Shot, Base Attack Bonus +2 | Gain a bonus to attack when you aim. |
| Charging Fire | Base Attack Bonus +4 | You can charge when making a ranged attack. |
| Cleave | Strength 13, Power Attack | Make an additional melee attack if you reduce a target to 0 hit points. |
| Close Combat Escape | Trained in the Acrobatics skill | You can attack immediately after escaping a grapple. |
| Collateral Damage | Rapid Shot, Base Attack Bonus +6 | Make an additional attack when using the Rapid Shot feat. |
| Combat Reflexes | ---- | You can more additional attacks of opportunity per turn. |
| Combat Trickery | Trained in the Deception skill | You can feint against targets to render them vulnerable to attack. |
| Composer | Musician, Solo Flourish | You can create music that manipulates the listeners in specific ways. |
| Conditioning | Strength 13, Constitution 13 | Your excellent physical condition makes you more reliable with physical exertion. |
| Contempt | Character Level 6 | You have no time to deal with lesser foes. |
| Coolness Under Fire | ---- | You've learned to ignore suppressing fire. |
| Coordinated Attack | Base Attack Bonus +2 | You are skilled at coordinating your attacks with your allies. |