General Feats

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Name Prerequisites Description
Accelerated Strike Base Attack Bonus +6 Make a full attack as a standard action with restrictions.
Academic Contacts Intelligence 13+, Scholarly Reroll a failed knowledge check.
Acrobatic Ally Dexterity 13, Strength 13, trained in the Acrobatics skill Hoist or toss allies.
Acrobatic Dodge Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When missed in melee you can move into an adjacent square immediately.1
Acrobatic Strike Trained in the Acrobatics skill Tumble to gain a bonus to attack.
Adaptable Talent ---- You can swap out a talent once a day.
Adjust Aim Careful Shot Aim faster against a target that you missed hitting after you aimed at that target.
Advanced Device Signature Device Designate a single thing as an advanced item to give it an additional trait.
Advantageous Attack Base Attack Bonus +1 Do more damage against targets that haven't acted yet.
Advantageous Cover Trained in the Stealth skill Cover grants immunity to area attacks.
Agile Riposte Dexterity 13+, Dodge Attack an attacker in melee.
Analytical Diagnostics Trained in the Treat Injury skill Use Intelligence for Treat Injury instead of Wisdom.
Angled Throw Dexterity 13+ Bounce grenades off of walls to ignore cover.
Anti-Psion Training Psionics must not be a trained skill You gain a bonus to defenses vs Psionics.
Aquatic Training Trained in the Survival and Swim skills Gain bonuses when in large bodies of water or on the coast.
Archery Basics Weapon Proficiency (Simple), Base Attack Bonus +2 Gain bonuses when using bows or crossbows.
Archery Mastery Archery Basics, Base Attack Bonus +9 Gain additional attack options with bows and crossbows.
Armor Proficiency Dependent on armor category You can wear a category of armor without penalty.
Artillery Shot Proficient with weapon used Increase the area affected by splash weapons at long range.
Assured Attack ---- You can reroll the lowest damage die when attacking.
Attack Combo (Fire and Strike) Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 Deal extra damage after hitting with two attacks.
Attack Combo (Melee) Base Attack Bonus +3 Deal extra damage after hitting with two melee attacks.
Attack Combo (Ranged) Base Attack Bonus +3 Deal extra damage after hitting with two ranged attacks.
Autofire Assault Weapon Focus (Chosen Weapon) Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
Autofire Sweep Weapon Focus (Chosen Weapon) You can use your chosen weapon to make an autofire attack as a cone instead of a square.
Bad Feeling ---- Your paranoia makes you difficult to surprise.
Banter Charisma 13, Trained in the Persuasion skill Your witty repartee comes to your defense in combat.
Barrage Coordinated Attack You and your allies can flood an area with a dense field of fire.
Battering Attack Bull Rush, Trip Targets you move with Bull Rush are knocked prone as well.
Battle Anthem Musician, Solo Flourish You can inspire others with music of historical or cultural significance.
Blade Master Weapon Proficiency (Simple), Strength 13, Dexterity 13 You handle your blades with lethal efficiency.
Bone Crusher Crush, Pin Your chokeholds are devastating to opponents.
Brilliant Defense Intelligence 13 Your vast intellect can help you dodge incoming fire.
Brink of Death ---- You can choose to not kill a target and instead leave it unconscious at 0 hit points.
Bull Herder Proficient with weapon used, Base Attack Bonus +1 You can use ranged attacks to herd enemies where you would like them.
Bull Rush Strength 13, Base Attack Bonus +1 You can move targets you hit in melee in a direction of your choosing.
Burst Fire Weapon Proficiency (Heavy Weapons) You can pinpoint autofire against singular targets.
Burst of Speed Trained in the Endurance skill You can push yourself to move faster as needed.
By The Book ---- Gain increased bonuses from talents from the Officer advanced specialization.
Card Shark ---- You're an expert at competitive gambling games.
Careful Shot Point Blank Shot, Base Attack Bonus +2 Gain a bonus to attack when you aim.
Charging Fire Base Attack Bonus +4 You can charge when making a ranged attack.
Cleave Strength 13, Power Attack Make an additional melee attack if you reduce a target to 0 hit points.
Close Combat Escape Trained in the Acrobatics skill You can attack immediately after escaping a grapple.
Collateral Damage Rapid Shot, Base Attack Bonus +6 Make an additional attack when using the Rapid Shot feat.
Combat Reflexes ---- You can more additional attacks of opportunity per turn.
Combat Trickery Trained in the Deception skill You can feint against targets to render them vulnerable to attack.
Composer Musician, Solo Flourish You can create music that manipulates the listeners in specific ways.
Conditioning Strength 13, Constitution 13 Your excellent physical condition makes you more reliable with physical exertion.
Contempt Character Level 6 You have no time to deal with lesser foes.
Coolness Under Fire ---- You've learned to ignore suppressing fire.
Coordinated Attack Base Attack Bonus +2 You are skilled at coordinating your attacks with your allies.
Coordinated Barrage Coordinated Attack, Base Attack Bonus +3 You can boost the damage of allies when you aid their attacks.
Cornered ---- Gain a bonus to attack when you cannot retreat.
CQB Gunnery Base Attack Bonus +9 You are talented at close-quarters gunnery.
Critical Strike Base Attack Bonus +9, proficient with weapon used, Weapon Focus At the cost of speed you can make your attacks potentially more lethal.
Crossfire Point Blank Shot, Precise Shot, Base Attack Bonus +6 Meatshields mean nothing to you.
Crush Pin, Base Attack Bonus +1 You can damage opponents you are grappling.
Cunning Attack ---- You are skilled at attacking unprepared opponents.
Cut the Red Tape Trained in the Knowledge [Bureaucracy] skill You can use the bureaucratic system to get information you need.
Cybernetic Surgery Trained in the Treat Injury skill You can install cybernetic prosthetics.
Deadeye Point Blank Shot, Precise Shot, Base Attack Bonus +4 You do more damage when you aim before making a ranged attack.
Deadly Sniper Sniper, trained in the Stealth skill, Base Attack Bonus +9 When you snipe a target you do more damage.
Decorated Veteran Base Attack Bonus +5, trained in the Knowledge [Tactics] skill Your years of service are a boon to you and your squad.
Deceptive Drop Trained in the Initiative skill You can knock surprised targets prone.
Deft Charge ---- You can charge as part of a larger attack pattern.
Demoralizing Strike Charisma 13 You can intimidate a target when you damage them.
Desperate Gambit ---- You can make a shot or strike count.
Destructive Force ---- When you devastate objects and vehicles you can damage targets near them.
Devastating Crush Strength 15, Crush, Pin, Base Attack Bonus +1 You can knock targets you pin into unconsciousness.
Disarming Skill Improved Disarm You can choose where a disarmed weapon falls.
Disturbing Presence Trained in the Deception skill You can fool enemies into letting you pass by them unhindered.
Dive For Cover Trained in the Jump skill You can leap for cover regardless of the circumstances.
Diving Shot Running Attack, Base Attack Bonus +6 You can move as part of a ranged attack.
Dodge Dexterity 13 You are adept at dodging blows and incoming fire.
Double Attack Base Attack Bonus +6, proficiency with chosen weapon or weapon group You can make an additional attack with a chosen weapon when making a full attack.
Drone Operations ---- You are adept at controlling drones.
Dual Weapon Defense Dual Weapon Mastery I You can use your off-hand weapon as a defensive shield.
Dual Weapon Mastery I Dexterity 13, Base Attack Bonus +1 You are adept at fighting with two weapons and double weapons.
Dual Weapon Mastery II Dexterity 15, Dual Weapon Mastery I, Base Attack Bonus +6 You are a master at fighting with two weapons and double weapons.
Dual Weapon Mastery III Dexterity 17, Dual Weapon Mastery II, Base Attack Bonus +11 You can wield two weapons or a double weapon without penalty.
Duck and Cover Trained in the Stealth skill You can dive for cover when exposed to area attacks.
Exalted One Liturgies of the Heart You have committed the ultimate sin of being well-spoken and charismatic.
Experienced Linguist Intelligence 17, Linguist You have a knack for leaning languages on the fly.
Experienced Medic Trained in the Treat Injury skill Treating wounded allies on the battlefield is second nature to you.
Expert Briber Charisma 13 You are adept at greasing the palms of contacts to reduce the amount of bribes required.
Expert Scavenger Scavenger You have a knack for scavenging parts.
Extra Second Wind Trained in the Endurance skill You can come back from the edge of oblivion more often.
Famous Character level 3, Charisma 15, Jet Setter You're a minor celebrity.
Fan Service Combat Trickery, The Look You can distract foes with your good looks.
Far Shot Point Blank Shot You are better at shooting distant foes.
Fascinating Information Skill Focus (any Knowledge skill) You have a knack for animated, educated discussion.
Fast Surge ---- You can return to the fight in the blink of an eye after being injured.
Fatal Hit Strength 13, Dexterity 13 Enemies you take down don’t get up again.
Feat of Strength Strength 15 You can draw on inner reserves of physical power to perform great feats of strength.
Fencing Basics Base Attack Bonus +2 You've trained extensively with fencing weapons.
Fencing Mastery Fencing Basics, Base Attack Bonus +9 You’re a deadly opponent with any fencing weapon.
Fight Through Pain ---- Through sheer willpower, you can keep yourself at peak fighting performance.
Flash and Clear ---- You can use the smoke, noise, light, and confusion caused by your grenade attacks to move unseen near your foes.
Fleche Base Attack Bonus +1 You throw yourself at your opponent to make a single precise strike.
Fleet-Footed Running Attack You gain a burst of speed when you attack while running.
Flood of Fire ---- You fill the air with weapon fire, keeping your opponents from escaping the barrage.
Flurry Dexterity 13 You attack using a series of quick strikes, sacrificing defense in the process.
Follow Through ---- You have learned to take down an enemy with an attack and then use your momentum to dash across the battlefield.
Forceful Blast Base Attack Bonus +1 You can position your grenade attacks such that they blast creatures away from the center of the explosion.
Force of Personality Charisma 13 As a result of your self-confidence and conviction, your will is strong.
Fortifying Recovery Constitution 13 Even as you reel from attacks, you can get yourself back into the fight and make a difference.
Friends in Low Places Trained in the Gather Information skill Given enough time, you can dig up the right tool for the job.
Frightening Cleave Strength 13, Cleave, Power Attack, Base Attack Bonus +4 Enemies that see you successfully use the Cleave feat become fearful.
Gearhead ---- You are naturally talented with machines and electronics.
Gorgeous Character Level 6+, Charisma 15, The Look You’re amazingly beautiful, an embodiment of raw physical attractiveness, bearing, grace, and fashion sense.
Grab Back Dexterity 13 You are able to counter grab and grapple attacks, redirecting them back on your attacker.
Grapple Resistance ---- You make it difficult for enemies to grab or grapple you, or attack object in your possession.
Grazing Shot Point Blank Shot Using precise aim, you can hit two targets with a single shot.
Great Cleave Strength 13, Cleave, Power Attack, Base Attack Bonus +2 You can wield a melee weapon with such power that you can strike multiple times when you drop your opponents.
Greater Called Shot Intelligence 13, Improved Called Shot, Melee Defense, Base Attack Bonus +6 You can make multiple called shots where others could land but one.
Greater Mighty Swing Mighty Swing, Base Attack Bonus +5 You have learned to put greater amounts of force behind your strikes.
Guns Akimbo Dual Weapon Mastery I, Running Attack You are skilled at delivering massive firearm attacks while on the move.
Halt Trip, Weapon Focus, Base Attack Bonus +8 When making an attack of opportunity, you can stop an enemy in its tracks.
Hard Drinking Constitution 13, Combined Specialization and Initial Bonus to Fortitude defense of +2 or higher You drink. A lot. But it rarely, if ever, affects your ability or combat senses.
Hasty Modification Tech Specialist You can tweak and adapt equipment on the fly.
Heavy Hitter Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons) You know how to pound targets when firing heavy-weapons emplacements and vehicle weaponry.
Hobbling Strike Sneak Attack, Rapid Shot, or Rapid Strike You know where to hit your enemy to slow it down.
Hold Together Trained in the Mechanics skill Sometimes vehicles seem to hold together by your force of will.
Home Turf Character Level 6+, Safe House or a purchased lifestyle or a rented lifestyle You know one neighborhood like the back of your hand.
Hometown Hero Character Level 9+, Trained in the Persuasion skill, Home Turf You’re well-known and respected on your home turf, and the locals actively look out for you.
Humiliate Trained in the Persuasion skill, Undermine Your sharp wit and ruthless tongue can cow even the most headstrong opponent.
Hyperblazer Trained in the Use Computer skill You are familiar with blazing new routes and navigating the galaxy.