Combatant

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Theme Details
Theme: Combatant
Ability Score: +1 to Strength
Theme Skills: Endurance, Treat Injury
Talent Trees: Brawler, Healer
Theme Feats: any Martial Arts feat, Careful Shot, Conditioning, Coolness Under Fire, Improved Defenses, Improvised Weapon Mastery, Medical Team, Melee Defense, Never Surrender, Pistoleer, Riflemaster, Skill Focus (Endurance), Skill Focus (Treat Injury), Sport Hunter, Tireless Squad, Weapon Focus, Weapon Proficiency
Iconic Character: [[{{{iconic}}}]]

Level 1: Theme Knowledge

You are knowledgeable about the art of combat, from historical battles, to combat tactics and famed miltiary leaders past and present. Reduce the DC of skill checks to recall knowledge about such matters by 5.

Level 6: Grunt

You’re used to long marches while carrying heavy equipment and can hoist most machinery with ease. Treat your Strength as 2 higher for the purpose of determining your carrying capacity.

Level 12: Favored Weapon

Choose one specific weapon you have. While you are wielding this specific weapon, you gain combat bonuses that increase with your level. You gain a +1 bonus to attack and damage with this weapon, which increases by 1 every 5 levels beyond 12th. Changing the weapon you have assigned to this requires spending 14 4-hour downtime periods training with the new weapon.

Level 18: School of Hard Knocks

You’ve been around the block long enough to pick up more than a few tricks. Choose one combat school that you do not already have. You receive the benefits as if you qualified for the 3rd degree mastery of this school (including the effects of the 1st and 2nd degrees) even if you do not meet the prerequisites for it. This combat school does not count against the limit of schools that you can benefit from that you might have due to your Martial Arts feats.