General Feats: Difference between revisions

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[[Category:Feats]]
{| class="wikitable"
{| class="wikitable"
! Name
! Name
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| Dexterity 13+, [[Dodge]]
| Dexterity 13+, [[Dodge]]
| Attack an attacker in melee.
| Attack an attacker in melee.
|-
| [[Alternate Persona]]
| Trained in Deception and Knowledge [Bureaucracy], Charisma 12+.  Must be in some form of criminal or otherwise legally or socially-threatened situation in order to warrant the work this requires.
| You have used your skills at lying and gaming the system to make an alternate persona.
|-
|-
| [[Analytical Diagnostics]]
| [[Analytical Diagnostics]]
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| [[Musician]], [[Solo Flourish]]
| [[Musician]], [[Solo Flourish]]
| You can inspire others with music of historical or cultural significance.
| You can inspire others with music of historical or cultural significance.
|-
| [[Beast Handler]]
| Trained in Knowledge [Life Sciences] and Persuasion
| Thanks to months of exhausting training, you have developed a working partnership with a specially trained beast. Your beast partner is trained to sniff out hidden dangers, contraband and enemies, and acts as an extension of your will.
|-
|-
| [[Blade Master]]
| [[Blade Master]]
| [[Weapon Proficiency]] (Simple), Strength 13, Dexterity 13
| [[Weapon Proficiency]] (Simple), Strength 13, Dexterity 13
| You handle your blades with lethal efficiency.
| You handle your blades with lethal efficiency.
|-
| [[Boardmonkey]]
| Trained in Acrobatics and Climb
| You’re adept at launching into precarious heights on your board, and mix climbing, inverts and spectacular leaps when you need to go over something.
|-
| [[Board Shield]]
| [[Martial Arts I]], [[Mobility]], Trained in Acrobatics
| When things are at their worst, and you’re dodging bullets, you can use your board as a shield in a last ditch effort to save your ass.
|-
| [[Board Slam]]
| [[Spring Attack]], Trained in Acrobatics
| You’ve incorporated your love for boarding into your martial arts style, using your deck like an improvised club as often as you use it as a vehicle.
|-
| [[Board Tricks]]
| Trained in Acrobatics, [[Improved Disarm]] or [[Trip]]
| It’s not cheating if it works. You can use your board to trick, trip, baffle, irritate, confuse, humiliate, humble and generally screw over your opponents.
|-
|-
| [[Bone Crusher]]
| [[Bone Crusher]]
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| ----
| ----
| You can choose to not kill a target and instead leave it unconscious at 0 hit points.
| You can choose to not kill a target and instead leave it unconscious at 0 hit points.
|-
| [[Brutal Reputation]]
| Trained in the Persuasion skill, Must have physically rendered a contracted target unconscious with unarmed or combat attacks in a public setting.
| Your name has been passed around client social circles as being particularly nasty when dealing with a confrontational target. While it causes many of the more meek employers to look elsewhere, there are some clients that know you are perfect for what they have in mind. This reputation makes you very desirable in any sort of contract where your style of brutality will likely be necessary.
|-
|-
| [[Bull Herder]]
| [[Bull Herder]]
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| [[Rapid Shot]], Base Attack Bonus +6
| [[Rapid Shot]], Base Attack Bonus +6
| Make an additional attack when using the Rapid Shot feat.
| Make an additional attack when using the Rapid Shot feat.
|-
| [[Combat Beast Master]]
| [[Beast Handler]]
| You have trained your beast to fight, defend you in battle, and bring down fleeing suspects.
|-
|-
| [[Combat Reflexes]]
| [[Combat Reflexes]]
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| Trained in the Stealth skill
| Trained in the Stealth skill
| You can dive for cover when exposed to area attacks.
| You can dive for cover when exposed to area attacks.
|-
| [[Elite Clearance]]
| Employment or patronage of a government or political body
| You are a trusted government operative.
|-
|-
| [[Exalted One]]
| [[Exalted One]]
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| [[Fencing Basics]], Base Attack Bonus +9
| [[Fencing Basics]], Base Attack Bonus +9
| You’re a deadly opponent with any fencing weapon.
| You’re a deadly opponent with any fencing weapon.
|-
| [[Fierce Beast]]
| [[Beast Handler]]
| Your beast partner is especially large and strong, thanks to the care you’ve lavished upon it.
|-
|-
| [[Fight Through Pain]]
| [[Fight Through Pain]]
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| Strength 13, [[Cleave]], [[Power Attack]], Base Attack Bonus +4
| Strength 13, [[Cleave]], [[Power Attack]], Base Attack Bonus +4
| Enemies that see you successfully use the Cleave feat become fearful.
| Enemies that see you successfully use the Cleave feat become fearful.
|-
| [[Frugal]]
| ----
| You have mastered the legendary art of only buying grenades and other necessities when they are on sale… in bulk… with coupons…
|-
|-
| [[Gearhead]]
| [[Gearhead]]
| ----
| ----
| You are naturally talented with machines and electronics.
| You are naturally talented with machines and electronics.
|-
| [[Gold Account]]
| Charisma 13+
| By either being a loyal customer for years and years on end or by knowing the right people, you have gained access to a gold account. Have fun and shop (un)responsibly!
|-
|-
| [[Gorgeous]]
| [[Gorgeous]]
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| When using the Bull Rush feat you push your opponent additional squares away from you.
| When using the Bull Rush feat you push your opponent additional squares away from you.
|-
|-
|  
| [[Improved Called Shot]]
|  
| Intelligence 13, Melee Defense
|  
| You are skilled at landing blows right where you want to.
|-
| [[Improved Charge]]
| Dexterity 13, Dodge, Mobility
| You can charge around obstacles.
|-
| [[Improved Critical]]
| Base Attack Bonus +6, proficient with weapon group chosen
| You can make devastating attacks with your chosen weapon.
|-
| [[Improved Defenses]]
| ----
| You are skilled at fending off attacks of many forms.
|-
| [[Improved Disarm]]
| Intelligence 13, Melee Defense
| You are skilled at disarming opponents in melee combat.
|-
| [[Improved Damage Threshold]]
| ----
| You are harder to take down in a fight.
|-
| [[Improved Opportunistic Trickery]]
| Combat Reflexes, Opportunistic Trickery
| When your opponent lets down its guard, you open it up to additional attacks.
|-
| [[Improved Rapid Strike]]
| Rapid Strike
| Your Rapid Strike is more effective with light melee weapons.
|-
| [[Improved Sleight of Hand]]
| Dexterity 15, Skill Focus (Deception), trained in the Deception and Stealth skills
| You manipulate small objects quickly, and they seemingly disappear with a flick of your wrist. You excel at hiding objects when observed, even at close range.
|-
| [[Improved Suppressing Fire]]
| Base Attack Bonus +3
| You are extremely effective at laying down fields of suppressing fire.
|-
| [[Improvised Tools]]
| Intelligence 13+, Trained in Mechanics
| You have learned to make do without having the right tools at hand.
|-
| [[Improvised Weapon Mastery]]
| [[Weapon Proficiency]] (Simple Weapons)
| You use improvised weapons with true skill.
|-
| [[Impulsive Flight]]
| ----
| You are not above running when the situation turns against you.
|-
| [[Increased Agility]]
| [[Conditioning]]
| Due to your own natural abilities or specific training, you move faster or farther than normal when climbing, jumping and swimming.
|-
|-
|  
| [[Indomitable Personality]]
|  
| Charisma 13+
|
| Your powerful personality helps you cope with attacks that assault your will.
|-
| [[Informant Network]]
| Charisma 8+, Must have been in contact with a number of suitable informants and have done something to forge a relationship with some of them; it is up to the Games Master to decide if this feat is appropriate before a character can choose it
| You have begun to work you way into people to build an informant network.
|-
| [[Informer]]
| Trained in Perception
| You are adept at prying into the affairs of others and dealing with those who are most interested in gaining that knowledge.
|-
| [[Instinctive Attack]]
| ----
| Your accuracy improves when you act on instinct. You might call it luck.
|-
| [[Intimidator]]
| Trained in Persuasion
| When you intimidate others, either physically or verbally, you shake their confidence so severely that it affects their performance.
|-
| [[Jet Setter]]
| Charisma 13+
| You have earned a small public reputation running with the entertainment in-crowd, debutantes, and the social elite.
|-
| [[Keep Your Head Down]]
| Dexterity 15+, [[Coolness Under Fire]], BAB +4
| You are particularly skilled at staying out of harm’s way.
|-
| [[Knife Trick]]
| [[Lightning Draw]], Trained in Stealth
| You can use a concealed weapon to deadly effect.
|-
| [[Knock Heads]]
| Dexterity 13+, Strength 13+, [[Multi-Grab]]
| You knock two opponents’ heads together in unarmed combat.
|-
| [[Knockout Blow]]
| Strength 13+, [[Contempt]], [[Martial Arts I]]
| You dispatch minions with jaw-shattering blows.
|-
| [[Law Dog]]
| Trained in Knowledge [Civics], Must have successfully claimed at least one law enforcement bounty
| You have a knack for taking on the bounties where the target is a known criminal.
|-
| [[Legal Precedent]]
| Trained in Knowledge [Civics] or Gather Information
| By citing long standing legal precedent and case law, you can use the legal principle of ‘stare decisis’ to your advantage in any court of law or business negotiation.
|-
| [[Lightning Draw]]
| [[Quick Draw]]
| You can draw and fire in one smooth motion.
|-
| [[Linguist]]
| Intelligence 13+
| You pick up languages quickly and easily.
|-
| [[Little Black Book]]
| Charisma 13+, [[Silver Tongue]]
| You make friends easily — sometimes too easily.
|-
| [[Liturgies of the Heart]]
| Charisma 13+, [[Priestly Devotion]]
| Your oratory skills, pure adherence to your convictions and inspirational examples can touch the reverence of other members of your faith deeply, strengthening their resolve in the times of greatest hardship.
|-
| [[Luxury Safe House]]
| Character Level 6+, Five Star Service talent from the [[Lineage]] tree, [[Safe House]]
| An man’s home is his castle, and you’re never far from home.
|-
| [[Magic Family]]
| Must have a family tradition of magic.
| Your family's long and distinguished tradition of magic affords you social bonuses.
|-
| [[Maniacal Charge]]
| ----
| You charge your enemies like a battle-crazed berserker.
|-
| [[Mark]]
| Wisdom 13+
| You can size someone up with a glance.
|-
| [[Master of Disguise]]
| Trained in Deception, Charisma 13+
| You are adept at creating convincing disguises in remarkably short periods of time.
|-
| [[Master of the Game]]
| Trained in Deception and Persuasion
| You have such poise and precision in your negotiation skills that most clients do not even realize what all they have agreed to until long after they have signed it over to you.
|-
| [[Meat Shield]]
| [[Point Blank Shot]], [[Precise Shot]], BAB +4
| You are adept at using an opponent’s defense to your own advantage.
|-
| [[Medical Expertise]]
| Intelligence 13+, Trained in Treat Injury
| You have a gift for healing the injuries of others.
|-
| [[Melee Defense]]
| Intelligence 13+
| You are trained at using your combat ability for defense as well as offense.
|-
| [[Mighty Swing]]
| Strength 13+
| You are capable of delivering jarring melee attacks.
|-
| [[Mighty Throw]]
| Strength 13+
| You are highly accurate with grenade-like weapons.
|-
| [[Military Man]]
| Must be a member of a military organization
| Someone upstairs favors you.  Through family clout, personal merit, or blind, stupid luck, you’ve been marked for greatness within the ranks.
|-
| [[Mission Specialist]]
| ----
| You are so good with certain skills that others around you benefit from your guidance and example.
|-
| [[Mobility]]
| Dexterity 13+, [[Dodge]]
| You are skilled at moving past opponents and avoiding opportunistic attacks.
|-
| [[Momentum Strike]]
| Trained in Pilot or Ride
| You know how to put the full weight of your momentum into attacks while riding a mount or a bike.
|-
| [[Mounted Combat]]
| Trained in Ride
| You know how to get the most from a mount in combat and in other dangerous situations.
|-
| [[Mounted Defense]]
| Trained in Pilot or Ride
| You are able to react to incoming attacks, using your mount or speeder bike to absorb attacks against you.
|-
| [[Moving Target]]
| [[Dodge]]
| You know how to stay mobile, making it harder for your enemies to hit you with their attacks.
|-
| [[Mudfoot]]
| Must be a member of a military organization, Trained in Profession [Military], [[Squared Away]]
| You’ve been in the thick of things…more than you care to think about.  You know when to keep your head down and when to move, and regardless of how bad things get, you almost always seem to come out intact.
|-
| [[Multi-Attack Mobility]]
| [[Double Attack]], [[Running Attack]], BAB +8
| You can move and make multiple attacks in the same turn.
|-
| [[Multi-Grab]]
| Dexterity 13+
| You may grab two opponents at once.
|-
| [[Musician]]
| ----
| You are able to perform music in a way that can inspire others to carry on.
|-
| [[Mustang]]
| Must be a member of a military organization, Enlisted pay grade E-5 or higher, Intelligence 13+, Wisdom 13+, Charisma 13+, Trained in Profession [Military]
| You’ve risen out of the enlisted ranks to become a commissioned officer.
|-
| [[Natural Leader]]
| Charisma 13+
| You are a natural leader, and you found your own organization.
|-
| [[Never Surrender]]
| Trained in Endurance
| You can fight your way back from the blackness of death and unconsciousness, staying active in combat.
|-
| [[Opportunistic Retreat]]
| [[Combat Reflexes]]
| When your opponent lets down his guard, you can better position yourself to press your advantage.
|-
| [[Opportunistic Shooter]]
| ----
| You are quick to react when nearby enemies expose themselves to your attacks.
|-
| [[Opportunistic Trickery]]
| [[Combat Reflexes]], Any source of Sneak Attack dice
| When your opponent lets down its guard, you know how to set it off balance for several moments.
|-
| [[Overwhelming Attack]]
| ----
| You know how to get your attacks past enemy defenses, making sure they strike true.
|-
| [[Paired Weapon Basics]]
| [[Weapon Proficiency]] (Simple), BAB +2
| You may use two weapons at the same time to attack and confuse your enemies.
|-
| [[Paired Weapon Mastery]]
| [[Paired Weapon Basics]], BAB +9
| When fighting with two weapons. your attacks flow with unusual speed and efficiency.
|-
| [[Parry]]
| Dexterity 13+, [[Agile Riposte]], [[Dodge]]
| You are skilled at countering attacks.
|-
| [[Perfect Stance]]
| BAB +1
| Your shooting form is superb.
|-
| [[Perfected Attitude]]
| Trained in Perception, Charisma 13+
| You are well-versed in the social aspects of the galaxy, and you are what could be called a ‘social chameleon’ in most of them. You know exactly what to say, how to stand and generally everything necessary to do exactly the right thing to the right people in order to get them to do what you need them to. In one instance you might need to speak slowly and calmly for dramatic effect, at other times you might have the Hands of Friendship extended to all the right people. No matter where you are, if you are given a few moments to watch the locals, you can be at home in conversations and social gatherings.
|-
| [[Pin]]
| BAB +1
| You are skilled at immobilizing grappled foes.
|-
| [[Pistoleer]]
| ----
| You are skilled in the use of pistols and gain certain benefits depending on which weapon you use.
|-
| [[Platinum Account]]
| Charisma 15+, [[Gold Account]], Character Level 12+
| With a legendary Platinum Account, you are offered even better prices when out shopping at your favorite corporation.
|-
| [[Play the Odds]]
| ----
| You are a cold and calculating gambler, able to study the odds and formulate strategies for victory that make bookies shudder.
|-
| [[Point Blank Shot]]
| ----
| You are skilled at making well-placed shots with ranged weapons at point blank range.
|-
| [[Poison Basics]]
| Trained in Knowledge [Life Sciences] or Knowledge [Physical Sciences], Character Level 3+
| You’re studied many of the world’s most deadly toxins — how to counter them, and how to create them.
|-
| [[Poison Mastery]]
| [[Poison Basics]], Character Level 7+
| Your aptitude with poisons increases.
|-
| [[Poison Resistance]]
| Constitution 13+
| You are naturally more resistant to the effect of poison.
|-
| [[Poison Supremacy]]
| [[Poison Mastery]], Character Level 12+
| You are now a master of poisons in your own right, able to wield them with as much menace as any gun or melee weapon — if not more.
|-
| [[Power Attack]]
| Strength 13+
| You can make exceptionally powerful melee attacks.
|-
| [[Powerful Charge]]
| Medium or larger size, BAB +1
| You can charge with extra force.
|-
| [[Precise Shot]]
| [[Point Blank Shot]]
| You are skilled at timing your ranged attacks so that you don’t hit your allies by mistake.
|-
| [[Predictive Defense]]
| Intelligence 13+
| The sharpness of your mind, not the speed of your reactions, allows you to avoid incoming attacks.
|-
| [[Priestly Devotion]]
| Wisdom 13+, trained in Knowledge (Culture [<Species that the faith originates from>])
| You have studied your faith or spirituality more deeper than most and can readily find strength in its teachings.
|-
| [[Primal Warrior]]
| [[Weapon Proficiency]] (Simple)
| You are extraordinarily skilled with the use of simple weapons.
|-
| [[Prime Shot]]
| [[Point Blank Shot]]
| You know how to handle an enemy when none of your allies is closer.
|-
| [[Promotion]]
| Must be a member of an organization that uses promotion points and ranks.
| Your hard work has not gone unnoticed.
|-
| [[Protégé]]
| Character Level 6+, Charisma 13+, Cannot have any nonheroic levels.
| You have a close friend or assigned assistant as your trusted right hand or hand-like appendage.
|-
| [[Quick Draw]]
| BAB +1
| You can draw and holster weapons with startling quickness.
|-
| [[Quick Skill]]
| ----
| Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident.
|-
| [[Rapid Reaction]]
| ----
| Your lightning reflexes allow you to complete complex actions in response to the actions of others.
|-
| [[Rapid Shot]]
| BAB +1
| You can make two quick shots with a ranged weapon as a single attack.
|-
| [[Rapid Strike]]
| BAB +1
| You can make two quick strikes with a melee weapon as a single attack.
|-
| [[Rapport]]
| ----
| You are adept at working with certain individuals, able to anticipate their next move.
|-
| [[Recall]]
| Trained in at least one Knowledge skill
| You know a lot of details in your area of knowledge, but don’t always remember them immediately.
|-
| [[Recovering Surge]]
| ----
| When you get back into the fight, you do not let your wounds hamper you.
|-
| [[Recurring Success]]
| ----
| You know how to make your enemies fall for the same trick twice.
|-
| [[Reincarnation Scholar]]
| [[Bygone Relic]] (Story Feat), [[Forgotten Past]] (Story Feat), or GM Permission
| You have been trapped in a cycle of death, life and rebirth for uncounted lifetimes. Your strong soul has found some enlightenment in this incarnation, allowing you occasional glimpses of your previous mortal incarnations.
|-
| [[Relentless Attack]]
| [[Double Attack]]
| You ensure the demise of your foe by turning misses into opportunities.
|-
| [[Resilient Strength]]
| Strength 13+
| Your brute strength and physical conditioning allow you to shrug off effects that would debilitate others.
|-
| [[Resolute Stance]]
| BAB +1
| By standing your ground, you focus your mind to repel any assault.
|-
| [[Resurgence]]
| Trained in Endurance
| Catching your second wind allows you to seize the advantage in combat.
|-
| [[Retained Council]]
| ----
| You’ve got a law firm, bondsmen and corporate law specialists on retainer, ready to come to your defense with only a single phone call.
|-
| [[Return Fire]]
| Dexterity 15+, [[Quick Draw]], [[Weapon Focus]]
| When someone takes a shot at you and misses, you retaliate with a shot of your own.
|-
| [[Revolver Basics]]
| BAB +1
| The trusty revolver has become one of your weapons of choice.
|-
| [[Revolver Mastery]]
| [[Revolver Basics]], BAB +6
| You can snap off a couple of rounds with a revolver as easily as with an automatic.
|-
| [[Riflemaster]]
| ----
| You are skilled in the use of rifles and gain certain benefits depending on which weapon you use.
|-
| [[Risk Taker]]
| Trained in Climb or Jump
| You’re not afraid to make great leaps or climb treacherous slopes, and you know how to put forth the extra effort to make the impossible seem routine.
|-
| [[Running Attack]]
| Dexterity 13+
| You can move as you attack.
|-
| [[Sadistic Strike]]
| ----
| By dispatching a helpless creature, you terrify opponents around you.
|-
| [[Safe House]]
| ----
| Whether it’s an old family estate or just a rented flat, there’s always a roof over your head—usually one not far from the action.
|-
| [[Salvage Expert]]
| Trained in Mechanics
| You have a talent for obtaining useful parts from damaged equipment.
|-
| [[Savage Attack]]
| [[Double Attack]]
| You are well trained in attacking multiple times in a round.
|-
| [[Scavenger]]
| ----
| You are adept at digging through broken objects and junk piles to come up with the raw materials needed for certain tasks.
|-
| [[Scholarly]]
| Trained in at least one Knowledge skill
| You have delved into a number of esoteric subjects in your spare time.
|-
| [[Shake It Off]]
| Constitution 13+, Trained in Endurance
| You have learned to shake off debilitating conditions.
|-
| [[Signature Device]]
| [[Tech Specialist]]
| You specialize in designing and modifying specific types of technology.
|-
| [[Silver Tongue]]
| Trained in Persuasion
| You are adept at quickly changing a creature’s attitude toward you.
|-
| [[Simply Irresistible]]
| Character Level 12+, [[Gorgeous]], [[Silver Tongue]]
| Your dazzling good looks and masterful seduction techniques practically guarantee that you can get what you want from people who are sexually attracted to you.
|-
| [[Skill Focus]]
| ----
| One of your skills is particularly well honed.
|-
| [[Skill Mastery]]
| Wisdom 13+, Skill Focus (Chosen Skill)
| You've learned how to keep your cool in stressful situations and focus on the task at hand.
|-
| [[Skill Training]]
| ----
| You are considered trained in a new skill.
|-
| [[Slippery Maneuver]]
| [[Dodge]]
| You are adept at finding ways out of tough situations.
|-
| [[Small Blade Basics]]
| [[Weapon Proficiency]] (Simple), BAB +2
| You’re an experienced knife fighter.
|-
| [[Sniper]]
| [[Point Blank Shot]], [[Precise Shot]], BAB +4
| You are particularly adept at hitting the right target in a crowd.
|-
| [[Sniper Shot]]
| ----
| You make a precision attack at the expense of your own defense.
|-
| [[Solo Flourish]]
| [[Musician]]
| During a musical performance, you can spend one of your rounds performing a solo.
|-
| [[Sport Hunter]]
| ----
| You are skilled in the use of slugthrowers and sporting weapons and gain certain benefits depending on which weapon you use.
|-
| [[Spray Shot]]
| ----
| You can fire a short burst at an enemy while protecting nearby allies from errant shots.
|-
| [[Squared Away]]
| Must be a member of a military or similarly uniformed organization, Trained in Profession [Military], [[The Look]]
| You "walk the walk" and "talk the talk," and it shows – the brass loves you and you look like a recruiting poster.
|-
| [[Staff Basics]]
| [[Weapon Proficiency]] (Simple), BAB +2
| In your hands even a simple stick turns into a lethal weapon.
|-
| [[Staggering Attack]]
| Any source of Sneak Attack dice, [[Rapid Shot]], or [[Rapid Strike]]
| You can deliver nasty attacks that leave your opponents gasping.
|-
| [[Stand Tall]]
| ----
| Your courage under fire inspires those around you to acts of bravery.
|-
| [[Starship Designer]]
| [[Tech Specialist]], Trained in Mechanics
| You are trained to design (and redesign) starships.
|-
| [[Stay Up]]
| Trained in Endurance
| You can solider on in spite of damage dealt to you.
|-
| [[Steadying Position]]
| [[Careful Shot]]
| You know how to fire from the optimal position, using the ground to steady your aim.
|-
| [[Strafe]]
| BAB +1
| You can make a strafing attack without a vehicle.
|-
| [[Strong Grip]]
| Strength 14+
| Your strength is such that you need only one hand to use weapons that normally require two hands, or two hands to use a weapon that normally requires a mount.
|-
| [[Studio Musician]]
| [[Composer]], [[Musician]]
| Your music can inspire others even through a recording.
|-
| [[Stun Resistance]]
| Biological character, Constitution 13+
| Your resilience is enhanced to improve your resistance to stun damage.
|-
| [[Superior Tech]]
| Intelligence 17+, [[Tech Specialist]], Character Level 9+
| You expand your knowledge of technology and can apply a variety of other traits to equipment you modify.
|-
| [[Superstar]]
| Character Level 12+, Charisma 17+, [[Famous]]
| Your face is known around the world, and legions of adoring fans flock to your appearances just to catch a glimpse of you.
|-|
| [[Suppression Fire]]
| Strength 13+, [[Burst Fire]], [[Weapon Proficiency]] (Heavy Weapons)
| You can lay down a hail of fire to pin your enemies.
|-
| [[Surgical Expertise]]
| Trained in Treat Injury
| You can perform skillful surgical procedures quickly.
|-
| [[Swarm]]
| [[Coordinated Attack]]
| You are trained to fight with allies en masse.
|-
| [[Tactical Advantage]]
| [[Combat Reflexes]]
| You can shift your position to take advantage of openings your opponent offers you.
|-
| [[Targeted Area]]
| BAB +5
| Your area attacks deal more damage to one target within the area of effect.
|-
| [[Tech Specialist]]
| Trained in Mechanics
| You can make custom modifications to armor, weapons, vehicles, and devices.
|-
| [[Technophile]]
| Trained in Mechanics and Use Computer
| Your appreciation for gadgets borders on the disturbing.
|-
| [[The Look]]
| Charisma 13+
| Whether it’s devilishly handsome good looks, a laugh that melts hearts, all the right curves, or a smile that makes people weak in the knees, you’ve got what it takes to make people stop and give you the eye.
|-
| [[The Pen is Mightier]]
| Intelligence 13+, Wisdom 11+
| Your written words have as much impact as your personal presence.
|-
| [[Throw]]
| [[Trip]], BAB +1
| You can throw a creature that you’ve grappled.
|-
| [[Top Kick]]
| Must be a member of an organization with enlisted ranks; Rank E-7 or higher; Trained in Knowledge [Civics], Persuasion, and Profession [Military]; [[By The Book]]
| The consummate military professional, you’ve attained the exalted rank of E-7 or higher.  The military bureaucracy is yours to command.
|-
| [[Toughness]]
| ----
| You are tougher than normal.
|-
| [[Traceless]]
| Intelligence 13+
| You have developed the habit of removing signs of your presence.
|-
| [[Traceur]]
| Dexterity 13+, Trained in Acrobatics
| Parkour is a useful skill to have in the concrete jungle, be it to roll, vault or bounce through a building ground or a sea of people, and you are surely going to get from point A to point B faster than any other.
|-
| [[Traceur Master]]
| Dexterity 15+, [[Traceur]], Trained in Jump
| One could almost think that you enhanced via magic or technology with how quickly you get around! Nothing is going to stop you!
|-
| [[Trample]]
| Trained in the Ride skill
| When charging, your living mount can flatten smaller targets between you and your target.
|-
| [[Trench Warrior]]
| ----
| You have experience fighting in the trenches, and know how to use cover to your attack advantage.
|-
| [[Trip]]
| BAB +1
| You are skilled at tripping grappled foes.
|-
| [[Triple Attack]]
| BAB +11, [[Double Attack]]
| You can make an additional attack during a round of combat.
|-
| [[Triple Crit]]
| BAB +8
| You deal more damage on a critical hit with a chosen weapon.
|-
| [[Tumble Defense]]
| ----
| You can use your melee weapon to hinder acrobatic enemies.
|-
| [[Tunnel Rat]]
| You must be from an environment that is primarily underground in a tunnel-based layout.
| You know where you are when underground and where things are on the surface relative to your position.
|-
| [[Unconventional]]
| You must be a member of an organization that has a rank structure.
| That’s what nice commanders call you – less tactful colleagues use the word "insubordinate…" but they still admit that you can get the job done.
|-
| [[Undermine]]
| Charisma 13+, Trained in Deception and Persuasion
| You excel at playing with people's insecurities.
|-
| [[Unstoppable Combatant]]
| [[Extra Second Wind]]
| You can keep coming back for more punishment, no matter what your enemies throw at you.
|-
| [[Unstoppable Force]]
| ----
| Your constant exposure to Magic or Psionics has taught you methods of physically resisting their effect on you in battle.
|-
| [[Unswerving Resolve]]
| BAB +2
| You stand your ground in the face of terrifying or domineering opposition.
|-
| [[Unwavering Resolve]]
| Trained in Perception
| You are not easily swayed by the words of others, and can see through deceptions thanks to your keen mind.
|-
| [[Urban Ghost]]
| Trained in Knowledge [Technology] and Stealth
| You are adept at hiding among crowds, moving unnoticed and avoiding the omnipresent security cameras and sensors of the world.
|-
| [[Urgent Modification]]
| [[Hasty Modification]]
| You can make quick, permanent modifications on the fly.
|-
| [[Vitality Surge]]
| [[Extra Second Wind]]
| You can keep yourself in top fighting form at any point in the fight.
|-
| [[Wall Grind]]
| Trained in Acrobatics and Jump
| When you’ve gotta move, you do it fast, with incredible athleticism and come at your opponent from unexpected angles.
|-
| [[Warrant]]
| Must be a member of an organization with enlisted and warrant officer ranks; Intelligence 13+; Trained in Profession [Military]; Trained in one of: Hackcraft, Mechanics, Pilot, Treat Injury, or Use Computer
| You’ve risen out of the enlisted ranks by passing the warrant officer exams.
|-
| [[Wary Defender]]
| ----
| Even in the heat of battle you can bolster yourself against nearly anything that comes your way.
|-
| [[Weapon Finesse]]
| ----
| You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength.
|-
| [[Weapon Focus]]
| Proficient with the chosen weapon or weapon group
| Choose a single exotic weapon or weapon group.  You are especially good at using these weapons.  You can choose unarmed strike or grapple for your weapon for purposes of this feat.
|-
| [[Weapon Proficiency]]
| ----
| You are proficient with a particular kind of weaponry.
|-
| [[Whirlwind Attack]]
| Dexterity 13+, Intelligence 13+, [[Melee Defense]], BAB +4
| You can strike nearby opponents in an amazing, spinning melee attack.
|-
| [[Wicked Strike]]
| [[Rapid Strike]]
| Your melee attacks can catch bystanders.
|-
| [[Wilderness First Aid]]
| Trained in the Survival skill
| You know how to treat wounds in the wilderness, using only the natural materials around you.
|-
| [[Withdrawal Strike]]
| BAB +5
| Your enemies do not escape easily.
|-
| [[Zero Range]]
| [[Point Blank Shot]]
| You are lethal when using ranged weapons against adjacent targets.
|}
|}

Latest revision as of 17:11, 29 January 2023

Name Prerequisites Description
Accelerated Strike Base Attack Bonus +6 Make a full attack as a standard action with restrictions.
Academic Contacts Intelligence 13+, Scholarly Reroll a failed knowledge check.
Acrobatic Ally Dexterity 13, Strength 13, trained in the Acrobatics skill Hoist or toss allies.
Acrobatic Dodge Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When missed in melee you can move into an adjacent square immediately.1
Acrobatic Strike Trained in the Acrobatics skill Tumble to gain a bonus to attack.
Adaptable Talent ---- You can swap out a talent once a day.
Adjust Aim Careful Shot Aim faster against a target that you missed hitting after you aimed at that target.
Advanced Device Signature Device Designate a single thing as an advanced item to give it an additional trait.
Advantageous Attack Base Attack Bonus +1 Do more damage against targets that haven't acted yet.
Advantageous Cover Trained in the Stealth skill Cover grants immunity to area attacks.
Agile Riposte Dexterity 13+, Dodge Attack an attacker in melee.
Alternate Persona Trained in Deception and Knowledge [Bureaucracy], Charisma 12+. Must be in some form of criminal or otherwise legally or socially-threatened situation in order to warrant the work this requires. You have used your skills at lying and gaming the system to make an alternate persona.
Analytical Diagnostics Trained in the Treat Injury skill Use Intelligence for Treat Injury instead of Wisdom.
Angled Throw Dexterity 13+ Bounce grenades off of walls to ignore cover.
Anti-Psion Training Psionics must not be a trained skill You gain a bonus to defenses vs Psionics.
Aquatic Training Trained in the Survival and Swim skills Gain bonuses when in large bodies of water or on the coast.
Archery Basics Weapon Proficiency (Simple), Base Attack Bonus +2 Gain bonuses when using bows or crossbows.
Archery Mastery Archery Basics, Base Attack Bonus +9 Gain additional attack options with bows and crossbows.
Armor Proficiency Dependent on armor category You can wear a category of armor without penalty.
Artillery Shot Proficient with weapon used Increase the area affected by splash weapons at long range.
Assured Attack ---- You can reroll the lowest damage die when attacking.
Attack Combo (Fire and Strike) Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 Deal extra damage after hitting with two attacks.
Attack Combo (Melee) Base Attack Bonus +3 Deal extra damage after hitting with two melee attacks.
Attack Combo (Ranged) Base Attack Bonus +3 Deal extra damage after hitting with two ranged attacks.
Autofire Assault Weapon Focus (Chosen Weapon) Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
Autofire Sweep Weapon Focus (Chosen Weapon) You can use your chosen weapon to make an autofire attack as a cone instead of a square.
Bad Feeling ---- Your paranoia makes you difficult to surprise.
Banter Charisma 13, Trained in the Persuasion skill Your witty repartee comes to your defense in combat.
Barrage Coordinated Attack You and your allies can flood an area with a dense field of fire.
Battering Attack Bull Rush, Trip Targets you move with Bull Rush are knocked prone as well.
Battle Anthem Musician, Solo Flourish You can inspire others with music of historical or cultural significance.
Beast Handler Trained in Knowledge [Life Sciences] and Persuasion Thanks to months of exhausting training, you have developed a working partnership with a specially trained beast. Your beast partner is trained to sniff out hidden dangers, contraband and enemies, and acts as an extension of your will.
Blade Master Weapon Proficiency (Simple), Strength 13, Dexterity 13 You handle your blades with lethal efficiency.
Boardmonkey Trained in Acrobatics and Climb You’re adept at launching into precarious heights on your board, and mix climbing, inverts and spectacular leaps when you need to go over something.
Board Shield Martial Arts I, Mobility, Trained in Acrobatics When things are at their worst, and you’re dodging bullets, you can use your board as a shield in a last ditch effort to save your ass.
Board Slam Spring Attack, Trained in Acrobatics You’ve incorporated your love for boarding into your martial arts style, using your deck like an improvised club as often as you use it as a vehicle.
Board Tricks Trained in Acrobatics, Improved Disarm or Trip It’s not cheating if it works. You can use your board to trick, trip, baffle, irritate, confuse, humiliate, humble and generally screw over your opponents.
Bone Crusher Crush, Pin Your chokeholds are devastating to opponents.
Brilliant Defense Intelligence 13 Your vast intellect can help you dodge incoming fire.
Brink of Death ---- You can choose to not kill a target and instead leave it unconscious at 0 hit points.
Brutal Reputation Trained in the Persuasion skill, Must have physically rendered a contracted target unconscious with unarmed or combat attacks in a public setting. Your name has been passed around client social circles as being particularly nasty when dealing with a confrontational target. While it causes many of the more meek employers to look elsewhere, there are some clients that know you are perfect for what they have in mind. This reputation makes you very desirable in any sort of contract where your style of brutality will likely be necessary.
Bull Herder Proficient with weapon used, Base Attack Bonus +1 You can use ranged attacks to herd enemies where you would like them.
Bull Rush Strength 13, Base Attack Bonus +1 You can move targets you hit in melee in a direction of your choosing.
Burst Fire Weapon Proficiency (Heavy Weapons) You can pinpoint autofire against singular targets.
Burst of Speed Trained in the Endurance skill You can push yourself to move faster as needed.
By The Book ---- Gain increased bonuses from talents from the Officer advanced specialization.
Card Shark ---- You're an expert at competitive gambling games.
Careful Shot Point Blank Shot, Base Attack Bonus +2 Gain a bonus to attack when you aim.
Charging Fire Base Attack Bonus +4 You can charge when making a ranged attack.
Cleave Strength 13, Power Attack Make an additional melee attack if you reduce a target to 0 hit points.
Close Combat Escape Trained in the Acrobatics skill You can attack immediately after escaping a grapple.
Collateral Damage Rapid Shot, Base Attack Bonus +6 Make an additional attack when using the Rapid Shot feat.
Combat Beast Master Beast Handler You have trained your beast to fight, defend you in battle, and bring down fleeing suspects.
Combat Reflexes ---- You can more additional attacks of opportunity per turn.
Combat Trickery Trained in the Deception skill You can feint against targets to render them vulnerable to attack.
Composer Musician, Solo Flourish You can create music that manipulates the listeners in specific ways.
Conditioning Strength 13, Constitution 13 Your excellent physical condition makes you more reliable with physical exertion.
Contempt Character Level 6 You have no time to deal with lesser foes.
Coolness Under Fire ---- You've learned to ignore suppressing fire.
Coordinated Attack Base Attack Bonus +2 You are skilled at coordinating your attacks with your allies.
Coordinated Barrage Coordinated Attack, Base Attack Bonus +3 You can boost the damage of allies when you aid their attacks.
Cornered ---- Gain a bonus to attack when you cannot retreat.
CQB Gunnery Base Attack Bonus +9 You are talented at close-quarters gunnery.
Critical Strike Base Attack Bonus +9, proficient with weapon used, Weapon Focus At the cost of speed you can make your attacks potentially more lethal.
Crossfire Point Blank Shot, Precise Shot, Base Attack Bonus +6 Meatshields mean nothing to you.
Crush Pin, Base Attack Bonus +1 You can damage opponents you are grappling.
Cunning Attack ---- You are skilled at attacking unprepared opponents.
Cut the Red Tape Trained in the Knowledge [Bureaucracy] skill You can use the bureaucratic system to get information you need.
Cybernetic Surgery Trained in the Treat Injury skill You can install cybernetic prosthetics.
Deadeye Point Blank Shot, Precise Shot, Base Attack Bonus +4 You do more damage when you aim before making a ranged attack.
Deadly Sniper Sniper, trained in the Stealth skill, Base Attack Bonus +9 When you snipe a target you do more damage.
Decorated Veteran Base Attack Bonus +5, trained in the Knowledge [Tactics] skill Your years of service are a boon to you and your squad.
Deceptive Drop Trained in the Initiative skill You can knock surprised targets prone.
Deft Charge ---- You can charge as part of a larger attack pattern.
Demoralizing Strike Charisma 13 You can intimidate a target when you damage them.
Desperate Gambit ---- You can make a shot or strike count.
Destructive Force ---- When you devastate objects and vehicles you can damage targets near them.
Devastating Crush Strength 15, Crush, Pin, Base Attack Bonus +1 You can knock targets you pin into unconsciousness.
Disarming Skill Improved Disarm You can choose where a disarmed weapon falls.
Disturbing Presence Trained in the Deception skill You can fool enemies into letting you pass by them unhindered.
Dive For Cover Trained in the Jump skill You can leap for cover regardless of the circumstances.
Diving Shot Running Attack, Base Attack Bonus +6 You can move as part of a ranged attack.
Dodge Dexterity 13 You are adept at dodging blows and incoming fire.
Double Attack Base Attack Bonus +6, proficiency with chosen weapon or weapon group You can make an additional attack with a chosen weapon when making a full attack.
Drone Operations ---- You are adept at controlling drones.
Dual Weapon Defense Dual Weapon Mastery I You can use your off-hand weapon as a defensive shield.
Dual Weapon Mastery I Dexterity 13, Base Attack Bonus +1 You are adept at fighting with two weapons and double weapons.
Dual Weapon Mastery II Dexterity 15, Dual Weapon Mastery I, Base Attack Bonus +6 You are a master at fighting with two weapons and double weapons.
Dual Weapon Mastery III Dexterity 17, Dual Weapon Mastery II, Base Attack Bonus +11 You can wield two weapons or a double weapon without penalty.
Duck and Cover Trained in the Stealth skill You can dive for cover when exposed to area attacks.
Elite Clearance Employment or patronage of a government or political body You are a trusted government operative.
Exalted One Liturgies of the Heart You have committed the ultimate sin of being well-spoken and charismatic.
Experienced Linguist Intelligence 17, Linguist You have a knack for leaning languages on the fly.
Experienced Medic Trained in the Treat Injury skill Treating wounded allies on the battlefield is second nature to you.
Expert Briber Charisma 13 You are adept at greasing the palms of contacts to reduce the amount of bribes required.
Expert Scavenger Scavenger You have a knack for scavenging parts.
Extra Second Wind Trained in the Endurance skill You can come back from the edge of oblivion more often.
Famous Character level 3, Charisma 15, Jet Setter You're a minor celebrity.
Fan Service Combat Trickery, The Look You can distract foes with your good looks.
Far Shot Point Blank Shot You are better at shooting distant foes.
Fascinating Information Skill Focus (any Knowledge skill) You have a knack for animated, educated discussion.
Fast Surge ---- You can return to the fight in the blink of an eye after being injured.
Fatal Hit Strength 13, Dexterity 13 Enemies you take down don’t get up again.
Feat of Strength Strength 15 You can draw on inner reserves of physical power to perform great feats of strength.
Fencing Basics Base Attack Bonus +2 You've trained extensively with fencing weapons.
Fencing Mastery Fencing Basics, Base Attack Bonus +9 You’re a deadly opponent with any fencing weapon.
Fierce Beast Beast Handler Your beast partner is especially large and strong, thanks to the care you’ve lavished upon it.
Fight Through Pain ---- Through sheer willpower, you can keep yourself at peak fighting performance.
Flash and Clear ---- You can use the smoke, noise, light, and confusion caused by your grenade attacks to move unseen near your foes.
Fleche Base Attack Bonus +1 You throw yourself at your opponent to make a single precise strike.
Fleet-Footed Running Attack You gain a burst of speed when you attack while running.
Flood of Fire ---- You fill the air with weapon fire, keeping your opponents from escaping the barrage.
Flurry Dexterity 13 You attack using a series of quick strikes, sacrificing defense in the process.
Follow Through ---- You have learned to take down an enemy with an attack and then use your momentum to dash across the battlefield.
Forceful Blast Base Attack Bonus +1 You can position your grenade attacks such that they blast creatures away from the center of the explosion.
Force of Personality Charisma 13 As a result of your self-confidence and conviction, your will is strong.
Fortifying Recovery Constitution 13 Even as you reel from attacks, you can get yourself back into the fight and make a difference.
Friends in Low Places Trained in the Gather Information skill Given enough time, you can dig up the right tool for the job.
Frightening Cleave Strength 13, Cleave, Power Attack, Base Attack Bonus +4 Enemies that see you successfully use the Cleave feat become fearful.
Frugal ---- You have mastered the legendary art of only buying grenades and other necessities when they are on sale… in bulk… with coupons…
Gearhead ---- You are naturally talented with machines and electronics.
Gold Account Charisma 13+ By either being a loyal customer for years and years on end or by knowing the right people, you have gained access to a gold account. Have fun and shop (un)responsibly!
Gorgeous Character Level 6+, Charisma 15, The Look You’re amazingly beautiful, an embodiment of raw physical attractiveness, bearing, grace, and fashion sense.
Grab Back Dexterity 13 You are able to counter grab and grapple attacks, redirecting them back on your attacker.
Grapple Resistance ---- You make it difficult for enemies to grab or grapple you, or attack object in your possession.
Grazing Shot Point Blank Shot Using precise aim, you can hit two targets with a single shot.
Great Cleave Strength 13, Cleave, Power Attack, Base Attack Bonus +2 You can wield a melee weapon with such power that you can strike multiple times when you drop your opponents.
Greater Called Shot Intelligence 13, Improved Called Shot, Melee Defense, Base Attack Bonus +6 You can make multiple called shots where others could land but one.
Greater Mighty Swing Mighty Swing, Base Attack Bonus +5 You have learned to put greater amounts of force behind your strikes.
Guns Akimbo Dual Weapon Mastery I, Running Attack You are skilled at delivering massive firearm attacks while on the move.
Halt Trip, Weapon Focus, Base Attack Bonus +8 When making an attack of opportunity, you can stop an enemy in its tracks.
Hard Drinking Constitution 13, Combined Specialization and Initial Bonus to Fortitude defense of +2 or higher You drink. A lot. But it rarely, if ever, affects your ability or combat senses.
Hasty Modification Tech Specialist You can tweak and adapt equipment on the fly.
Heavy Hitter Weapon Focus (Heavy Weapons), Weapon Proficiency (Heavy Weapons) You know how to pound targets when firing heavy-weapons emplacements and vehicle weaponry.
Hobbling Strike Sneak Attack, Rapid Shot, or Rapid Strike You know where to hit your enemy to slow it down.
Hold Together Trained in the Mechanics skill Sometimes vehicles seem to hold together by your force of will.
Home Turf Character Level 6+, Safe House or a purchased lifestyle or a rented lifestyle You know one neighborhood like the back of your hand.
Hometown Hero Character Level 9+, Trained in the Persuasion skill, Home Turf You’re well-known and respected on your home turf, and the locals actively look out for you.
Humiliate Trained in the Persuasion skill, Undermine Your sharp wit and ruthless tongue can cow even the most headstrong opponent.
Hyperblazer Trained in the Use Computer skill You are familiar with blazing new routes and navigating the galaxy.
Immobilizing Strike Character level 6+, at least +2d6 of Sneak Attack damage from the Sneak Attack talent You can restrict your target’s mobility with a few well-placed strikes.
Impetuous Move Constitution 13 You have the uncanny ability to call upon your reserves when you most need them.
Improved Attack Object Strength 13, Power Attack You are skilled at attacking held items.
Improved Bull Herder Bull Herder, Dexterity 15, Base Attack Bonus +1 When using the Bull Herder feat, you move your opponent additional squares.
Improved Bull Rush Bull Rush, Strength 15, Base Attack Bonus +1 When using the Bull Rush feat you push your opponent additional squares away from you.
Improved Called Shot Intelligence 13, Melee Defense You are skilled at landing blows right where you want to.
Improved Charge Dexterity 13, Dodge, Mobility You can charge around obstacles.
Improved Critical Base Attack Bonus +6, proficient with weapon group chosen You can make devastating attacks with your chosen weapon.
Improved Defenses ---- You are skilled at fending off attacks of many forms.
Improved Disarm Intelligence 13, Melee Defense You are skilled at disarming opponents in melee combat.
Improved Damage Threshold ---- You are harder to take down in a fight.
Improved Opportunistic Trickery Combat Reflexes, Opportunistic Trickery When your opponent lets down its guard, you open it up to additional attacks.
Improved Rapid Strike Rapid Strike Your Rapid Strike is more effective with light melee weapons.
Improved Sleight of Hand Dexterity 15, Skill Focus (Deception), trained in the Deception and Stealth skills You manipulate small objects quickly, and they seemingly disappear with a flick of your wrist. You excel at hiding objects when observed, even at close range.
Improved Suppressing Fire Base Attack Bonus +3 You are extremely effective at laying down fields of suppressing fire.
Improvised Tools Intelligence 13+, Trained in Mechanics You have learned to make do without having the right tools at hand.
Improvised Weapon Mastery Weapon Proficiency (Simple Weapons) You use improvised weapons with true skill.
Impulsive Flight ---- You are not above running when the situation turns against you.
Increased Agility Conditioning Due to your own natural abilities or specific training, you move faster or farther than normal when climbing, jumping and swimming.
Indomitable Personality Charisma 13+ Your powerful personality helps you cope with attacks that assault your will.
Informant Network Charisma 8+, Must have been in contact with a number of suitable informants and have done something to forge a relationship with some of them; it is up to the Games Master to decide if this feat is appropriate before a character can choose it You have begun to work you way into people to build an informant network.
Informer Trained in Perception You are adept at prying into the affairs of others and dealing with those who are most interested in gaining that knowledge.
Instinctive Attack ---- Your accuracy improves when you act on instinct. You might call it luck.
Intimidator Trained in Persuasion When you intimidate others, either physically or verbally, you shake their confidence so severely that it affects their performance.
Jet Setter Charisma 13+ You have earned a small public reputation running with the entertainment in-crowd, debutantes, and the social elite.
Keep Your Head Down Dexterity 15+, Coolness Under Fire, BAB +4 You are particularly skilled at staying out of harm’s way.
Knife Trick Lightning Draw, Trained in Stealth You can use a concealed weapon to deadly effect.
Knock Heads Dexterity 13+, Strength 13+, Multi-Grab You knock two opponents’ heads together in unarmed combat.
Knockout Blow Strength 13+, Contempt, Martial Arts I You dispatch minions with jaw-shattering blows.
Law Dog Trained in Knowledge [Civics], Must have successfully claimed at least one law enforcement bounty You have a knack for taking on the bounties where the target is a known criminal.
Legal Precedent Trained in Knowledge [Civics] or Gather Information By citing long standing legal precedent and case law, you can use the legal principle of ‘stare decisis’ to your advantage in any court of law or business negotiation.
Lightning Draw Quick Draw You can draw and fire in one smooth motion.
Linguist Intelligence 13+ You pick up languages quickly and easily.
Little Black Book Charisma 13+, Silver Tongue You make friends easily — sometimes too easily.
Liturgies of the Heart Charisma 13+, Priestly Devotion Your oratory skills, pure adherence to your convictions and inspirational examples can touch the reverence of other members of your faith deeply, strengthening their resolve in the times of greatest hardship.
Luxury Safe House Character Level 6+, Five Star Service talent from the Lineage tree, Safe House An man’s home is his castle, and you’re never far from home.
Magic Family Must have a family tradition of magic. Your family's long and distinguished tradition of magic affords you social bonuses.
Maniacal Charge ---- You charge your enemies like a battle-crazed berserker.
Mark Wisdom 13+ You can size someone up with a glance.
Master of Disguise Trained in Deception, Charisma 13+ You are adept at creating convincing disguises in remarkably short periods of time.
Master of the Game Trained in Deception and Persuasion You have such poise and precision in your negotiation skills that most clients do not even realize what all they have agreed to until long after they have signed it over to you.
Meat Shield Point Blank Shot, Precise Shot, BAB +4 You are adept at using an opponent’s defense to your own advantage.
Medical Expertise Intelligence 13+, Trained in Treat Injury You have a gift for healing the injuries of others.
Melee Defense Intelligence 13+ You are trained at using your combat ability for defense as well as offense.
Mighty Swing Strength 13+ You are capable of delivering jarring melee attacks.
Mighty Throw Strength 13+ You are highly accurate with grenade-like weapons.
Military Man Must be a member of a military organization Someone upstairs favors you. Through family clout, personal merit, or blind, stupid luck, you’ve been marked for greatness within the ranks.
Mission Specialist ---- You are so good with certain skills that others around you benefit from your guidance and example.
Mobility Dexterity 13+, Dodge You are skilled at moving past opponents and avoiding opportunistic attacks.
Momentum Strike Trained in Pilot or Ride You know how to put the full weight of your momentum into attacks while riding a mount or a bike.
Mounted Combat Trained in Ride You know how to get the most from a mount in combat and in other dangerous situations.
Mounted Defense Trained in Pilot or Ride You are able to react to incoming attacks, using your mount or speeder bike to absorb attacks against you.
Moving Target Dodge You know how to stay mobile, making it harder for your enemies to hit you with their attacks.
Mudfoot Must be a member of a military organization, Trained in Profession [Military], Squared Away You’ve been in the thick of things…more than you care to think about. You know when to keep your head down and when to move, and regardless of how bad things get, you almost always seem to come out intact.
Multi-Attack Mobility Double Attack, Running Attack, BAB +8 You can move and make multiple attacks in the same turn.
Multi-Grab Dexterity 13+ You may grab two opponents at once.
Musician ---- You are able to perform music in a way that can inspire others to carry on.
Mustang Must be a member of a military organization, Enlisted pay grade E-5 or higher, Intelligence 13+, Wisdom 13+, Charisma 13+, Trained in Profession [Military] You’ve risen out of the enlisted ranks to become a commissioned officer.
Natural Leader Charisma 13+ You are a natural leader, and you found your own organization.
Never Surrender Trained in Endurance You can fight your way back from the blackness of death and unconsciousness, staying active in combat.
Opportunistic Retreat Combat Reflexes When your opponent lets down his guard, you can better position yourself to press your advantage.
Opportunistic Shooter ---- You are quick to react when nearby enemies expose themselves to your attacks.
Opportunistic Trickery Combat Reflexes, Any source of Sneak Attack dice When your opponent lets down its guard, you know how to set it off balance for several moments.
Overwhelming Attack ---- You know how to get your attacks past enemy defenses, making sure they strike true.
Paired Weapon Basics Weapon Proficiency (Simple), BAB +2 You may use two weapons at the same time to attack and confuse your enemies.
Paired Weapon Mastery Paired Weapon Basics, BAB +9 When fighting with two weapons. your attacks flow with unusual speed and efficiency.
Parry Dexterity 13+, Agile Riposte, Dodge You are skilled at countering attacks.
Perfect Stance BAB +1 Your shooting form is superb.
Perfected Attitude Trained in Perception, Charisma 13+ You are well-versed in the social aspects of the galaxy, and you are what could be called a ‘social chameleon’ in most of them. You know exactly what to say, how to stand and generally everything necessary to do exactly the right thing to the right people in order to get them to do what you need them to. In one instance you might need to speak slowly and calmly for dramatic effect, at other times you might have the Hands of Friendship extended to all the right people. No matter where you are, if you are given a few moments to watch the locals, you can be at home in conversations and social gatherings.
Pin BAB +1 You are skilled at immobilizing grappled foes.
Pistoleer ---- You are skilled in the use of pistols and gain certain benefits depending on which weapon you use.
Platinum Account Charisma 15+, Gold Account, Character Level 12+ With a legendary Platinum Account, you are offered even better prices when out shopping at your favorite corporation.
Play the Odds ---- You are a cold and calculating gambler, able to study the odds and formulate strategies for victory that make bookies shudder.
Point Blank Shot ---- You are skilled at making well-placed shots with ranged weapons at point blank range.
Poison Basics Trained in Knowledge [Life Sciences] or Knowledge [Physical Sciences], Character Level 3+ You’re studied many of the world’s most deadly toxins — how to counter them, and how to create them.
Poison Mastery Poison Basics, Character Level 7+ Your aptitude with poisons increases.
Poison Resistance Constitution 13+ You are naturally more resistant to the effect of poison.
Poison Supremacy Poison Mastery, Character Level 12+ You are now a master of poisons in your own right, able to wield them with as much menace as any gun or melee weapon — if not more.
Power Attack Strength 13+ You can make exceptionally powerful melee attacks.
Powerful Charge Medium or larger size, BAB +1 You can charge with extra force.
Precise Shot Point Blank Shot You are skilled at timing your ranged attacks so that you don’t hit your allies by mistake.
Predictive Defense Intelligence 13+ The sharpness of your mind, not the speed of your reactions, allows you to avoid incoming attacks.
Priestly Devotion Wisdom 13+, trained in Knowledge (Culture [<Species that the faith originates from>]) You have studied your faith or spirituality more deeper than most and can readily find strength in its teachings.
Primal Warrior Weapon Proficiency (Simple) You are extraordinarily skilled with the use of simple weapons.
Prime Shot Point Blank Shot You know how to handle an enemy when none of your allies is closer.
Promotion Must be a member of an organization that uses promotion points and ranks. Your hard work has not gone unnoticed.
Protégé Character Level 6+, Charisma 13+, Cannot have any nonheroic levels. You have a close friend or assigned assistant as your trusted right hand or hand-like appendage.
Quick Draw BAB +1 You can draw and holster weapons with startling quickness.
Quick Skill ---- Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident.
Rapid Reaction ---- Your lightning reflexes allow you to complete complex actions in response to the actions of others.
Rapid Shot BAB +1 You can make two quick shots with a ranged weapon as a single attack.
Rapid Strike BAB +1 You can make two quick strikes with a melee weapon as a single attack.
Rapport ---- You are adept at working with certain individuals, able to anticipate their next move.
Recall Trained in at least one Knowledge skill You know a lot of details in your area of knowledge, but don’t always remember them immediately.
Recovering Surge ---- When you get back into the fight, you do not let your wounds hamper you.
Recurring Success ---- You know how to make your enemies fall for the same trick twice.
Reincarnation Scholar Bygone Relic (Story Feat), Forgotten Past (Story Feat), or GM Permission You have been trapped in a cycle of death, life and rebirth for uncounted lifetimes. Your strong soul has found some enlightenment in this incarnation, allowing you occasional glimpses of your previous mortal incarnations.
Relentless Attack Double Attack You ensure the demise of your foe by turning misses into opportunities.
Resilient Strength Strength 13+ Your brute strength and physical conditioning allow you to shrug off effects that would debilitate others.
Resolute Stance BAB +1 By standing your ground, you focus your mind to repel any assault.
Resurgence Trained in Endurance Catching your second wind allows you to seize the advantage in combat.
Retained Council ---- You’ve got a law firm, bondsmen and corporate law specialists on retainer, ready to come to your defense with only a single phone call.
Return Fire Dexterity 15+, Quick Draw, Weapon Focus When someone takes a shot at you and misses, you retaliate with a shot of your own.
Revolver Basics BAB +1 The trusty revolver has become one of your weapons of choice.
Revolver Mastery Revolver Basics, BAB +6 You can snap off a couple of rounds with a revolver as easily as with an automatic.
Riflemaster ---- You are skilled in the use of rifles and gain certain benefits depending on which weapon you use.
Risk Taker Trained in Climb or Jump You’re not afraid to make great leaps or climb treacherous slopes, and you know how to put forth the extra effort to make the impossible seem routine.
Running Attack Dexterity 13+ You can move as you attack.
Sadistic Strike ---- By dispatching a helpless creature, you terrify opponents around you.
Safe House ---- Whether it’s an old family estate or just a rented flat, there’s always a roof over your head—usually one not far from the action.
Salvage Expert Trained in Mechanics You have a talent for obtaining useful parts from damaged equipment.
Savage Attack Double Attack You are well trained in attacking multiple times in a round.
Scavenger ---- You are adept at digging through broken objects and junk piles to come up with the raw materials needed for certain tasks.
Scholarly Trained in at least one Knowledge skill You have delved into a number of esoteric subjects in your spare time.
Shake It Off Constitution 13+, Trained in Endurance You have learned to shake off debilitating conditions.
Signature Device Tech Specialist You specialize in designing and modifying specific types of technology.
Silver Tongue Trained in Persuasion You are adept at quickly changing a creature’s attitude toward you.
Simply Irresistible Character Level 12+, Gorgeous, Silver Tongue Your dazzling good looks and masterful seduction techniques practically guarantee that you can get what you want from people who are sexually attracted to you.
Skill Focus ---- One of your skills is particularly well honed.
Skill Mastery Wisdom 13+, Skill Focus (Chosen Skill) You've learned how to keep your cool in stressful situations and focus on the task at hand.
Skill Training ---- You are considered trained in a new skill.
Slippery Maneuver Dodge You are adept at finding ways out of tough situations.
Small Blade Basics Weapon Proficiency (Simple), BAB +2 You’re an experienced knife fighter.
Sniper Point Blank Shot, Precise Shot, BAB +4 You are particularly adept at hitting the right target in a crowd.
Sniper Shot ---- You make a precision attack at the expense of your own defense.
Solo Flourish Musician During a musical performance, you can spend one of your rounds performing a solo.
Sport Hunter ---- You are skilled in the use of slugthrowers and sporting weapons and gain certain benefits depending on which weapon you use.
Spray Shot ---- You can fire a short burst at an enemy while protecting nearby allies from errant shots.
Squared Away Must be a member of a military or similarly uniformed organization, Trained in Profession [Military], The Look You "walk the walk" and "talk the talk," and it shows – the brass loves you and you look like a recruiting poster.
Staff Basics Weapon Proficiency (Simple), BAB +2 In your hands even a simple stick turns into a lethal weapon.
Staggering Attack Any source of Sneak Attack dice, Rapid Shot, or Rapid Strike You can deliver nasty attacks that leave your opponents gasping.
Stand Tall ---- Your courage under fire inspires those around you to acts of bravery.
Starship Designer Tech Specialist, Trained in Mechanics You are trained to design (and redesign) starships.
Stay Up Trained in Endurance You can solider on in spite of damage dealt to you.
Steadying Position Careful Shot You know how to fire from the optimal position, using the ground to steady your aim.
Strafe BAB +1 You can make a strafing attack without a vehicle.
Strong Grip Strength 14+ Your strength is such that you need only one hand to use weapons that normally require two hands, or two hands to use a weapon that normally requires a mount.
Studio Musician Composer, Musician Your music can inspire others even through a recording.
Stun Resistance Biological character, Constitution 13+ Your resilience is enhanced to improve your resistance to stun damage.
Superior Tech Intelligence 17+, Tech Specialist, Character Level 9+ You expand your knowledge of technology and can apply a variety of other traits to equipment you modify.
Superstar Character Level 12+, Charisma 17+, Famous Your face is known around the world, and legions of adoring fans flock to your appearances just to catch a glimpse of you.
Suppression Fire Strength 13+, Burst Fire, Weapon Proficiency (Heavy Weapons) You can lay down a hail of fire to pin your enemies.
Surgical Expertise Trained in Treat Injury You can perform skillful surgical procedures quickly.
Swarm Coordinated Attack You are trained to fight with allies en masse.
Tactical Advantage Combat Reflexes You can shift your position to take advantage of openings your opponent offers you.
Targeted Area BAB +5 Your area attacks deal more damage to one target within the area of effect.
Tech Specialist Trained in Mechanics You can make custom modifications to armor, weapons, vehicles, and devices.
Technophile Trained in Mechanics and Use Computer Your appreciation for gadgets borders on the disturbing.
The Look Charisma 13+ Whether it’s devilishly handsome good looks, a laugh that melts hearts, all the right curves, or a smile that makes people weak in the knees, you’ve got what it takes to make people stop and give you the eye.
The Pen is Mightier Intelligence 13+, Wisdom 11+ Your written words have as much impact as your personal presence.
Throw Trip, BAB +1 You can throw a creature that you’ve grappled.
Top Kick Must be a member of an organization with enlisted ranks; Rank E-7 or higher; Trained in Knowledge [Civics], Persuasion, and Profession [Military]; By The Book The consummate military professional, you’ve attained the exalted rank of E-7 or higher. The military bureaucracy is yours to command.
Toughness ---- You are tougher than normal.
Traceless Intelligence 13+ You have developed the habit of removing signs of your presence.
Traceur Dexterity 13+, Trained in Acrobatics Parkour is a useful skill to have in the concrete jungle, be it to roll, vault or bounce through a building ground or a sea of people, and you are surely going to get from point A to point B faster than any other.
Traceur Master Dexterity 15+, Traceur, Trained in Jump One could almost think that you enhanced via magic or technology with how quickly you get around! Nothing is going to stop you!
Trample Trained in the Ride skill When charging, your living mount can flatten smaller targets between you and your target.
Trench Warrior ---- You have experience fighting in the trenches, and know how to use cover to your attack advantage.
Trip BAB +1 You are skilled at tripping grappled foes.
Triple Attack BAB +11, Double Attack You can make an additional attack during a round of combat.
Triple Crit BAB +8 You deal more damage on a critical hit with a chosen weapon.
Tumble Defense ---- You can use your melee weapon to hinder acrobatic enemies.
Tunnel Rat You must be from an environment that is primarily underground in a tunnel-based layout. You know where you are when underground and where things are on the surface relative to your position.
Unconventional You must be a member of an organization that has a rank structure. That’s what nice commanders call you – less tactful colleagues use the word "insubordinate…" but they still admit that you can get the job done.
Undermine Charisma 13+, Trained in Deception and Persuasion You excel at playing with people's insecurities.
Unstoppable Combatant Extra Second Wind You can keep coming back for more punishment, no matter what your enemies throw at you.
Unstoppable Force ---- Your constant exposure to Magic or Psionics has taught you methods of physically resisting their effect on you in battle.
Unswerving Resolve BAB +2 You stand your ground in the face of terrifying or domineering opposition.
Unwavering Resolve Trained in Perception You are not easily swayed by the words of others, and can see through deceptions thanks to your keen mind.
Urban Ghost Trained in Knowledge [Technology] and Stealth You are adept at hiding among crowds, moving unnoticed and avoiding the omnipresent security cameras and sensors of the world.
Urgent Modification Hasty Modification You can make quick, permanent modifications on the fly.
Vitality Surge Extra Second Wind You can keep yourself in top fighting form at any point in the fight.
Wall Grind Trained in Acrobatics and Jump When you’ve gotta move, you do it fast, with incredible athleticism and come at your opponent from unexpected angles.
Warrant Must be a member of an organization with enlisted and warrant officer ranks; Intelligence 13+; Trained in Profession [Military]; Trained in one of: Hackcraft, Mechanics, Pilot, Treat Injury, or Use Computer You’ve risen out of the enlisted ranks by passing the warrant officer exams.
Wary Defender ---- Even in the heat of battle you can bolster yourself against nearly anything that comes your way.
Weapon Finesse ---- You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength.
Weapon Focus Proficient with the chosen weapon or weapon group Choose a single exotic weapon or weapon group. You are especially good at using these weapons. You can choose unarmed strike or grapple for your weapon for purposes of this feat.
Weapon Proficiency ---- You are proficient with a particular kind of weaponry.
Whirlwind Attack Dexterity 13+, Intelligence 13+, Melee Defense, BAB +4 You can strike nearby opponents in an amazing, spinning melee attack.
Wicked Strike Rapid Strike Your melee attacks can catch bystanders.
Wilderness First Aid Trained in the Survival skill You know how to treat wounds in the wilderness, using only the natural materials around you.
Withdrawal Strike BAB +5 Your enemies do not escape easily.
Zero Range Point Blank Shot You are lethal when using ranged weapons against adjacent targets.