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Combined display of all available logs of Worlds That Might Have Been. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 00:58, 16 January 2023 Marty talk contribs created page Master Scout (Created page with "Category:Universal Talents You are more experienced and talented than the average scout. You draw upon your diverse abilities to gain advantages others cannot match. Several of these talents draw upon talents from multiple talent trees available to the scout class. ===Piercing Hit=== You are skilled at fighting armored characters, taking advantage of their weaknesses. You can use each of the following actions once per encounter: ===Binding Hit=== You dislodge an e...")
  • 00:53, 16 January 2023 Marty talk contribs created page Investigator (Created page with "Category:Universal Talents Whether self-taught or highly trained, you have learned to ferret out the truth in the most unlikely of places. ===Empathy=== You may make Perception check instead of Gather Information checks. Gather Information is considered to be a trained skill for you. In addition, any ability that provides bonuses or allows for re-rolls or taking 10 on Gathering Information checks also gives these advantages on Perception checks for this purpose. * '...")
  • 00:51, 16 January 2023 Marty talk contribs created page Fringer (Created page with "Category:Universal Talents You’re especially gifted at “getting by” in backwater areas. ===Barter=== You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll. ===Flee=== As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for...")
  • 00:49, 16 January 2023 Marty talk contribs created page Espionage (Created page with "Category:Universal Talents You use your knowledge of stealth and survival to make yourself a master of espionage and a valuable resource for those who wish to keep their hands clean in dirty situations. ===Fade Out=== You know how to make yourself scarce when dealing with suspicious or hostile beings. You can use your Stealth skill, not Deception, to create a diversion to hide. If you are trained in the Deception skill, you gain a +5 bonus to your skill check for t...")
  • 00:48, 16 January 2023 Marty talk contribs created page Deep Space Explorer (Created page with "Category:Universal Talents You are an experienced deep-space explorer who has reamed a few tricks along the way that help you survive both in space and planet-side. ===Deep-Space Gambit=== Once per encounter, when you or a vehicle you occupy are the target of an attack roll, you can force your opponent to reroll the attack. The opponent must take the worse result. ===Guidance=== You know how to guide others through treacherous terrain. You may use a swift action t...")
  • 00:46, 16 January 2023 Marty talk contribs created page Camouflage (Created page with "Category:Universal Talents You learn quickly how to blend in with your environment. ===Dig In=== When prone, you can spend a swift action to gain concealment until the start of your next turn. If you stand up or move, you lose this benefit. ===Extended Ambush=== During a surprise round, if you make a ranged attack against a target that is surprised, you can aim at that target as a free action. * '''Prerequisite:''' Improved Stealth ===Ghost Assailant=== If you st...")
  • 00:44, 16 January 2023 Marty talk contribs created page Awareness (Created page with "Category:Universal Talents You are exceptionally good at noticing things and avoiding perilous situations. ===Acute Senses=== You may choose to reroll any Perception check, but the result of the reroll must be accepted even if it is worse. This talent applies to Use Computer checks made to perceive enemy ships when used aboard a vehicle. ===Expert Tracker=== You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this...")
  • 00:40, 16 January 2023 Marty talk contribs created page Superior Skills (Created page with "Category:Universal Talents You’re not just good at what you do, you’re the best. Failure is but a stumbling block, and great success always follows. ===Assured Skill=== When you select this talent, choose one skill . Whenever you roll a skill check with that skill, you can choose to lose any competence bonuses to that skill check and instead roll 2 dice, keeping either result. You can select this talent multiple times. Each time you do so, you must choose a di...")
  • 00:39, 16 January 2023 Marty talk contribs created page Skill Challenge (Created page with "Category:Universal Talents You excel at complex tasks and are always called upon when your allies need something done quickly and done right. ===Guaranteed Boon=== Whenever you spend a Hero Point to add to a skill roll in a skill challenge and accrue a failure for that skill check, you regain that Hero Point. ===Leading Skill=== Whenever you earn a success in a skill challenge, you gain a +2 insight bonus to your next skill check made with a different skill in the...")
  • 00:38, 16 January 2023 Marty talk contribs created page Provocateur (Created page with "Category:Universal Talents As a provocateur, you specialize in turning your enemies against one another, giving your allies the advantage. This is accomplished through a combination of gaining an enemy’s confidence, making careful use of deception, and coordinating your allies’ attacks. ===Cast Suspicion=== As swift action, you can select one enemy within your line of sight. That enemy loses all morale and insight bonuses on attack rolls and cannot be aided (usi...")
  • 00:36, 16 January 2023 Marty talk contribs created page Master of Intrigue (Created page with "Category:Universal Talents You are a skilled manipulator and have mastered the art of working behind the scenes to accomplish your goals. Flash and spectacle are inferior tools, only suitable for those without your unique talents. ===Advanced Planning=== When you roll Initiative for combat, choose one willing ally within your line of sight. You and that ally swap Initiative results. ===Blend In=== You know how to blend into a variety of cultures and groups with eas...")
  • 23:36, 15 January 2023 Marty talk contribs created page Leadership (Created page with "Category:Universal Talents A born leader, you know how to take charge and lead your companions and followers to success. All of the talents in this tree are mind-affecting effects. Moreover, you can’t use any of these talents on yourself. ===Born Leader=== Once per encounter, as a swift action, you grant all allies within your line of sight a +1 insight bonus on attack rolls. This effect lasts for as long as they remain within line of sight of you. Anally loses...")
  • 23:33, 15 January 2023 Marty talk contribs created page Inspiration (Created page with "Category:Universal Talents Experts are renowned for their, ability to inspire their followers and urge them to greatness. You can often get results out of their friends, allies, and that other leaders cannot. All of the talents in this tree arc mind-affecting effects. Moreover, you can’t use any of these talents on yourself. ===Beloved=== Your allies hold you in such esteem that when you are threatened or injured, you can impel them to action. You can use each...")
  • 23:31, 15 January 2023 Marty talk contribs created page Influence (Created page with "Category:Universal Talents One of greatest strengths is your ability to exert influence over your opponents. ===Demand Surrender=== Once per encounter, you can make a Persuasion check as a standard action to demand surrender from an opponent who has been reduced to one-half or less of its hit points. If your check result equals or exceeds the target’s Will Defense, it surrenders to you and your allies, drops any weapons It is holding, and takes no hostile actions....")
  • 23:30, 15 January 2023 Marty talk contribs created page Ideologue (Created page with "Category:Universal Talents Your zeal and dedication to your cause is inspirational. It motivates your allies and demoralizes your enemies. ===Instruction=== Once per encounter, as a standard action, you can boost the competence of one of your allies within 6 squares. That individual gains the ability to make a single skill check using your skill modifier (except Magery, Nanite Control, or Psionics); this skill check must be made before the end of the encounter, or t...")
  • 23:28, 15 January 2023 Marty talk contribs created page Gambling Leader (Created page with "Category:Universal Talents You aren’t afraid to take chances when leading your allies, and you risk defeat in exchange for a shot at even the most unlikely victories. You put yourself on the front lines to encourage your allies to overcome long odds. ===Assault Gambit=== Once per turn, as a standard action, you can designate one ally and one enemy that have line of effect to each other. The ally and the enemy make opposed Initiative checks, and the winner can ma...")
  • 23:27, 15 January 2023 Marty talk contribs created page Fencing (Created page with "Category:Universal Talents Long ago, the fine art of swordplay was stylish among people. A particular style arose mixing martial precision with forceful panache. You seek to bring this back. ===Demoralizing Defense=== As a reaction, you can designate an enemy you have just hit with a melee attack. The enemy takes only half damage from the attack, but takes a -5 penalty on attacks made against you until the end of your next turn. This is a mind-affecting effect. *...")
  • 23:25, 15 January 2023 Marty talk contribs created page Exile (Created page with "Category:Universal Talents You have broken with your family, world, or organization and cannot rely on its aid or support. Whether forced or self-imposed, your exile allows you to adapt in new ways to the world at large. ===Arrogant Bluster=== You take on an air of arrogance, allowing you to distract and sway others with your apparent knowledge and experience. When you make a successful Persuasion check to change an enemy’s attitude, the enemy takes a -5 penalty t...")
  • 23:24, 15 January 2023 Marty talk contribs created page Disgrace (Created page with "Category:Universal Talents Scandal fouls your family name, forcing you to live among the fringes of society and teaching you that honor is overrated when victory is on the line. ===Ambush=== During a surprise round, before combat begins, if you are not surprised you can give up your standard action to allow all non-surprised allies within your line of sight to taken an extra move action during the surprise round. Allies can spend this move action to instead reroll...")
  • 23:21, 15 January 2023 Marty talk contribs created page Anticipation (Created page with "Category:Universal Talents You have studied the ways of your enemies and have learned how to read the actions and thoughts of others. You can predict what they will do, and you gain advantage over them by anticipating their every move. ===Anticipate Movement=== Once per round, as a reaction to an enemy in your line of sight moving, you can enable one ally within your line of sight to move up to his or her speed as a free action. ===Forewarn Allies=== All allies wi...")
  • 23:18, 15 January 2023 Marty talk contribs created page Warrior (Created page with "Category:Universal Talents Warriors draw upon their natural aggressiveness, powerful bodies, and fighting abilities to defeat their enemies. Whether they fight with primitive or advanced weaponry, they are fearsome combatants. ===Champion=== You fight for protection, honor, or glory for yourself and others. You can use each of the following actions once per encounter: ===Champion’s Pride=== Your pride and dedication drives you on in the most difficult moments. Wh...")
  • 23:17, 15 January 2023 Marty talk contribs created page Veteran (Created page with "Category:Universal Talents You have seen more combat in more environments than most people see in a lifetime. ===Battlefield Remedy=== You have learned a variety of different ways to treat combat injuries in the field. When you succeed on a Treat Injury check to administer First Aid, the tended creature also moves +1 step on the condition track. * '''Prerequisite:''' Trained in Treat Injury. ===Grizzled Warrior=== You can draw upon your extensive battlefield exper...")
  • 23:14, 15 January 2023 Marty talk contribs created page Trooper (Created page with "Category:Universal Talents In war, soldiers stand side by side against deadly foes, and you have learned how to keep yourself and your comrades alive in battle. ===Comrades in Arms=== Whenever you are within 3 squares of an ally, you gain a +1 circumstance bonus on all melee and ranged attack rolls. ===Focused Targeting=== When you damage a target with a melee or ranged attack, all allies within 3 squares gain a +2 bonus on damage rolls against that target until th...")
  • 23:13, 15 January 2023 Marty talk contribs created page Sniper (talent tree) (Created page with "Category:Universal Talents Through a combination of natural ability and rigorous training, you have mastered the art of killing with a single shot from hiding. ===Clean Shot=== Whenever you use the Aim action before making an attack with a Rifle or rifle-like exotic weapon, you deal an extra die of damage on that attack. * '''Prerequisites:''' Deadeye, any one other talent from this tree. ===Deadly Shot=== Whenever you use the Aim action before making an attack...")
  • 23:10, 15 January 2023 Marty talk contribs created page Shockboxer (Created page with "Category:Universal Talents You are trained in the shockboxing fighting style and can use your fists to devastate your enemies. Although you are trained for competitive shockboxing, much of your expertise can also be applied outside the ring. ===Defensive Jab=== When you are unarmed and take the fight defensively action, you can make a single unarmed attack as a free action against an adjacent target. * '''Prerequisite:''' Retaliation Jab. ===Nimble Dodge=== If an e...")
  • 23:09, 15 January 2023 Marty talk contribs created page Rocket Jumper (Created page with "Category:Universal Talents You are an expert in the use of jet packs. You can use this form of transport to perform specialized aerial assaults and maneuvers. ===Burning Assault=== As a standard action you can expend one of your jet pack’s charges to make an attack with the jet pack, treating it as a flame thrower. You cannot use this talent when you are flying. You are considered proficient in the flame thrower for the purpose of making this attack. * '''Prerequis...")
  • 23:05, 15 January 2023 Marty talk contribs created page Mercenary (Created page with "Category:Universal Talents Mercenaries are guns-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently. ===Combined Fire=== You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn. * '''Prerequisite:''' Coordinated Attack ===Commanding Presence=== Once per encounter, you can activate this t...")
  • 23:03, 15 January 2023 Marty talk contribs created page Healer (Created page with "Category:Universal Talents You have a knack for keeping people alive when they otherwise wouldn’t be. ===Battlefield Medic=== You may take 10 on Treat Injury or Magery checks to heal characters or use the Vital Transfer spell, even when you are in danger or under stressful conditions. * '''Prerequisites:''' Medic ===Healing Knack=== Whenever you make a Treat Injury or Magery check to administer first aid to another character, you may add one half of your heroic l...")
  • 22:59, 15 January 2023 Marty talk contribs created page Commando (Created page with "Category:Universal Talents You use advanced combat tactics to take down enemies quickly, shield your comrades, and endure whatever challenges are thrown your way. ===Battle Analysis=== As a swift action, you can make a DC 15 Knowledge (tactics) check. If the check succeeds, you know which allies and opponents in you line of sight are reduced to at least half of their maximum total hit points. While onboard a vehicle, if you succeed at both a DC 15 Knowledge (tactics...")
  • 22:57, 15 January 2023 Marty talk contribs created page Brute Squad (Created page with "Category:Universal Talents Your brutal fighting techniques give you an upper hand when operating in small groups. ===Gang Leader=== Once per encounter, when you make a Persuasion check to intimidate, you gain a +1 bonus on the check for every ally within 6 squares of you and in the target’s line of sight (maximum +5 bonus). ===Melee Assault When you make a melee attack against a target that has one or more of your allies adjacent to it, compare the result to the...")
  • 22:45, 15 January 2023 Marty talk contribs created page Brawler (Created page with "Category:Universal Talents You like to get up close and personal with your enemies and engage them in melee combat. ===Bayonet Master=== When you take a full attack action, you can treat a ranged weapon with a bayonet as a double melee weapon. You can attack with the bayonet and club a target with your ranged weapon (as with the Gun Club talent), ignoring the normal penalties for attacking with both ends of a double weapon. * '''Prerequisite: '''Gun Club ===Cantin...")
  • 22:35, 15 January 2023 Marty talk contribs created page Assault Training (Created page with "Category:Universal Talent Trees Given the military realities of the galaxy, often small units of highly trained individuals can have a greater impact than massed troops. In order to ensure that they always have those sorts of individuals available, modern militaries select particularly talented soldiers to undergo additional training. ===Heavy Gunner=== When using an autofire-only weapon, you may brace it using only one Swift action. Additionally, you may use your S...")
  • 22:33, 15 January 2023 Marty talk contribs created page Armor Specialist (Created page with "Category:Universal Talents You can maximize the benefits of wearing armor while reducing or eliminating some of its drawbacks. ===Armor Mastery===The maximum Dexterity bonus of your armor improves by +1. You must be proficient with the armor you are wearing to gain this benefit. * '''Prerequisite:''' Armored Defense ===Armored Defense===When calculating your Reflex Defense, you may add either your heroic level or your armor bonus. whichever is higher. You must be pr...")
  • 21:35, 15 January 2023 Marty talk contribs moved page Slicer talent tree to Slicer
  • 21:34, 15 January 2023 Marty talk contribs created page Category:Universal Talents (Created blank page)
  • 21:33, 15 January 2023 Marty talk contribs created page Ambusher (Created page with "Forewarned is forearmed, goes the proverb. Your enemies won't be forearmed with you around. ===Ambush Specialist=== If you are not surprised on the first round of combat in an encounter, you can treat the first round of combat as if it were the surprise round for the purposes of talents and feats that trigger only during the surprise round. Additionally, during the surprise round as a free action you can designate a target as your prime target. You gain a +2 morale bo...")
  • 21:28, 15 January 2023 Marty talk contribs created page Weapon Specialist (Created page with "You are highly trained at using specific weapons. ===Autofire Assault=== When making an autofire attack, you can brace a weapon that is not restricted to autofire only. You must be proficient with the weapon being used. * Prerequisite: Weapon Proficiency (heavy weapons). ===Crushing Assault=== You use your attacks to beat down your opponents’ defenses. When you successfully damage an opponent using a bludgeoning weapon that you have the Weapon Specialization talent...")
  • 21:27, 15 January 2023 Marty talk contribs created page Martial Arts III (Created page with "Category:Feats Category:Martial Arts Feats {{feat |name=Martial Arts III |flavor=You are a master at fighting unarmed. |prereqs=[[Martial Arts II], Martial Arts I, BAB +3 |benefits=Damage dealt by your unarmed attacks increases by one die step: 1d6 becomes 1d8, 1d8 becomes 1d10, and 1d10 becomes 1d12. In addition, you gain a +1 dodge bonus to your Reflex Defense (which stacks with the dodge bonus granted by the Martial Arts I and Martial Arts II feats). Once...")
  • 21:26, 15 January 2023 Marty talk contribs created page Martial Arts II (Created page with "Category:Feats Category:Martial Arts Feats {{feat |name=Martial Arts II |flavor=You are a master at fighting unarmed. |prereqs=Martial Arts I, BAB +3 |benefits=Damage dealt by your unarmed attacks increases by one die step: 1d4 becomes 1d6, 1d6 becomes 1d8, and 1d8 becomes 1d10. In addition, you gain a +1 dodge bonus to your Reflex Defense (which stacks with the dodge bonus granted by the Martial Arts I feat). Once you have this feat, you can gain the benefi...")
  • 21:25, 15 January 2023 Marty talk contribs created page Urgent Modification (Created page with "Category:Feats Category:General Feats {{feat |name=Urgent Modification |flavor=You can make quick, permanent modifications on the fly. |prereqs=Hasty Modification |benefits=You can install a trait into an object by spending 1 minute to make a DC 35 Mechanics check (or DC 40 for Advanced Modifications). It you succeed, the object gains the new trait, and double the credits must be spent on the instillation. If you fail, the trait is not installed, and the cr...")
  • 21:24, 15 January 2023 Marty talk contribs created page Technophile (Created page with "Category:Feats Category:General Feats {{feat |name=Technophile |flavor=Your appreciation for gadgets borders on the disturbing. |prereqs=Trained in Mechanics and Use Computer |benefits=Your disposition towards electronic devices gives you an innate appreciation of how they work and how they can be repaired. When making Mechanics skill checks for any reason related to electronics, the time needed for the check is always halved. In addition, you always have 5,000 c...")
  • 21:23, 15 January 2023 Marty talk contribs created page Superior Tech (Created page with "Category:Feats Category:General Feats {{feat |name=Superior Tech |flavor=You expand your knowledge of technology and can apply a variety of other traits to equipment you modify. |prereqs=Intelligence 17+, Tech Specialist, Character Level 9+ |benefits= Select one of the following: armor, weapons, vehicles, drones, or devices. You can install advanced traits when modifying the selected type of equipment. These traits replace the traits granted by the Tech Spe...")
  • 21:21, 15 January 2023 Marty talk contribs created page Starship Designer (Created page with "Category:Feats Category:General Feats {{feat |name=Starship Designer |flavor=You are trained to design (and redesign) starships. |prereqs=Tech Specialist, Trained in Mechanics |benefits=You can design a starship from scratch. Doing so takes a minimum of 30 days and a DC 25 Mechanics check, adding 1 to the DC and 1 day to the time for every additional 100,000 credits of the design’s final cost beyond the first 100,000 credits (even a genius starship designe...")
  • 21:19, 15 January 2023 Marty talk contribs created page Skill Training (Created page with "Category:Feats Category:General Feats {{feat |name=Skill Training |flavor=You are considered trained in a new skill. |prereqs= |benefits=Choose one untrained skill. You become trained in that skill. |special=You cannot choose Calling, Control, Magery, Psionics, Sealing, Weaving, or Writing for this unless you have the appropriate specialization. }}")
  • 21:17, 15 January 2023 Marty talk contribs created page Silver Tongue (Created page with "Category:Feats Category:General Feats {{feat |name=Silver Tongue |flavor=You are adept at quickly changing a creature’s attitude toward you. |prereqs=Trained in Persuasion |benefits=You can intimidate a creature or change its attitude as a standard action. You receive a +2 to all seduction rolls. Furthermore, you automatically succeed on seduction rolls when you roll a natural 19 or 20. |normal= }}")
  • 21:17, 15 January 2023 Marty talk contribs created page Predictive Defense (Created page with "Category:Feats Category:General Feats {{feat |name=Predictive Defense |flavor=The sharpness of your mind, not the speed of your reactions, allows you to avoid incoming attacks. |prereqs=Intelligence 13+ |benefits=You can use either your Dexterity modifier or your Intelligence modifier to determine your Reflex Defense. |normal= }}")
  • 21:16, 15 January 2023 Marty talk contribs created page Category:Martial Arts Feats (Created blank page)
  • 21:16, 15 January 2023 Marty talk contribs created page Poise (Created page with "Category:Feats Category:Martial Arts Feats {{feat |name=Poise |flavor=Your composure and indomitable will make you a formidable opponent. |prereqs=Wisdom 13+, 1st Degree or higher Mastery of any Combat School except for Self Defense |benefits=You gain a Competence bonus to your Defense against melee attacks equal to your Wisdom modifier. Note that the bonuses from Banter and Poise do not stack, as they are both Competence bonuses |normal= }}")
  • 21:16, 15 January 2023 Marty talk contribs created page Mark (Created page with "Category:Feats Category:General Feats {{feat |name=Mark |flavor=You can size someone up with a glance. |prereqs=Wisdom 13+ |benefits= |normal=As a free action, you may target an NPC with this feat, ‘sizing him up.’ Name three skills. The GM must tell you which of those skills the target has the highest bonus with (i.e. which of those skills the target has the highest combined skill rank and ability modifier with), and which of the skills the target has the lo...")
  • 21:15, 15 January 2023 Marty talk contribs created page Maniacal Charge (Created page with "Category:Feats Category:General Feats {{feat |name=Maniacal Charge |flavor=You charge your enemies like a battle-crazed berserker. |prereqs=---- |benefits=When using the charge action, you can make a Persuasion check as a free action to intimidate your target and each enemy you pass within 1 square of. When your check succeeds against an enemy you pass, it cannot make an attack of opportunity against you. When your check succeeds against your target, it loses its...")
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