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16 January 2023
- 01:2101:21, 16 January 2023 diff hist +2,010 N Outsider Created page with "Category:Universal Talents By their nature, scoundrels are outsiders. By blurring the line between lawful and lawless, scoundrels operate outside social and cultural norms. Eventually, they learn to make the most of their positions. ===Oafish=== Whether you come by oafishness naturally or it is all an act, you use your lack of sophistication and finesse as an excuse to bluff your way into or out of delicate situations. Once per encounter, when you fail either a Dec..." current
- 01:1901:19, 16 January 2023 diff hist +1 Opportunist →=Advantageous Opening current
- 01:1901:19, 16 January 2023 diff hist +1,560 N Opportunist Created page with "Category:Universal Talents Profiteers, gunrunners, and privateers can use the chaos of war to make a tidy profit, and you are no exception. Your talents allow you to make the best of a bad situation, keep your pockets filled with credits, and keep you alive long enough to spend them. ===Advantageous Opening== When an enemy or ally in your line of sight rolls a natural 1 on an attack roll, you can make a melee or ranged attack against a single target within range...."
- 01:1701:17, 16 January 2023 diff hist 0 Fortune →Uncanny Luck current
- 01:1601:16, 16 January 2023 diff hist +3,749 N Fortune Created page with "Category:Universal Talents Many scoundrels like to gamble with destiny, putting everything on the line and trusting fate to bring them fortune, fame, and success. ===Avert Disaster=== Once per encounter, you can turn a critical hit against you into a normal hit. * '''Prerequisite: '''Fool’s Luck. ===Better Lucky than Dead=== Once per encounter, as a reaction, you gain a +5 luck bonus to any one defense until the start of your next turn. * '''Prerequisite: '''Fool..."
- 01:1201:12, 16 January 2023 diff hist +50 Unexplained Directorate No edit summary current
- 01:1101:11, 16 January 2023 diff hist +23 Fifteen Suits No edit summary current
- 01:1101:11, 16 January 2023 diff hist +23 Majestic 12 No edit summary current
- 01:1101:11, 16 January 2023 diff hist +23 Group for Unexplained Phenomenon and Objects No edit summary current
- 01:0901:09, 16 January 2023 diff hist +1,087 N Versatility Created page with "Category:Universal Talents You are known for your ability to adapt to any situation, heedless of adversity. ===Adapt and Survive=== When an enemy within 24 squares of you and in your line of sight receives a morale or insight bonus of any kind, you also gain the benefits of that bonus until the end of your next turn. ===Defensive Protection=== You can spend a Hero Point as a reaction and add the results of the Hero Point to any one of your defenses, or to one of t..." current
- 01:0901:09, 16 January 2023 diff hist +1,867 N Unpredictable Created page with "Category:Universal Talents You make it difficult for enemies to harm you because you’re never in the place where they expect you to be. When they do manage to hurt you, you make them pay for it with sudden retribution attacks. ===Aggressive Surge=== Once per encounter when you catch a second wind, you can make a charge attack as a free action, provided that you can make a charge attack against a legal target at the time you catch a second wind. ===Blast Back===..." current
- 01:0801:08, 16 January 2023 diff hist +750 N Survivor Created page with "Category:Universal Talents As an explorer of dangerous places, you are trained to react to danger swiftly and adroitly, as well as navigate difficult terrain and reduce damage. ===Evasion=== If you are hit by an area attack, you take half damage if the attack hit you. If the area attack misses you, you take no damage. If you are the pilot of a vehicle, this talent applies to the vehicle. ===Extreme Effort=== You can spend two swift actions to gain a +5 bonus on a s..." current
- 01:0601:06, 16 January 2023 diff hist +1,378 N Surveillance Created page with "Category:Universal Talents You have mastered the art of surveillance, transforming the information you gather with scouting into a distinct advantage on the battlefield. ===Advanced Intel=== If you are not surprised at the beginning of combat, you can use the Spotter talent as a free action on your first turn, including the surprise round. * '''Prerequisite:''' Spotter ===Hidden Eyes=== If you have concealment from a target, you gain a +5 circumstance bonus on all..." current
- 01:0401:04, 16 January 2023 diff hist −6 Spy →Surveillance current
- 01:0401:04, 16 January 2023 diff hist +2,612 N Spy Created page with "Category:Universal Talents Scouts are often capable of getting into areas unseen, and they make excellent spies thanks to their survival instincts and aptitude for stealth. ===Blend In=== You know the tricks of body language and movement that allow you to disguise your appearance without elaborate materials or efforts. You can use your Stealth modifier in place of your Deception modifier for the purpose of creating a deceptive appearance. You are considered train..."
- 01:0201:02, 16 January 2023 diff hist +1,950 N Mobile Scout Created page with "Category:Universal Talents Always mobile, scouts have developed ways to ride and drive over all types of terrain. The following talents enable a scout to become a more effective rider and pilot. ===Battle Mount=== You know how to fight from a living mount. You can use each of the following actions once per encounter: ** ''Covered Attack:'' Once per encounter, when you use Use Mount as Cover (but not improved cover) with the Ride skill (see page 72 of the Saga Editi..." current
- 00:5900:59, 16 January 2023 diff hist +1 Master Scout →Speedclimber current
- 00:5800:58, 16 January 2023 diff hist −1 Master Scout →Tripwire
- 00:5800:58, 16 January 2023 diff hist +3,470 N Master Scout Created page with "Category:Universal Talents You are more experienced and talented than the average scout. You draw upon your diverse abilities to gain advantages others cannot match. Several of these talents draw upon talents from multiple talent trees available to the scout class. ===Piercing Hit=== You are skilled at fighting armored characters, taking advantage of their weaknesses. You can use each of the following actions once per encounter: ===Binding Hit=== You dislodge an e..."
- 00:5300:53, 16 January 2023 diff hist +2,130 N Investigator Created page with "Category:Universal Talents Whether self-taught or highly trained, you have learned to ferret out the truth in the most unlikely of places. ===Empathy=== You may make Perception check instead of Gather Information checks. Gather Information is considered to be a trained skill for you. In addition, any ability that provides bonuses or allows for re-rolls or taking 10 on Gathering Information checks also gives these advantages on Perception checks for this purpose. * '..."
- 00:5100:51, 16 January 2023 diff hist +3 Fringer →Fringe Savant current
- 00:5100:51, 16 January 2023 diff hist +2,698 N Fringer Created page with "Category:Universal Talents You’re especially gifted at “getting by” in backwater areas. ===Barter=== You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll. ===Flee=== As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for..."
- 00:4900:49, 16 January 2023 diff hist +1,765 N Espionage Created page with "Category:Universal Talents You use your knowledge of stealth and survival to make yourself a master of espionage and a valuable resource for those who wish to keep their hands clean in dirty situations. ===Fade Out=== You know how to make yourself scarce when dealing with suspicious or hostile beings. You can use your Stealth skill, not Deception, to create a diversion to hide. If you are trained in the Deception skill, you gain a +5 bonus to your skill check for t..." current
- 00:4800:48, 16 January 2023 diff hist +1,859 N Deep Space Explorer Created page with "Category:Universal Talents You are an experienced deep-space explorer who has reamed a few tricks along the way that help you survive both in space and planet-side. ===Deep-Space Gambit=== Once per encounter, when you or a vehicle you occupy are the target of an attack roll, you can force your opponent to reroll the attack. The opponent must take the worse result. ===Guidance=== You know how to guide others through treacherous terrain. You may use a swift action t..." current
- 00:4600:46, 16 January 2023 diff hist +3,083 N Camouflage Created page with "Category:Universal Talents You learn quickly how to blend in with your environment. ===Dig In=== When prone, you can spend a swift action to gain concealment until the start of your next turn. If you stand up or move, you lose this benefit. ===Extended Ambush=== During a surprise round, if you make a ranged attack against a target that is surprised, you can aim at that target as a free action. * '''Prerequisite:''' Improved Stealth ===Ghost Assailant=== If you st..." current
- 00:4400:44, 16 January 2023 diff hist +2,238 N Awareness Created page with "Category:Universal Talents You are exceptionally good at noticing things and avoiding perilous situations. ===Acute Senses=== You may choose to reroll any Perception check, but the result of the reroll must be accepted even if it is worse. This talent applies to Use Computer checks made to perceive enemy ships when used aboard a vehicle. ===Expert Tracker=== You take no penalty on Survival checks made to follow tracks while moving your normal speed. (Without this..." current
- 00:4000:40, 16 January 2023 diff hist +2,896 N Superior Skills Created page with "Category:Universal Talents You’re not just good at what you do, you’re the best. Failure is but a stumbling block, and great success always follows. ===Assured Skill=== When you select this talent, choose one skill . Whenever you roll a skill check with that skill, you can choose to lose any competence bonuses to that skill check and instead roll 2 dice, keeping either result. You can select this talent multiple times. Each time you do so, you must choose a di..." current
- 00:3900:39, 16 January 2023 diff hist +1,044 N Skill Challenge Created page with "Category:Universal Talents You excel at complex tasks and are always called upon when your allies need something done quickly and done right. ===Guaranteed Boon=== Whenever you spend a Hero Point to add to a skill roll in a skill challenge and accrue a failure for that skill check, you regain that Hero Point. ===Leading Skill=== Whenever you earn a success in a skill challenge, you gain a +2 insight bonus to your next skill check made with a different skill in the..." current
- 00:3800:38, 16 January 2023 diff hist +2,662 N Provocateur Created page with "Category:Universal Talents As a provocateur, you specialize in turning your enemies against one another, giving your allies the advantage. This is accomplished through a combination of gaining an enemy’s confidence, making careful use of deception, and coordinating your allies’ attacks. ===Cast Suspicion=== As swift action, you can select one enemy within your line of sight. That enemy loses all morale and insight bonuses on attack rolls and cannot be aided (usi..." current
- 00:3600:36, 16 January 2023 diff hist +2,601 N Master of Intrigue Created page with "Category:Universal Talents You are a skilled manipulator and have mastered the art of working behind the scenes to accomplish your goals. Flash and spectacle are inferior tools, only suitable for those without your unique talents. ===Advanced Planning=== When you roll Initiative for combat, choose one willing ally within your line of sight. You and that ally swap Initiative results. ===Blend In=== You know how to blend into a variety of cultures and groups with eas..." current
15 January 2023
- 23:3623:36, 15 January 2023 diff hist +5,072 N Leadership Created page with "Category:Universal Talents A born leader, you know how to take charge and lead your companions and followers to success. All of the talents in this tree are mind-affecting effects. Moreover, you can’t use any of these talents on yourself. ===Born Leader=== Once per encounter, as a swift action, you grant all allies within your line of sight a +1 insight bonus on attack rolls. This effect lasts for as long as they remain within line of sight of you. Anally loses..." current
- 23:3323:33, 15 January 2023 diff hist +3,707 N Inspiration Created page with "Category:Universal Talents Experts are renowned for their, ability to inspire their followers and urge them to greatness. You can often get results out of their friends, allies, and that other leaders cannot. All of the talents in this tree arc mind-affecting effects. Moreover, you can’t use any of these talents on yourself. ===Beloved=== Your allies hold you in such esteem that when you are threatened or injured, you can impel them to action. You can use each..." current
- 23:3123:31, 15 January 2023 diff hist +4,125 N Influence Created page with "Category:Universal Talents One of greatest strengths is your ability to exert influence over your opponents. ===Demand Surrender=== Once per encounter, you can make a Persuasion check as a standard action to demand surrender from an opponent who has been reduced to one-half or less of its hit points. If your check result equals or exceeds the target’s Will Defense, it surrenders to you and your allies, drops any weapons It is holding, and takes no hostile actions...."
- 23:3023:30, 15 January 2023 diff hist +2,562 N Ideologue Created page with "Category:Universal Talents Your zeal and dedication to your cause is inspirational. It motivates your allies and demoralizes your enemies. ===Instruction=== Once per encounter, as a standard action, you can boost the competence of one of your allies within 6 squares. That individual gains the ability to make a single skill check using your skill modifier (except Magery, Nanite Control, or Psionics); this skill check must be made before the end of the encounter, or t..." current
- 23:2823:28, 15 January 2023 diff hist +1,746 N Gambling Leader Created page with "Category:Universal Talents You aren’t afraid to take chances when leading your allies, and you risk defeat in exchange for a shot at even the most unlikely victories. You put yourself on the front lines to encourage your allies to overcome long odds. ===Assault Gambit=== Once per turn, as a standard action, you can designate one ally and one enemy that have line of effect to each other. The ally and the enemy make opposed Initiative checks, and the winner can ma..." current
- 23:2723:27, 15 January 2023 diff hist +1,952 N Fencing Created page with "Category:Universal Talents Long ago, the fine art of swordplay was stylish among people. A particular style arose mixing martial precision with forceful panache. You seek to bring this back. ===Demoralizing Defense=== As a reaction, you can designate an enemy you have just hit with a melee attack. The enemy takes only half damage from the attack, but takes a -5 penalty on attacks made against you until the end of your next turn. This is a mind-affecting effect. *..." current
- 23:2623:26, 15 January 2023 diff hist +3 Exile →Arrogant Bluster
- 23:2623:26, 15 January 2023 diff hist +3 Exile →Rant
- 23:2523:25, 15 January 2023 diff hist +3 Exile →Galactic Guidance
- 23:2523:25, 15 January 2023 diff hist +3,068 N Exile Created page with "Category:Universal Talents You have broken with your family, world, or organization and cannot rely on its aid or support. Whether forced or self-imposed, your exile allows you to adapt in new ways to the world at large. ===Arrogant Bluster=== You take on an air of arrogance, allowing you to distract and sway others with your apparent knowledge and experience. When you make a successful Persuasion check to change an enemy’s attitude, the enemy takes a -5 penalty t..."
- 23:2423:24, 15 January 2023 diff hist +3,125 N Disgrace Created page with "Category:Universal Talents Scandal fouls your family name, forcing you to live among the fringes of society and teaching you that honor is overrated when victory is on the line. ===Ambush=== During a surprise round, before combat begins, if you are not surprised you can give up your standard action to allow all non-surprised allies within your line of sight to taken an extra move action during the surprise round. Allies can spend this move action to instead reroll..." current
- 23:2123:21, 15 January 2023 diff hist +1,689 N Anticipation Created page with "Category:Universal Talents You have studied the ways of your enemies and have learned how to read the actions and thoughts of others. You can predict what they will do, and you gain advantage over them by anticipating their every move. ===Anticipate Movement=== Once per round, as a reaction to an enemy in your line of sight moving, you can enable one ally within your line of sight to move up to his or her speed as a free action. ===Forewarn Allies=== All allies wi..." current
- 23:1823:18, 15 January 2023 diff hist +2,942 N Warrior Created page with "Category:Universal Talents Warriors draw upon their natural aggressiveness, powerful bodies, and fighting abilities to defeat their enemies. Whether they fight with primitive or advanced weaponry, they are fearsome combatants. ===Champion=== You fight for protection, honor, or glory for yourself and others. You can use each of the following actions once per encounter: ===Champion’s Pride=== Your pride and dedication drives you on in the most difficult moments. Wh..." current
- 23:1723:17, 15 January 2023 diff hist +1,944 N Veteran Created page with "Category:Universal Talents You have seen more combat in more environments than most people see in a lifetime. ===Battlefield Remedy=== You have learned a variety of different ways to treat combat injuries in the field. When you succeed on a Treat Injury check to administer First Aid, the tended creature also moves +1 step on the condition track. * '''Prerequisite:''' Trained in Treat Injury. ===Grizzled Warrior=== You can draw upon your extensive battlefield exper..." current
- 23:1423:14, 15 January 2023 diff hist +1,130 N Trooper Created page with "Category:Universal Talents In war, soldiers stand side by side against deadly foes, and you have learned how to keep yourself and your comrades alive in battle. ===Comrades in Arms=== Whenever you are within 3 squares of an ally, you gain a +1 circumstance bonus on all melee and ranged attack rolls. ===Focused Targeting=== When you damage a target with a melee or ranged attack, all allies within 3 squares gain a +2 bonus on damage rolls against that target until th..." current
- 23:1323:13, 15 January 2023 diff hist +1,622 N Sniper (talent tree) Created page with "Category:Universal Talents Through a combination of natural ability and rigorous training, you have mastered the art of killing with a single shot from hiding. ===Clean Shot=== Whenever you use the Aim action before making an attack with a Rifle or rifle-like exotic weapon, you deal an extra die of damage on that attack. * '''Prerequisites:''' Deadeye, any one other talent from this tree. ===Deadly Shot=== Whenever you use the Aim action before making an attack..." current
- 23:1123:11, 15 January 2023 diff hist +1 Shockboxer →Stinging Jab current
- 23:1023:10, 15 January 2023 diff hist +1,339 N Shockboxer Created page with "Category:Universal Talents You are trained in the shockboxing fighting style and can use your fists to devastate your enemies. Although you are trained for competitive shockboxing, much of your expertise can also be applied outside the ring. ===Defensive Jab=== When you are unarmed and take the fight defensively action, you can make a single unarmed attack as a free action against an adjacent target. * '''Prerequisite:''' Retaliation Jab. ===Nimble Dodge=== If an e..."
- 23:0923:09, 15 January 2023 diff hist +1,696 N Rocket Jumper Created page with "Category:Universal Talents You are an expert in the use of jet packs. You can use this form of transport to perform specialized aerial assaults and maneuvers. ===Burning Assault=== As a standard action you can expend one of your jet pack’s charges to make an attack with the jet pack, treating it as a flame thrower. You cannot use this talent when you are flying. You are considered proficient in the flame thrower for the purpose of making this attack. * '''Prerequis..." current
- 23:0523:05, 15 January 2023 diff hist +2,700 N Mercenary Created page with "Category:Universal Talents Mercenaries are guns-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently. ===Combined Fire=== You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn. * '''Prerequisite:''' Coordinated Attack ===Commanding Presence=== Once per encounter, you can activate this t..." current