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Combined display of all available logs of Worlds That Might Have Been. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 01:55, 18 January 2023 Marty talk contribs created page Little Black Book (Created page with "Category:Feats Category:General Feats {{feat |name=Little Black Book |flavor=You make friends easily — sometimes too easily. |prereqs=Charisma 13+, Silver Tongue |benefits=You gain a +2 competence bonus with all skill checks made as part of seduction attempts in romantic situations. Finally, you pay one less contact point to acquire any contact with whom you have enjoyed romantic interaction, minimum 1. |normal= |special= }}")
- 01:52, 18 January 2023 Marty talk contribs created page Celebrity (Created page with "Category:Themes {{theme |name=Celebrity |abilityScore=Charisma |skills=Knowledge (Culture [Your Species]), Persuasion |tree1=Disgrace |tree2=Lineage |feats=Banter, Battle Anthem, Card Shark, Composer, Disturbing Presence, Famous, Fan Service, Force of Personality, Friends in Low Places, Gorgeous, Little Black Book, Musician, Natural Leader, Simply Irresistible, Solo Flourish, Skill Focus (Knowledge [Cult...")
- 01:44, 18 January 2023 Marty talk contribs created page Medical Team (Created page with "Category:Feats Category:General Feats {{feat |name=Medical Team |flavor=You and your allies know the value of keeping soldiers alive and perform as a cohesive healing unit. |prereqs=Trained in Treat Injury |benefits=You gain a +3 competence bonus to Treat Injury checks. At the time you make a check, for each ally within 12 squares of you who also has this feat, the competence bonus increases by 1 (to a maximum of +7). Additionally, when you use the aid another a...")
- 01:43, 18 January 2023 Marty talk contribs created page Poison Basics (Created page with "Category:Feats Category:General Feats {{feat |name=Poison Basics |flavor=You’re studied many of the world’s most deadly toxins — how to counter them, and how to create them. |prereqs=Trained in Knowledge [Life Sciences] or Knowledge [Physical Sciences], Character Level 3+ |benefits=You can no longer poison yourself by failing a roll on Knowledge [Life Sciences] or Knowledge [Physical Sciences] checks made to create poison. You may take 20 when using the af...")
- 01:43, 18 January 2023 Marty talk contribs created page Poison Mastery (Created page with "Category:Feats Category:General Feats {{feat |name=Poison Mastery |flavor=Your aptitude with poisons increases. |prereqs=Poison Basics, Character Level 7+ |benefits=Any poison you create gains a +3 bonus to it’s attack rolls. |normal= |special= }}")
- 01:42, 18 January 2023 Marty talk contribs created page Poison Resistance (Created page with "Category:Feats Category:General Feats {{feat |name=Poison Resistance |flavor=You are naturally more resistant to the effect of poison. |prereqs=Constitution 13+ |benefits=You gain a +5 bonus to your Fortitude Defense when attacked by poison. If the attack succeeds, you take only half damage. |normal= |special= }}")
- 01:40, 18 January 2023 Marty talk contribs created page Poison Supremacy (Created page with "Category:Feats Category:General Feats {{feat |name=Poison Supremacy |flavor=You are now a master of poisons in your own right, able to wield them with as much menace as any gun or melee weapon — if not more. |prereqs=Poison Mastery, Character Level 12+ |benefits=The time required for you to prepare a poison is reduced to half (rounding up). Further, you receive a +10 gear bonus with all Knowledge [Life Sciences] or Knowledge [Physical Sciences] checks made...")
- 01:35, 18 January 2023 Marty talk contribs created page Biohacker (Created page with "Category:Themes {{theme |name=Biohacker |abilityScore=Intelligence |skills=Knowledge [Life Sciences], Treat Injury |tree1=Healer |tree2=Superior Skills |feats=Analytical Diagnostics, Cybernetic Surgery, Experienced Medic, Medical Team, Poison Basics, Poison Mastery, Poison Resistance, Poison Supremacy, Skill Focus (Knowledge [Life Sciences]), Skill Focus (Treat Injury), Surgical Expertise }} ==Level 1: Theme Knowledge== Yo...")
- 01:31, 18 January 2023 Marty talk contribs created page Shake It Off (Created page with "Category:Feats Category:General Feats {{feat |name=Shake It Off |flavor=You have learned to shake off debilitating conditions. |prereqs=Constitution 13+, Trained in Endurance |benefits=You can spend two swift actions instead of three swift actions to move +1 step along the condition track. |normal=It takes three swift actions to move +1 step along the condition track. }}")
- 01:30, 18 January 2023 Marty talk contribs created page Resurgence (Created page with "Category:Feats Category:General Feats {{feat |name=Resurgence |flavor=Catching your second wind allows you to seize the advantage in combat. |prereqs=Trained in Endurance |benefits=When you catch your second wind, you immediately gain a move action to be used immediately. |normal= |special= }}")
- 01:29, 18 January 2023 Marty talk contribs created page Increased Agility (Created page with "Category:Feats Category:General Feats {{feat |name=Increased Agility |flavor=Due to your own natural abilities or specific training, you move faster or farther than normal when climbing, jumping and swimming. |prereqs=Conditioning |benefits=You increase your Climb speed, Swim speed and Jump distance by 2 squares and do not lose your Dexterity bonus to Reflex Defense when climbing. |normal= |special= }}")
- 01:26, 18 January 2023 Marty talk contribs created page Athlete (Created page with "Category:Themes {{theme |name=Athlete |abilityScore=Constitution |skills=Endurance, plus one of Acrobatics, Climb, or Jump |tree1=Survivor |tree2=Superior Skills |feats=Acrobatic Ally, Acrobatic Dodge, Burst of Speed, Conditioning, Dodge, Extra Second Wind, Feat of Strength, Fortifying Recovery, Impetuous Move, Increased Agility, Resurgence, Shake It Off }} ==Level 1: Theme Knowledge== You are keenly attuned to the wor...")
- 01:17, 18 January 2023 Marty talk contribs created page Master of Disguise (Created page with "Category:Feats Category:General Feats {{feat |name=Master of Disguise |flavor=You are adept at creating convincing disguises in remarkably short periods of time. |prereqs=Trained in Deception, Charisma 13+ |benefits=You gain a +5 insight bonus to your Deception check when creating a deceptive appearance or a forged document. In addition, you can rush the process by taking a penalty of -2 to the Deception check. |normal=When you rush the creation of a deceptive ap...")
- 01:16, 18 January 2023 Marty talk contribs created page Dive for Cover (Created page with "Category:Feats Category:General Feats {{feat |name=Dive for Cover |flavor=You can leap for cover regardless of the circumstances. |prereqs=Trained in the Jump skill |benefits=Once per turn, as a reaction to being targeted by a ranged attack, you can make a Jump check to jump horizontally. If you land in a square that provides you with cover from your attacker, you gain the normal cover bonus against the attack, even if you didn’t have cover at the time the atta...")
- 01:08, 18 January 2023 Marty talk contribs created page Outlaw (Created page with "Category:Themes {{theme |name=Outlaw |abilityScore=dex |skills=Deception, Stealth |tree1=Brigand |tree2=Smuggling |feats=Adaptable Talent, Advantageous Cover, Alternate Persona, Bad Feeling, Combat Trickery, Desperate Gambit, Dive for Cover, Friends in Low Places, Grapple Resistance, Home Turf, Improved Sleight of Hand, Master of Disguise, Safe House |} ==Level 1: Theme Knowledge== You are well connected to shadowy...")
- 00:53, 18 January 2023 Marty talk contribs created page Template:Theme (Created page with "{| class="wikitable infobox" ! colspan="2" style="font-weight:bold;" | Theme Details |- | Theme: | {{{name}}} |- | Ability Score: | +1 to {{{abilityScore}}} |- | Theme Skills: | {{{skills}}} |- | Talent Trees: | [[{{{tree1}}}]], [[{{{tree2}}}]] |- | Theme Feats: | {{{feats}}} |}")
- 03:45, 17 January 2023 Marty talk contribs created page Summoner (Created page with "Category:Advanced Specializations Category:Tier 2 Specializations Category:Specializations {{Advanced Specialization Sidebar |specName=Summoner |prereqs= Magic Specialization (Contracted Summoning) or Magic Specialization (Yoitsuni Servant Summoning) |universalTalentTrees= General Magic Creation Magic Item |uniqueTalentTrees=Summoner |defenseBoosts= +3 Will +3 Fortitude or Reflex }} === Specialization Abilities === '''STRONG SUMMONS''' - You ar...")
- 23:09, 16 January 2023 Marty talk contribs created page TEUTHIDOID PEOPLES (Created page with "The Teuthidoids were the first intelligent life encountered by humanity. They hail from the ocean of water that lies beneath the ice sheets that cover Jupiter’s moon, Europa. A highly evolved and intelligent species of squid (to use a Terran analog to describe them), they are slightly more advanced that humans in some areas of technology, but remain hesitant to share most of their technological expertise in all areas except hydroponics. This attitude stems from a disap...")
- 23:08, 16 January 2023 Marty talk contribs created page HOLY YOITSUNI EMPIRE (Created page with "==Biology== Yoitsuni are biological metamorphs, able to shapeshift between their natural form and various other forms. Their natural form is that of a small creature, shaped somewhat like an Earth ferret but far denser (and correspondingly having a higher mass), and with a longer tail, either catlike or foxlike – the shape of the tail is indicative of what population the Yoitsuni traces its lineage to (catlike indicates Northern Yoitsuni, foxlike indicates Southern Yo...")
- 22:48, 16 January 2023 Marty talk contribs created page Training Regimens (Created page with "{{regimens |name=Basic Close Quarters Combat Training }}")
- 22:47, 16 January 2023 Marty talk contribs created page Template:Regimen (Created page with "<br>'''{{{name}}}''' <br>{{{flavor}}} <br>'''Time: '''{{{time}}} <br>'''Requirements: '''{{{requirements}}} <br>{{{details}}}")
- 22:42, 16 January 2023 Marty talk contribs created page Downtime Rules (Created page with "Each day is divided into 4 6-hour periods, which can each be used to do varying things – Morning, Afternoon, Evening, and Night. NPCs have schedules that they keep to, so they might be unavailable during a given time period. During each day, a character needs to use at least one of these time periods to rest. However, AI can function for 4 days without requiring a rest period. Failure to meet this rest period requirement causes a character to move -1 persistent step o...")
- 22:33, 16 January 2023 Marty talk contribs created page The "Marty Plz" List (Created page with "==What's This?== Its the Marty Plz list. Stuff you want Marty to work on. Add it here and poke him to let him know. ==Splodeykitteh== * improved customisation points feat. Just the once would be hugely helpful. Ex: requires summoner spec, level 5, treat as +2 levels for cp also. Or if that scales way too nicely looking at the chart, just a flat +2. Cause I just realised I'm either buying mah lion natural attacks or weapon proficiency and turning it into the Swordwolf...")
- 19:18, 16 January 2023 User account Splodeykitteh talk contribs was created by Marty talk contribs and password was sent by email
- 04:25, 16 January 2023 Marty talk contribs created page Contacts (Created page with "'''HUMANS: '''For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan. For 2030 onwards things get messy. To determine the type of a contact, roll 2d10+2d4 and consult the table below. If this looks like a weird dice roll, it is - its designed to be a [https://anydice.com/program/7905 bell...")
- 03:07, 16 January 2023 Marty talk contribs created page Magic Family (Created page with "Category:Feats Category:General Feats {{feat |name=Magic Family |flavor=Your family's long and distinguished tradition of magic affords you social bonuses. |prereqs=Must have a family tradition of magic. |benefits=You gain a +2 on all Gather Information, Knowledge [Civics], and Persuasion checks made in an environment where your family's history of magic would be beneficial. |special=Additionally, you gain 2 promotion points when you possess Magic Family provided...")
- 03:04, 16 January 2023 Marty talk contribs created page Military Man (Created page with "Category:Feats Category:General Feats {{feat |name=Military Man |flavor=Someone upstairs favors you. Through family clout, personal merit, or blind, stupid luck, you’ve been marked for greatness within the ranks. |prereqs=Must be a member of the military, can only be selected (or awarded as a bonus feat) at 1st level. |benefits=You gain a +2 on all Knowledge [Civics] checks made regarding a military bureaucracy. |special=You lose all benefits of this feat if y...")
- 02:51, 16 January 2023 Marty talk contribs created page Lagos-class Battlecruiser (Created page with "Category:Battlecruisers Category:TAAF Starships Category:Vehicles {{Starship Infobox |className=''Lagos''-class |builders=??? |operators=Terran Alliance Navy |cost=??? |yearsBuilt=2020-Present |yearsService=2022-Present |numberPlanned=5 |numberMade=9 (plus 2 under construction) |numberActive=9 |numberRetired=0 |numberLost=0 |shipType=Battlecruiser |propulsion= TBDx Manufacturer TBD Model TBD SKK Drives TBDx Higgs Drive |speedSublight=0.4''...")
- 02:09, 16 January 2023 Marty talk contribs created page Followers (Created page with "Followers are nonheroic characters that act as allies and agents during adventures. Unlike other NPC allies, followers are obtained through talents and augmented by abilities of your choosing. A player that selects follower-granting talents can choose the role, function, and abilities of those followers through further talent selection. Unlike a Crime Lord’s minions, followers do not gain skills or feats as they advance in level, and many of their statistics are tie...")
- 01:58, 16 January 2023 Marty talk contribs created page Epic (Created page with "Category:Universal Talents '''SPECIAL:''' These talents all require you to be level 21 or higher to take. ===Attribute Increase== One of your attributes permanently increases by +2. * '''Special:''' This talent may be taken more than once. Each time it is taken, you may choose to have it apply to the same attribute or to a different one. It’s effects stack. ===Epic Cleave=== Whenever you trigger your Cleave feat, you may move a distance up to your base speed befo...")
- 01:54, 16 January 2023 Marty talk contribs created page Evolutionary (Created page with "Category:Universal Talents You have expanded your control over your shapeshifting to allow you to introduce elements of other species into any of your forms. These talents only apply when you are not in your Mode 1 form. This talent tree is only available to Yoitsuni who possess the Adaptive Shapeshifter feat. ===Ambush=== Whenever you attack a flat-footed enemy with a natural attack, you deal an extra die of damage. This talent may be taken more than once, each...")
- 01:49, 16 January 2023 Marty talk contribs created page Lineage (Created page with "Category:Universal Talents You lead a privileged life and reap the benefit of an upbringing beyond most people. ===Connections=== You are able to obtain licensed, restricted, military, or illegal equipment without having to pay a licensing fee or endure a background check, provided the total cost of the desired equipment is equal to or less than your character level x 1,000 credits. In addition, when obtaining equipment or services through the black market, you red...")
- 01:38, 16 January 2023 Marty talk contribs created page Loyal Protector (Created page with "Category:Universal Talents As a result of your station, occupation, or even just your natural charisma, you can attract one or more faithful followers who protect you from harm. ===Inspire Loyalty=== You gain a single follower. Choose either the aggressive, defensive, or utility follower template for your follower, generating the follower’s statistics based on the rules for Followers. This follower gains one Armor Proficiency feat of your choice and becomes trai...")
- 01:34, 16 January 2023 Marty talk contribs created page Reconnaissance Team (Created page with "Category:Universal Talents You have learned to work in concert with a team to provide the best reconnaissance and cover as much ground as possible. ===Close-Combat Assault=== Each of your followers gains the Point Blank Shot feat. * '''Prerequisite:''' Reconnaissance Team Leader ===Get Into Position=== As a move action, you can cause one of your followers to move up to his or her speed +2 squares. * '''Prerequisite:''' Reconnaissance Team Leader, BAB +5 ===Reconna...")
- 01:32, 16 January 2023 Marty talk contribs created page Recruiter (Created page with "Category:Universal Talents You have learned that many enemies can be considered potential allies instead. You can recognize the telltale signs of a potential ally, and, rather than killing your enemy, you can bring them over to your side. [http://tvtropes.org/pmwiki/pmwiki.php/Main/DefeatMeansFriendship Defeat Means Friendship]. ===Bolstered Numbers=== Whenever you use Recruit Enemy on a target, you and all allies within line of sight gain a +2 morale bonus to att...")
- 01:30, 16 January 2023 Marty talk contribs created page Squad Leader (Created page with "Category:Universal Talents ===Commanding Officer=== You gain a single follower. Choose either the aggressive, defensive, or utility follower template for your follower, generating the follower’s statistics based on the rules for Followers. This follower gains one Armor Proficiency feat of your choice and Weapon Proficiency (rifles), in addition to those provided by the follower templates. The follower must meet the prerequisites for the Armor Proficiency fe...")
- 01:28, 16 January 2023 Marty talk contribs created page Weapon Mastery (Created page with "Category:Universal Talents ===Adaptable Mastery=== By familiarizing yourself with a new weapon, you may benefit from your previous training with another weapon. To use this ability, you must spend at least an hour training with the new weapon. At the end of this period, you may choose any number of feats and talents you have that directly apply to the use of one weapon you are proficient with. Those feats and talents now apply to the use of the weapon you trained wit...")
- 01:26, 16 January 2023 Marty talk contribs created page Spacer (Created page with "Category:Universal Talents You prowl the space lanes seeking wealth, fame, adventure, or something more. You’re also pretty good with vehicles in general. ===Cramped Quarters Fighting=== When adjacent to an obstacle or barrier, you gain a +2 cover bonus to your Reflex Defense. * '''Prerequisites:''' Spacehound, Starship Raider ===Deep Space Raider=== Whether you are taking on military targets on behalf of a resistance movement or you are out for personal gain, yo...")
- 01:25, 16 January 2023 Marty talk contribs created page Run and Gun (Created page with "Category:Universal Talents Scoundrels find ways to slip through fights of any size, even when the odds are against them. ===Cheap Shot=== Once per encounter, you can make an attack of opportunity against an opponent that takes the withdraw action to withdraw from a space threatened by one of your allies within point-blank range. * '''Prerequisite:''' Opportunistic Strike ===No Escape=== Whenever an opponent uses the withdraw action to leave your threatened space, t...")
- 01:24, 16 January 2023 Marty talk contribs created page Revolutionary (Created page with "Category:Universal Talents You seek to overthrow the system and are adept at being a monkey wrench in the cogs of society, but often at the cost of others’ rights, freedoms, and lives. ===Bomb Thrower=== You are skilled in making and handling impromptu explosives. You gain a +5 bonus to Mechanics checks for the purposes of handling explosives. In addition, you can spend a full-round action to craft the equivalent of a frag grenade from spare parts you have on hand...")
- 01:23, 16 January 2023 Marty talk contribs created page Recklessness (Created page with "Category:Universal Talents You take risks that put you and your allies in danger but that always seem to pay off. Others call you reckless, but you know great rewards come only from taking chances, even if they could be deadly. ===Find Openings=== Whenever you are missed by an attack, you gain a +2 morale bonus to your next attack roll before the end of your next turn. ===Hit the Deck=== Whenever you make an area attack, each ally in the area takes no damage if yo...")
- 01:21, 16 January 2023 Marty talk contribs created page Outsider (Created page with "Category:Universal Talents By their nature, scoundrels are outsiders. By blurring the line between lawful and lawless, scoundrels operate outside social and cultural norms. Eventually, they learn to make the most of their positions. ===Oafish=== Whether you come by oafishness naturally or it is all an act, you use your lack of sophistication and finesse as an excuse to bluff your way into or out of delicate situations. Once per encounter, when you fail either a Dec...")
- 01:19, 16 January 2023 Marty talk contribs created page Opportunist (Created page with "Category:Universal Talents Profiteers, gunrunners, and privateers can use the chaos of war to make a tidy profit, and you are no exception. Your talents allow you to make the best of a bad situation, keep your pockets filled with credits, and keep you alive long enough to spend them. ===Advantageous Opening== When an enemy or ally in your line of sight rolls a natural 1 on an attack roll, you can make a melee or ranged attack against a single target within range....")
- 01:16, 16 January 2023 Marty talk contribs created page Fortune (Created page with "Category:Universal Talents Many scoundrels like to gamble with destiny, putting everything on the line and trusting fate to bring them fortune, fame, and success. ===Avert Disaster=== Once per encounter, you can turn a critical hit against you into a normal hit. * '''Prerequisite: '''Fool’s Luck. ===Better Lucky than Dead=== Once per encounter, as a reaction, you gain a +5 luck bonus to any one defense until the start of your next turn. * '''Prerequisite: '''Fool...")
- 01:09, 16 January 2023 Marty talk contribs created page Versatility (Created page with "Category:Universal Talents You are known for your ability to adapt to any situation, heedless of adversity. ===Adapt and Survive=== When an enemy within 24 squares of you and in your line of sight receives a morale or insight bonus of any kind, you also gain the benefits of that bonus until the end of your next turn. ===Defensive Protection=== You can spend a Hero Point as a reaction and add the results of the Hero Point to any one of your defenses, or to one of t...")
- 01:09, 16 January 2023 Marty talk contribs created page Unpredictable (Created page with "Category:Universal Talents You make it difficult for enemies to harm you because you’re never in the place where they expect you to be. When they do manage to hurt you, you make them pay for it with sudden retribution attacks. ===Aggressive Surge=== Once per encounter when you catch a second wind, you can make a charge attack as a free action, provided that you can make a charge attack against a legal target at the time you catch a second wind. ===Blast Back===...")
- 01:08, 16 January 2023 Marty talk contribs created page Survivor (Created page with "Category:Universal Talents As an explorer of dangerous places, you are trained to react to danger swiftly and adroitly, as well as navigate difficult terrain and reduce damage. ===Evasion=== If you are hit by an area attack, you take half damage if the attack hit you. If the area attack misses you, you take no damage. If you are the pilot of a vehicle, this talent applies to the vehicle. ===Extreme Effort=== You can spend two swift actions to gain a +5 bonus on a s...")
- 01:06, 16 January 2023 Marty talk contribs created page Surveillance (Created page with "Category:Universal Talents You have mastered the art of surveillance, transforming the information you gather with scouting into a distinct advantage on the battlefield. ===Advanced Intel=== If you are not surprised at the beginning of combat, you can use the Spotter talent as a free action on your first turn, including the surprise round. * '''Prerequisite:''' Spotter ===Hidden Eyes=== If you have concealment from a target, you gain a +5 circumstance bonus on all...")
- 01:04, 16 January 2023 Marty talk contribs created page Spy (Created page with "Category:Universal Talents Scouts are often capable of getting into areas unseen, and they make excellent spies thanks to their survival instincts and aptitude for stealth. ===Blend In=== You know the tricks of body language and movement that allow you to disguise your appearance without elaborate materials or efforts. You can use your Stealth modifier in place of your Deception modifier for the purpose of creating a deceptive appearance. You are considered train...")
- 01:02, 16 January 2023 Marty talk contribs created page Mobile Scout (Created page with "Category:Universal Talents Always mobile, scouts have developed ways to ride and drive over all types of terrain. The following talents enable a scout to become a more effective rider and pilot. ===Battle Mount=== You know how to fight from a living mount. You can use each of the following actions once per encounter: ** ''Covered Attack:'' Once per encounter, when you use Use Mount as Cover (but not improved cover) with the Ride skill (see page 72 of the Saga Editi...")