User contributions for Marty
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18 January 2023
- 06:1306:13, 18 January 2023 diff hist −2 Strong Interaction (force control) →Intense Detonation
- 06:1206:12, 18 January 2023 diff hist +1,169 N Strong Interaction (force control) Created page with "==Detonate== You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand. This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below. This cannot be used with objects weighing 5 or more kilograms. The damage this does is half f..."
- 06:1106:11, 18 January 2023 diff hist +375 N Weak Interaction (force control) Created page with "I originally didn’t want to release these rules without some stuff here, but balancing them is proving to be…difficult. Weak interaction is a mysterious thing, even in reality, so developing ideas for it to begin with is hard. Anyway, nobody gets these until level 19, so for the moment I can leave the weird world of matter conversion and forced radioactive decay alone."
- 06:1106:11, 18 January 2023 diff hist +14 Force Control No edit summary current
- 06:1006:10, 18 January 2023 diff hist +188 Force Control →Ship-Link
- 06:1006:10, 18 January 2023 diff hist +77 Force Control →Radiation Immunity (Gamma)
- 06:1006:10, 18 January 2023 diff hist +76 Force Control →Radiation Immunity (Beta)
- 06:0906:09, 18 January 2023 diff hist +78 Force Control →Radiation Immunity (Neutron)
- 06:0906:09, 18 January 2023 diff hist +185 Force Control →Radiation Immunity (Alpha)
- 06:0906:09, 18 January 2023 diff hist +74 Force Control →Cyborg
- 06:0806:08, 18 January 2023 diff hist +580 Force Control →Wireless DNI
- 06:0606:06, 18 January 2023 diff hist +61 Force Control →Autoshields (Four Modes)
- 06:0606:06, 18 January 2023 diff hist +61 Force Control →Autoshields (Three Modes)
- 06:0606:06, 18 January 2023 diff hist +61 Force Control →Autoshields (Two Modes)
- 06:0506:05, 18 January 2023 diff hist +128 Force Control →Autoshields (One Mode)
- 06:0506:05, 18 January 2023 diff hist +1,317 Force Control →Autoshields (One Mode)
- 06:0306:03, 18 January 2023 diff hist +1,571 Force Control No edit summary
- 06:0006:00, 18 January 2023 diff hist +17 Force Control →Force Control Abilities
- 06:0006:00, 18 January 2023 diff hist +77 Force Control →Force Control Abilities
- 05:5905:59, 18 January 2023 diff hist +1,946 Force Control No edit summary
- 05:5805:58, 18 January 2023 diff hist +688 N Force Control Created page with "Category:Specializations {{Specialization Sidebar |specName=Force Control |skills=Knowledge [Physical Sciences] |talents=Force Control (talent tree) talent tree |subspecializations=None }} == Level 1 == ===Force Control Abilities=== ===Autoshields (One Mode)=== ===Wireless DNI=== ===Cyborg=== == Level 3 == ===Radiation Immunity (Alpha)=== == Level 5 == ===Ship-Link=== == Level 7 == ===Autoshields (Two Modes)=== ===Radiation Immunity (Beta)=== == Level 9..."
- 05:5405:54, 18 January 2023 diff hist +14 SPECIALIZATIONS No edit summary current
- 05:5105:51, 18 January 2023 diff hist +106 Yoitsuni Wanderer No edit summary current
- 05:5105:51, 18 January 2023 diff hist +2,042 N Yoitsuni Wanderer Created page with "Category:Themes {{theme |name=Yoitsuni Wanderer |abilityScore=Charisma |skills=Deception, Gather Information |tree1=Evolutionary (without needing the usual feat to access it) |tree2=Master of Intrigue |feats=any Species feat (see 6th-level ability), Adaptable Talent, Bad Feeling, Experienced Linguist, Friends in Low Places, Linguist, Mission Specialist, Skill Training, Skill Focus }} '''RESTRICTION:''' Yoitsuni only..."
- 05:4805:48, 18 January 2023 diff hist +478 N Exotic Weapon Proficiency Created page with "Category:Feats Category:General Feats {{feat |name=Exotic Weapon Proficiency |flavor=Choose an exotic weapon. You understand how to use that type of exotic weapon in combat. |prereqs=BAB +1 |benefits=You make attack rolls with the weapon normally. |normal=A character who uses a weapon without being proficient with it takes a -5 penalty on attack rolls. |special=You can gain this feat multiple times. Each time you take the feat, it applies to a different weapon. }}" current
- 05:4705:47, 18 January 2023 diff hist +2,153 N Xenoarchaeologist Created page with "Category:Themes {{theme |name=Xenoarchaeologist |abilityScore=Inteligence |skills=Knowledge [Technology], Perception |tree1=Awareness |tree2=Lineage |feats=Academic Contacts, Acrobatic Dodge, Bad Feeling, Brilliant Defense, Drone Operations, Exotic Weapon Proficiency, Experienced Linguist, Fascinating Information, Hyperblazer, Increased Agility, Informer, Linguist, Scholar, Skill Focus (Perception), Skill Trai..." current
- 05:4505:45, 18 January 2023 diff hist −19 Wilderness First Aid No edit summary current
- 05:4505:45, 18 January 2023 diff hist +634 N Wilderness First Aid Created page with "Category:Feats Category:General Feats {{feat |name=Wilderness First Aid |flavor=You know how to treat wounds in the wilderness, using only the natural materials around you. |prereqs=Trained in Survival |benefits=Once per day, you can make a DC 20 Survival check. If the check is successful, when you use the Basic Survival application of the Survival skill, you are considered to have a medpac for any Treat Injury checks made until the end of the day. |special=The G..."
- 05:4405:44, 18 January 2023 diff hist +1,740 N Wilderness Explorer Created page with "Category:Themes {{theme |name=Wilderness Explorer |abilityScore=Wisdom |skills=Knowledge [Life Sciences], Knowledge [Planetary Sciences] |tree1=Awareness |tree2=Fringer |feats=Bad Feeling, Bull Herder, Conditioning, Drone Operations, Extra Second Wind, Hyperblazer, Improved Bull Herder, Increased Agility, Skill Focus (Knowledge [Life Sciences or Planetary Sciences]), Skill Focus (Survival), Skill Training (Survival), Wild..." current
- 05:4305:43, 18 January 2023 diff hist +1,762 N Traveler Created page with "Category:Themes {{theme |name=Traveler |abilityScore=Constitution |skills=Knowledge [Culture (choose one)], Persuasion |tree1=Deep Space Explorer |tree2=Exile |feats=Academic Contacts, Adaptable Talent, Aquatic Training, Bad Feeling, Burst of Speed, Close Combat Escape, Conditioning, Cut the Red Tape, Experienced Linguist, Hyperblazer, Linguist, Mission Specialist, Perfected Attitude, Safe House, Skill Trainin..." current
- 05:4005:40, 18 January 2023 diff hist +1,369 N Technician Created page with "Category:Themes {{theme |name=Technician |abilityScore=Intelligence |skills=Mechanics, Knowledge [Technology] |tree1=Outlaw Tech |tree2=Slicer |feats=Advanced Device, Drone Operations, Gearhead, Hasty Modification, Scavenger, Signature Device, Skill Focus (Mechancis), Skill Focus (Knowledge [Technology]), Starship Designer, Superior Tech, Tech Specialist, Technophile, Urgent Modification }} ==Level 1: Theme Knowled..." current
- 05:3805:38, 18 January 2023 diff hist 0 Scholar No edit summary current
- 05:3805:38, 18 January 2023 diff hist +1,837 N Scholar Created page with "Category:Themes {{theme |name=Scholar |abilityScore=Intelligence |skills=Knowledge (Choose One), a Profession related to that Knowledge skill |tree1=Lineage |tree2=Skill Challenge |feats=Academic Contacts, Brilliant Defense, Experienced Linguist, Fascinating Information, Linguist, Mission Specialist, Predictive Defense, Recall, Scholarly, Skill Focus (any Knowledge or Profession skill), Skill Training (any Knowledge or Prof..."
- 05:3205:32, 18 January 2023 diff hist +563 N Mission Specialist Created page with "Category:Feats Category:General Feats {{feat |name=Mission Specialist |flavor=You are so good with certain skills that others around you benefit from your guidance and example. |prereqs= |benefits=Choose one skill in which you are trained. Allies who are not trained in that skill gain a +2 competence bonus to the skill while they are within 12 squares of you. You can select this feat multiple times. Each time you select this feat, it applies to a different skill..." current
- 05:3105:31, 18 January 2023 diff hist +559 N Quick Skill Created page with "Category:Feats Category:General Feats {{feat |name=Quick Skill |flavor=Your cautious nature provides a bonus to accomplishing extremely dangerous tasks. You are steady and confident. |benefits=Once per encounter, you can take 10 when rushed on a single skill check for a skill you are trained in, unless the skill description explicitly forbids it. Alternatively, you can take 20 when using a skill you are trained in at half the normal time required. |normal=Taking..." current
- 05:3105:31, 18 January 2023 diff hist +364 N Recall Created page with "Category:Feats Category:General Feats {{feat |name=Recall |flavor=You know a lot of details in your area of knowledge, but don’t always remember them immediately. |prereqs=Trained in at least one Knowledge skill |benefits=Once per day, you can reroll any check for a Knowledge skill that you are trained in, using the better result. |normal= |special= }}" current
- 05:3005:30, 18 January 2023 diff hist +1,322 N Renaissance Sentient Created page with "Category:Themes {{theme |name=Renaissance Sentient |abilityScore=Choose One |skills=Two skills of your choice (aside from any specialization-locked skills) |tree1=Master of Intrigue |tree2=Versatility |feats=any Team feat, Academic Contacts, Adaptable Talent, Brilliant Defense, Fascinating Information, Mission Specialist, Natural Leader, Quick Skill, Recall, Scholarly, Skill Focus (the two skills you selected for..." current
- 05:2705:27, 18 January 2023 diff hist +491 N Momentum Strike Created page with "Category:Feats Category:General Feats {{feat |name=Momentum Strike |flavor=You know how to put the full weight of your momentum into attacks while riding a mount or a bike. |prereqs=Trained in Pilot or Ride |benefits=When riding a beast as a mount or on a speeder bike (or similar vehicle, such as an ATV or Groundbike) as a passenger or a pilot, you add +1 die of damage to any melee attacks if your mount or vehicle already moved at least its speed this turn. |norm..." current
- 05:2705:27, 18 January 2023 diff hist +961 N Mounted Combat Created page with "Category:Feats Category:General Feats {{feat |name=Mounted Combat |flavor=You know how to get the most from a mount in combat and in other dangerous situations. |prereqs=Trained in Ride |benefits=You can make a DC 20 Ride check as a swift action to spur your living mount to move faster than its normal speed. If the check fails, your mount’s speed does not increase and it moves -1 step on the condition track. If the check succeeds, your mount’s speed increases..." current
- 05:2705:27, 18 January 2023 diff hist +601 N Mounted Defense Created page with "Category:Feats Category:General Feats {{feat |name=Mounted Defense |flavor=You are able to react to incoming attacks, using your mount or speeder bike to absorb attacks against you. |prereqs=Trained in Pilot or Ride |benefits=When riding a beast as a mount or on a speeder bike (or similar vehicle, such as an ATV or Groundbike), once per encounter you can redirect any attack made against you at your mount or vehicle instead. The decision to redirect the attack is..." current
- 05:2605:26, 18 January 2023 diff hist +656 N Mounted Regiment Created page with "Category:Feats Category:Team Feats {{feat |name=Mounted Regiment |flavor=You and your allies act as mounted cavalry, specializing in using beasts in war. |prereqs=Trained in Ride |benefits=You gain a +3 competence bonus to Ride checks. At the time you make a check, for each ally within 12 squares of you who also has this feat, the competence bonus increases by 1 (to a maximum of +7). Additionally, once per round as a reaction to your mount being attacked, you can..." current
- 05:2505:25, 18 January 2023 diff hist +378 N Moving Target Created page with "Category:Feats Category:General Feats {{feat |name=Moving Target |flavor=You know how to stay mobile, making it harder for your enemies to hit you with their attacks. |prereqs=Dodge |benefits=If you end your turn at least 3 squares away from where you started, you gain a +1 dodge bonus to your Reflex Defense until the start of your next turn. |normal= |special= }}" current
- 05:2405:24, 18 January 2023 diff hist +3,839 N Pilot Created page with "Category:Themes {{theme |name=Pilot |abilityScore=Dexterity |skills=Pilot, Ride |tree1=Deep Space Explorer |tree2=Spacer |feats=any Vehicle feats, Advanced Device (must be a vehicle), Destructive Force, Drone Operations, Hasty Modification, Heavy Hitter, Hold Together, Momentum Strike, Mounted Combat, Mounted Defense, Mounted Regiment, Moving Target, Signature Device (must be a vehicle), [[Skill Focus]..." current
- 05:1805:18, 18 January 2023 diff hist +1,021 N Warrant Created page with "Category:Feats Category:General Feats {{feat |name=Warrant |flavor=You’ve risen out of the enlisted ranks by passing the warrant officer exams. |prereqs=Must be a member of an organization with enlisted and warrant officer ranks; Intelligence 13+; Trained in Profession [Military]; Trained in one of: Hackcraft, Mechanics, Pilot, Treat Injury, or Use Computer |benefits=When you choose this feat, you become a warrant officer and recalculate your promotion point t..." current
- 05:1605:16, 18 January 2023 diff hist +877 N Unconventional Created page with "Category:Feats Category:General Feats {{feat |name=Unconventional |flavor=That’s what nice commanders call you – less tactful colleagues use the word "insubordinate…" but they still admit that you can get the job done. |prereqs=You must be a member of an organization that has a rank structure. |benefits=You suffer no morale penalties when ignoring or disobeying a superior officer’s orders and are not punished for them, but you still suffer promotion point..." current
- 05:1405:14, 18 January 2023 diff hist +1,592 N Top Kick Created page with "Category:Feats Category:General Feats {{feat |name=Top Kick |flavor=The consummate military professional, you’ve attained the exalted rank of E-7 or higher. The military bureaucracy is yours to command. |prereqs=Must be a member of an organization with enlisted ranks; Rank E-7 or higher; Trained in Knowledge [Civics], Persuasion, and Profession [Military]; By The Book |benefits=You automatically succeed on all Deception, Knowledge [Civics], and Persuasion c..." current
- 05:1105:11, 18 January 2023 diff hist +663 N Squared Away Created page with "Category:Feats Category:General Feats {{feat |name=Squared Away |flavor=You "walk the walk" and "talk the talk," and it shows – the brass loves you and you look like a recruiting poster. |prereqs=Must be a member of a military or similarly uniformed organization, Trained in Profession [Military], The Look |benefits=The disposition of each character in your branch of service is improved by 1 grade while you’re wearing true military fatigues (Service Unifor..." current
- 05:1005:10, 18 January 2023 diff hist +768 N Promotion Created page with "Category:Feats Category:General Feats {{feat |name=Promotion |flavor=Your hard work has not gone unnoticed. |prereqs=Must be a member of an organization that uses promotion points and ranks. |benefits=Your rank is increased by 1 grade. This increase is applied after calculating your current rank with promotion points. |special: You may choose this feat up to 3 times, each time increasing your rank by 1. When you possess this feat, you may never select the Unco..." current
- 05:0905:09, 18 January 2023 diff hist +1,126 N Mustang Created page with "Category:Feats Category:General Feats {{feat |name=Mustang |flavor=You’ve risen out of the enlisted ranks to become a commissioned officer. |prereqs=Must be a member of a military organization, Enlisted pay grade E-5 or higher, Intelligence 13+, Wisdom 13+, Charisma 13+, Trained in Profession [Military] |benefits=When you choose this feat, you become a commissioned officer and recalculate your promotion point total and rank accordingly. You permanently retain..." current
- 05:0805:08, 18 January 2023 diff hist +828 N Mudfoot Created page with "Category:Feats Category:General Feats {{feat |name=Mudfoot |flavor=You’ve been in the thick of things…more than you care to think about. You know when to keep your head down and when to move, and regardless of how bad things get, you almost always seem to come out intact. |prereqs=Must be a member of a military organization, Trained in Profession [Military], Squared Away |benefits=While wearing true military fatigues (Service Uniform, Tactical Uniform, o..." current